info_changelevel
class hierarchy |
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InfoChangelevel |
info_changelevel
is a brush entity available in Left 4 Dead series. It is the entity that marks a level change.
It safely changes the level in Left 4 Dead series, and defines the end-of-level safe room. Place an info_landmark
in both maps that marks the same location in each map. In Hammer, info_changelevel
will be listed in entity class selection menu when tied to a brush as an entity.
Risk of Confusion:This is trigger brush entity despite name of the this entity starting with
info_
which is typical for point entitiesKeyValues
- Name
(targetname)
<targetname> - Name of this landmark.
- New Map Name
(map)
<string> - The filename of the next map (without ".bsp").
- Warning:Setting this to current map’s name or not setting it will cause info_changelevel not to spawn.
- Landmark Name
(landmark)
<targetname> - Changes of positions will take place on transition relative to this landmark.
Flags
- [
2
] :Disable Touch
- Bug:Using this flag will cause info_changelevel to not spawn at all. Use Enable/Disable inputs instead.
- [
4
] :To Previous Chapter
- Note:No usage in Left 4 Dead series
Inputs
Enable
!FGD
Disable
!FGD- Enable/disable this entity from performing its task
Outputs
OnChangeLevelFired when the level changes.Note:This output is in fgd but doesn't exist in-game.