env_player_surface_trigger

From Valve Developer Community

Jump to: navigation, search

This is a point entity available in all Source games.

Contents

Entity Description

An entity that monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • gamematerial <choices>
The material to watch. When the player stands on/off this material, this entity's outputs will be fired.
Literal value Description
0 None (player's in the air)
67 Concrete
77 Metal
68 Dirt
86 Vent
71 Grate
84 Tile
83 Slosh
87 Wood
80 Computer
89 Glass
70 Flesh
73 Clip
79 Foliage
78 Sand

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • Enable
Start watching the player's surface.
  • Disable
Stop watching the player's surface.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
  • OnSurfaceChangedToTarget
Fired when the player moves onto the specified game material.
  • OnSurfaceChangedFromTarget
Fired when the player moves off the specified game material.
Personal tools