env_portal_path_track
From Valve Developer Community
Contents |
Entity Description
An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path.
Availability
This point entity is exclusive to Portal.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
-
Angles:
- Pitch Yaw Roll (Y Z X)
<angle> - This entity's angular orientation in the world.
-
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
- Track_beam_scale
- <float> The amount to scale the track FX size
- End_point_scale
- <float> The amount to scale the endpoint FX size.
- End_point_fadeout
- <float> Amount of time to fade out the endpoint FX
- End_point_fadein
- <float> Amount of time to fade in the endpoint FX
- target
- <target_destination> The next path_track in the path.
- altpath
- <target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
- speed
- <float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
- radius
- <float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
- orientationtype
- <choices> The way that the path follower faces as it moves through this path track.
Literal Value Description 0 No change 1 Face direction of motion 2 Face this path_track's angles
Flags
- 1: Disabled
- 2: Fire once
- 4: Branch Reverse
- 8: Disable train
- 16: Teleport to THIS path track
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- ToggleAlternatePath
- Cause the track to toggle to/from its alternate path.
- EnableAlternatePath
- Enable the alternate path of the track.
- DisableAlternatePath
- Disable the alternate path of the track.
- TogglePath
- Cause the track to toggle on/off.
- EnablePath
- Enable the track.
- DisablePath
- Disable the track.
- ActivateTrackFX
- Turn on the track's fx beam
- ActivateEndPointFX
- Turn on the endpoint's fx.
- DeactivateTrackFX
- Turn off the track's fx beam.
- DeactivateEndPointFX
- Turn off the endpoint's fx.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnPass
- Fired when any entity following this path passes this path_track node.
