game_zone_player
From Valve Developer Community
This is a brush entity available in all Source games.
Contents |
Entity Description
A brush entity used to count the number of players, dead or alive, within the volume of the brush.
In code it is represented by class CGamePlayerZone, defined in maprules.cpp.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Parentname:
-
SetParent <targetname> - Move with this entity. See Entity Hierarchy (parenting).
-
SetParentAttachment <string> - Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
-
SetParentAttachmentMaintainOffset <string> - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
-
ClearParent - Removes this entity from its current movement hierarchy.
- CountPlayersInZone
- Count the number of players in the zone, and fire the corresponding outputs.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnPlayerInZone
- Fired whenever a count finds a player inside the zone. (activator is the player)
- OnPlayerOutZone
- Fired whenever a count finds a player outside the zone. (activator is the player)
- PlayersInCount <integer>
- Fired after a count, and contains the number of players found inside the zone.
- PlayersOutCount <integer>
- Fired after a count, and contains the number of players found outside the zone.
