weapon_rifle_m60
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Important:This entity is not affected by
| CRifle_M60 |
weapon_rifle_m60 is a model entity available in
Left 4 Dead 2. It's the actual carriable weapon with physics.
In Hammer, this entity is intended to be used in scripted events where a single item needs to spawn with physics active. The standard way to place M60 in a map is to use weapon_rifle_m60_spawn or weapon_item_spawn.
AllowWeaponSpawn and ConvertWeaponSpawn, thus using it may impact some mutations' expected behavior. For example, this entity won't be removed in L4D1 Co-op.