env_player_surface_trigger
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity Description
An entity that monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- gamematerial <choices>
- The material to watch. When the player stands on/off this material, this entity's outputs will be fired.
Literal value Description 0 None (player's in the air) 67 Concrete 77 Metal 68 Dirt 86 Vent 71 Grate 84 Tile 83 Slosh 87 Wood 80 Computer 89 Glass 70 Flesh 73 Clip 79 Foliage 78 Sand
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- Enable
- Start watching the player's surface.
- Disable
- Stop watching the player's surface.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnSurfaceChangedToTarget
- Fired when the player moves onto the specified game material.
- OnSurfaceChangedFromTarget
- Fired when the player moves off the specified game material.
