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Template:O EmpBuilding
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This template is our holder for all outputs that are assigned through EmpBuilding.
EmpBuilding:
OnBuilt
<void>- Fired when this building is fully built.
OnNFBuilt
<void>- Fired when this building is fully built by the Northern Faction.
OnImpBuilt
<void>- Fired when this building is fully built by the Brenodi Empire.
OnKill
<void>- Fired when this building is destroyed.
OnSpotted
<void>- Fired when this building is spotted by an enemy using any method. The spotter is the activator.
OnSpottedBinoculars
<void>- Fired when this building is spotted by an enemy using the binoculars. The spotter is the activator.
OnSabotageStart
<void>- Fired when this building has become sabotaged. The saboteur is the activator.
OnSabotageEnd
<void>- Fired when this building is repaired to the point where the sabotage ends.
OnRecycleStart
<void>- Fired when a commander has started the recycling process on this building.
OnRecycleCancel
<void>- Fired when a commander has canceled the recycling process on this building.
OnRecycleComplete
<void>- Fired when this building has been recycled.
Model:
OnIgnite
!FGD- Fired when the entity catches fire, such as from an
env_entity_igniter
or theIgnite
inputs.
Base:
OnUser1
toOnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.