weapon_rifle_m60

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C++ Class hierarchy
CRifle_M60
CBaseRifle
CTerrorGun
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity

weapon_rifle_m60 is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It's the actual carriable weapon with physics.

In Hammer, this entity is intended to be used in scripted events where a single item needs to spawn with physics active. The standard way to place M60 in a map is to use weapon_rifle_m60_spawn or weapon_item_spawn.

Icon-Important.pngImportant:This entity is not affected by AllowWeaponSpawn and ConvertWeaponSpawn, thus using it may impact some mutations' expected behavior. For example, this entity won't be removed in L4D1 Co-op.

See Also