env_firesensor
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity Description
An entity that detects changes in heat nearby.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
-
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
- fireradius
- <float> The radius around this entity in which to detect heat changes.
- heatlevel
- <float> The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).
- heattime
- <float> The amount of time the heat level must spend over the target level before the 'OnHeatLevelStart' output is fired.
Flags
- 1 : Start On
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
-
Parentname:
-
SetParent <targetname> - Move with this entity. See Entity Hierarchy (parenting).
-
SetParentAttachment <string> - Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
-
SetParentAttachmentMaintainOffset <string> - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
-
ClearParent - Removes this entity from its current movement hierarchy.
- Enable
- Enable fire sensor.
- Disable
- Disable fire sensor.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnHeatLevelStart
- Fires when the heat level has been sustained for the specified length of time.
- OnHeatLevelEnd
- OnHeatLevelEnd Fires when the heat level drops below the target level.
