env_credits
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity Description
An entity to control the rolling credits. The credis text that's displayed is determined inside credits.txt located in the scripts folder of the game/mod. See source engine.gcf/hl2/scripts/credits.txt for an example of how the script should be layed out.
Availability
This point-based entity is available in: all Source games. In code it is represented by class CCredits, defined in EnvMessage.cpp.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- RollCredits
- Start the intro credits rolling.
- RollOutroCredits
- Start the outro credits rolling.
- ShowLogo
- Show the HL2 logo.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnCreditsDone
- Fired when the credits having finished rolling.

