Most games use different scales but the most common are 1:12 & 1:16 for Player Models & Geometry/Props respectively.
Important: Use these measurements as guidelines only! These are rough scale conversions; in practice, it is much more common to eyeball sizes. Some in-game elements (such as map architecture and models which include (but are not limited to) doors and trash cans) may be scaled ⅓ (~33%) larger than their real-world counterparts (16 units for props, vs. 12 units for human characters) to better align with powers of two in existing tooling.
Map Scales
Usually for Human Characters and other miscellaneous models.
| Grid |
Imperial |
Metric |
Notes
|
| ~0.3937 |
~0.39″ |
1 cm |
1 Centimeter †
|
| 1 |
1″ |
2.54 cm |
1 Inch
|
| 2 |
2″ |
~5 cm |
|
| 4 |
4″ |
~10.1 cm |
|
| 8 |
8″ |
~20 cm |
|
| 12 |
1′ |
~30.4 cm |
1 Foot
|
| 16 |
1′ 4″ |
~40.6 cm |
|
| 24 |
2′ |
~61 cm |
|
| 28 |
2′ 4″ |
~71 cm |
|
| 32 |
2′ 8″ |
~81 cm |
|
| 36 |
3′ |
~91 cm |
|
| ~39.37008 |
~3′ 3″ |
1 m |
1 Meter
|
| 45 |
3′ 9″ |
~1.14 m |
|
| 48 |
4′ |
~1.21 m |
|
| 62 |
5′ 2″ |
~1.57 m |
|
| 64 |
5′ 4″ |
~1.63 m |
|
| 72 |
6′ |
~1.83 m |
|
| 96 |
8′ |
~2.44 m |
|
| 108 |
9′ |
~2.74 m |
|
| 128 |
9′ 8″ |
~3.25 m |
|
| 160 |
13′ 4″ |
~4.06 m |
|
| 192 |
16′ |
~4.88 m |
|
| 256 |
21′ 4″ |
~6.5 m |
|
| 512 |
42′ 8″ |
~13 m |
|
† Too small to be used in-editor (Except with Microgrid in Hammer++)
|
Usually for Map Geometry & Props.
| Grid |
Imperial |
Metric |
Notes
|
| ~0.5249 |
~0.3937″ |
1 cm |
1 Centimeter †
|
| 1 |
0.75″ |
1.905 cm |
|
| ~1.3333 |
1″ |
2.54 cm |
1 Inch
|
| 2 |
1.5″ |
3.81 cm |
|
| 4 |
3″ |
7.62 cm |
|
| 8 |
6″ |
15.24 cm |
|
| 12 |
9″ |
22.86 cm |
|
| 16 |
1′ |
30.48 cm |
1 Foot
|
| 20 |
1′ 3″ |
38.1 cm |
|
| 24 |
1′ 6″ |
45.72 cm |
|
| 28 |
1′ 9″ |
53.34 cm |
|
| 32 |
2′ |
60.96 cm |
|
| 36 |
2′ 3″ |
68.58 cm |
|
| 40 |
2′ 6″ |
76.2 cm |
|
| 44 |
2′ 9″ |
83.82 cm |
|
| 45 |
2′ 9.75″ |
85.725 cm |
|
| 48 |
3′ |
91.44 cm |
|
| ~52.4934 |
~39.37′ |
1 m |
|
| 56 |
3′ 6″ |
~1.07 m |
|
| 64 |
4′ |
~1.22 m |
|
| 72 |
4′ 6″ |
~1.37 m |
|
| 80 |
5′ |
~1.52 m |
|
| 96 |
6′ |
~1.83 m |
|
| 108 |
6′ 9″ |
~2.06 m |
|
| 128 |
8′ |
~2.44 m |
|
| 160 |
10′ |
~3.05 m |
|
| 192 |
12′ |
~3.66 m |
|
| 256 |
16′ |
~4.88 m |
|
| 512 |
32′ |
~9.75 m |
|
† Too small to be used in-editor (Except with Microgrid in Hammer++)
|
Usually used for Skybox Creation (excluding
Left 4 Dead &
Left 4 Dead 2).
| Unit |
Skybox Grid |
Imperial |
Metric |
Other/Notes
|
| 16 Map-Grid Hammer Units |
1 |
1′ |
30.48 cm |
Ratio of Regular Hammer Units to Skybox Hammer Units in a 1:16 Ratio
|
| 100 yards |
300 |
300 ft |
~91.4 m |
Imperial Based
|
| 100 meters |
~328 1⁄12 |
~328 1⁄12 ft |
100 m |
Metric Based
|
| 1 kilometer |
~3,283 4⁄12 |
~3,283 4⁄12 ft |
1 km |
Metric Based
|
| 1 mile |
5,280 |
5,280 ft |
~1.6 km |
Imperial Based - 1,670 yd
|
| 1 acre |
43,560² (66 × 660) |
43,560 ft² (66 ft × 660 ft) |
~4,047 m² (~20 m × ~201 m) |
Imperial Based - 1⁄640 mi², ~0.405 ha, 4840 yd²
|
| 1 hectare |
~107,639² (~328 × ~328) |
~107,639 ft² (~328 ft × ~328 ft) |
10,000 m² (100 m × 100 m) |
Metric Based - ~11,960 yd²
|
2 Feet to 1 Hammer Unit (1⁄32 scale of Regular Map)
Usually used for Skybox Creation, specifically for
Left 4 Dead &
Left 4 Dead 2 skyboxes that use a 1⁄32 scale instead of 1⁄16
| Unit |
Skybox Grid |
Imperial |
Metric |
Other/Notes
|
| 32 Map-Grid Hammer Units |
1 |
2′ |
60.96 cm |
Ratio of Regular Hammer Units to Skybox Hammer Units in a 1:16 Ratio
|
| 100 yards |
150 |
300 ft |
~91.4 m |
Imperial Based
|
| 100 meters |
~164 |
~328 1⁄12 ft |
100 m |
Metric Based
|
| 1 kilometer |
~1,640 |
~3,283 4⁄12 ft |
1 km |
Metric Based
|
| 1 mile |
2,640 |
5,280 ft |
~1.6 km |
Imperial Based
|
| 1 acre |
10,890² (33 × 330) |
43,560 ft² (66 ft × 660 ft) |
~4,047 m² (~20 m × ~201 m) |
Imperial Based - Done by halving the lengths, not area.
|
| 1 hectare |
~26,910² (~164 × ~164) |
~107,639 ft² (~328 ft × ~328 ft) |
10,000 m² (100 m × 100 m) |
Metric Based - Done by halving the lengths, not area.
|
See Also