weapon_ifm_steadycam

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CWeaponIFMSteadyCam
CWeaponIFMBaseCamera
CWeaponIFMBase
CWeaponModBaseClass
CTFWeaponBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
CWeaponDODBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity


C++ weapon_ifmsteadycam.cpp

weapon_ifm_steadycam is a model entity available in Source Filmmaker Source Filmmaker, Team Fortress 2 Team Fortress 2, and Day of Defeat: Source Day of Defeat: Source.

Warning.pngWarning:This entity does not function in Day of Defeat: Source as the respective weapon script does not load in-game.

Entity description

Default camera state.

It is a virtual camera that can be manipulated by the player during live gameplay recording sessions. The player can adjust the camera's FOV, angle and arm length in real-time, similar to cameras found on real-world film sets. There are several keybinds and ConVars associated with this entity can alter how the camera operates, all beginning with the ifm_ prefix.

Todo: Add ConVars, binds based on code observations and testing

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities