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Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
Shaders without folder
These shaders originate from a very old list of shaders, written by only one user, and hasn't been verified since. They can not be found in any folder within the source materials.gcf
file. It is uncertain if these shaders are working (anymore), or how to use them. If you can get any of them to work, please provide further documentation.
Shader Name | Working? |
---|---|
AlienScale | Found in the 2003 Source leak. Used by TF2 Invasion for the alien team models. Doesn't work in retail. |
Camo | Used by the Combine Sniper in earlier versions of Half-Life 2. Does not work in retail. |
DebugBumpedLightmap | |
DebugBumpedVertexLit | |
DebugFbTexture | Used for debugging the framebuffer (mat_showframebuffertexture) |
DebugLightmap | |
SebugNormalMap | |
DebugUnlit | |
DebugVertexLit | |
Dillrate | Used for mat_fillrate (see fillrate for explanation) |
JellyFish | Used for the Hydra in the E3 builds of Half-Life 2, works in every version of source so far, except, probably, Episode 2. Needs confirmation. |
Jojirium | Found in the 2003 Source leak. Used by TF2 Invasion to render resource zones. Does not work in retail. |
ModelAdditiveTransEnvMapwithMaskedTexture | |
Overlay_Fit | |
ReflectTexture | |
WaterSurfaceBottom | |
WorldVertexAlpha | Used for displacements (terrain). The base texture is lightmapped, and the displacement vertex alpha is used for translucency.
![]() $vertexalpha and only one $basetexture . |