env_zoom

From Valve Developer Community

Jump to: navigation, search

env_zoom is a point entity available in all Source games.

Contents

Entity description

An entity that can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • Rate
<float> Amount of time it should take to reach the specified FOV.
<integer> FOV that this entity should set the player's Target FOV to when active.

Flags

  • 1 : Allow Suit Zoom

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • Zoom
Start controlling the player's FOV.
  • UnZoom
Stop controlling the player's FOV.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
Personal tools