env_zoom
From Valve Developer Community
env_zoom is a point entity available in all Source games.
Contents |
Entity description
An entity that can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- Rate
- <float> Amount of time it should take to reach the specified FOV.
Flags
- 1 : Allow Suit Zoom
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- Zoom
- Start controlling the player's FOV.
- UnZoom
- Stop controlling the player's FOV.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
