env_beverage
class hierarchy |
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CEnvBeverage defined in effects.cpp
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env_beverage
is a point entity available in all Source games except Strata Source. It is a Half-Life legacy entity: the beverage vending machine. This entity dispenses soda cans when +use
d.
These are not used for the vending machines in Half-Life 2. Those are done with a func_button
and point_template
.
Note:This uses
In most games except Half-Life: Source, Half-Life Deathmatch: Source, and Jabroni Brawl: Episode 3, you will need to provide your own model as this one is not present.
models/can.mdl
by default.In most games except Half-Life: Source, Half-Life Deathmatch: Source, and Jabroni Brawl: Episode 3, you will need to provide your own model as this one is not present.
Keyvalues
- Capacity
(health)
<integer> - Number of cans in the dispenser. Default 10 (0 is treated as 10).
- Beverage Type
(beveragetype)
<choices> - Which skin to use. Vanilla skins described below:
- "Coca-Cola" - A lime green can with what appears to be half a kiwifruit pictured, labelled "HAI !" in white.
- "Sprite" - A brown can with yellow droplets pictured, labelled "GLUB" in yellow.
- "Diet Coke" - A red/blue can with red berries pictured, labelled "GRAPE" in white.
- "Orange" - A blue and green can with a lighter blue face pictured, and a label that is too pixellated to read clearly.
- "Surge" - A dark green can with darker coloured ends, labelled "YUCK" in white.
- "Moxie" - A yellow/orange can with a fiery effect, labelled "DANTE" in dark red.
- Random - One of the first 6 skins found in the MDL will be chosen at random.
- Note:While skin 6 cannot be selected, skins 7 and higher can. Only skins 0-5 will be used by "random", however.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Inputs
Activate
- Same as Use. Dispenses a can