ai_changehintgroup
From Valve Developer Community
Contents |
Entity Description
Changes or adds a specific hint group to an NPC or hint node (see Hint nodes).
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- SearchType
- <choices> Search Type - How to search for the entities to change.
Literal Value Description 0 Entity Name 1 Classname 2 Old Hint Group
- Radius
- <float> Search Radius - Radius to search. (0 for map extents.)
- hintlimiting
- <boolean> Hint Limit Nav - Limits NPC to using specified hint group for navigation requests, does not limit local navigation.
- SearchName
- <target_name_or_class> Name to search for
- <string> New Hint Group
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- Activate
- Change the hint group
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
