3DS Max
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3DS Max 是游戏设计中最受欢迎的建模程序之一,它是一个非常强大的工具箱。Discreet 是 Autodesk 的一个部门,它开发了这个程序以及其他几个为创意专业人士设计的软件,这些软件不仅用于娱乐软件行业,还用于电影、可视化、建筑以及许多其他职业。3ds Max 提供了几种建模实体的选项,包括多边形建模、NURBS 建模和补丁建模。
GMax,这个专门为游戏模组设计的免费版本程序已经停止开发。
你现在可以使用 3ds Max 作为你的关卡编辑器,配合 Wall Worm 使用。你可以通过阅读 《锤至极限:Hammer 用户的 3ds Max 指南》 来了解更多信息。
教程
- 使用 3ds Max 制作柔性物体 作者 Cannonfodder,评论者 Snotball
- 使用 3D Studio Max 创建 Flex VTA 文件 使用Wunderboy的VTA导出器。
插件
- .DMX .SMD 导入和导出器, VTA 导出器 作者: Game Zombie
- Wall Worm Pro 完整 Source 引擎管线 作者: WallWorm
- VTF 纹理支持插件 作者: Wonderboy
- .SMD 导出器 (Max 9,2008-2012,2017-2020) 作者: Wonderboy
- .SMD 导入器 (Max 9,2008-2012,2017-2020) 作者: Wonderboy
- .VTA 导出器 (Max 9,2008-2012,2017-2020) 作者: Wonderboy
更旧的工具:
- .smd 导出器和导入器 作者:Cannonfodder
- 游戏关卡制作器 .map 导出器 作者:Maple3D
- 注意:该插件已被开发者停用。开发者网站上仍可获取旧版本.
- 凸性 .VMF 导出器 作者:Maple3D
- Sky Writer
外部链接
- 3ds Max Indie - 3ds Max 的 Indie 许可证
- Autodesk 官方网站
- 3ds Max 官方产品页面
- 3ds Max 2017 视频教程 TopHattWaffle 的入门与建模教程系列
导航
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