This article's documentation is for anything that uses the Source engine. Click here for more information.

info_overlay_accessor

From Valve Developer Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Info.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is automatically created by VBSP.
Class hierarchy
CInfoOverlayAccessor
CPointEntity
CBaseEntity
info_overlay_accessor.cpp

info_overlay_accessor is a point entity available in all Source Source games. It only exists in compiled BSP files, and maps targetnames to ID numbers of info_overlays, which are stored in a separate lump in the BSP file.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Overlay ID (OverlayID) <integer>
Which index in the overlay lump to associate with this entity's targetname.

See also