prop_linked_portal_door
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| CPropLinkedPortalDoor |
prop_linked_portal_door是模型实体,可在
传送门2中使用。 这是一个由传送门连接到另一个 prop_linked_portal_door 实体的门。其行为类似于 linked_portal_door 实体,但附带了一个测试室门模型(使用过时的设计)。
错误:如果未找到表面,它总是会向后移动完整的 24 个单位!
键值
- Name (targetname) <target_source>[ Edit ]
- 这个名称是其他实体通过 输入/输出 或其他 关键值(如
parentname或target) 来引用该实体时使用的标识符。
该名称也会显示在 Hammer 编辑器的 2D 视图和 实体报告 中。参见: 所有实体均可使用的 通用键值、输入与输出
- Lighting Origin (lightingorigin) <target_destination>
- 选择一个 info_lighting实体 来指定一个位置,以便从此射击者生成的所有碎片都从该位置采样光照,而不是从它们自身的原点采样。
LinkedPortalDoor:
- Linked Partner (partnername) <target_destination>
- Another 'linked_portal_door' entity which will link to this one.
输入
LinkedPortalDoor:
- SetPartner <字符串>
- Set a new partner door.
- Open
- Open the door and cause the portal to activate.
- Close
- Close the door and cause the portal to deactivate.
输出
- OnFullyOpen
- 当门完成其打开动画时调用。
- OnFullyClosed
- 当门完成其关闭动画时调用。
LinkedPortalDoor:
- OnOpen
- Called when the door has started its open animation.
- OnClose
- Called when the door has started its close animation.
- OnEntityTeleportFromMe
- Called when an entity enters this linked portal.
- OnPlayerTeleportFromMe
- Called when the player enters this linked portal.
- OnEntityTeleportToMe
- Called when an entity exits this linked portal.
- OnPlayerTeleportToMe
- Called when the player exits this linked portal.