Unit scales

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Most games use different scales but the most common are 1:12 & 1:16 for Player Models & Geometry/Props respectively.

Icon-Important.pngImportant: Use these measurements as guidelines only! These are rough scale conversions; in practice, it is much more common to eyeball sizes. Some in-game elements (such as map architecture and models which include (but are not limited to) doors and trash cans) may be scaled ⅓ (~33%) larger than their real-world counterparts (16 units for props, vs. 12 units for human characters) to better align with powers of two in existing tooling.

Map Scales

1 Foot to 12 Hammer Units

Usually for Human Characters and other miscellaneous models.

Grid Imperial Metric Notes
~0.3937 ~0.39″ 1 cm 1 Centimeter
1 1″ 2.54 cm 1 Inch
2 2″ ~5 cm
4 4″ ~10.1 cm
8 8″ ~20 cm
12 1′ ~30.4 cm 1 Foot
16 1′ 4″ ~40.6 cm
24 2′ ~61 cm
28 2′ 4″ ~71 cm
32 2′ 8″ ~81 cm
36 3′ ~91 cm
~39.37008 ~3′ 3″ 1 m 1 Meter
45 3′ 9″ ~1.14 m
48 4′ ~1.21 m
62 5′ 2″ ~1.57 m
64 5′ 4″ ~1.63 m
72 6′ ~1.83 m
96 8′ ~2.44 m
108 9′ ~2.74 m
128 9′ 8″ ~3.25 m
160 13′ 4″ ~4.06 m
192 16′ ~4.88 m
256 21′ 4″ ~6.5 m
512 42′ 8″ ~13 m
Too small to be used in-editor (Except with Microgrid in Hammer++ Hammer++)

1 Foot to 16 Hammer Units

Usually for Map Geometry & Props.

Grid Imperial Metric Notes
~0.5249 ~0.3937″ 1 cm 1 Centimeter
1 0.75″ 1.905 cm
~1.3333 1″ 2.54 cm 1 Inch
2 1.5″ 3.81 cm
4 3″ 7.62 cm
8 6″ 15.24 cm
12 9″ 22.86 cm
16 1′ 30.48 cm 1 Foot
20 1′ 3″ 38.1 cm
24 1′ 6″ 45.72 cm
28 1′ 9″ 53.34 cm
32 2′ 60.96 cm
36 2′ 3″ 68.58 cm
40 2′ 6″ 76.2 cm
44 2′ 9″ 83.82 cm
45 2′ 9.75″ 85.725 cm
48 3′ 91.44 cm
~52.4934 ~39.37′ 1 m
56 3′ 6″ ~1.07 m
64 4′ ~1.22 m
72 4′ 6″ ~1.37 m
80 5′ ~1.52 m
96 6′ ~1.83 m
108 6′ 9″ ~2.06 m
128 8′ ~2.44 m
160 10′ ~3.05 m
192 12′ ~3.66 m
256 16′ ~4.88 m
512 32′ ~9.75 m
Too small to be used in-editor (Except with Microgrid in Hammer++ Hammer++)

Skybox Scales

1 Foot to 1 Hammer Unit (1⁄16 scale of Regular Map)

Usually used for Skybox Creation (excluding Left 4 Dead Left 4 Dead & Left 4 Dead 2 Left 4 Dead 2).

Unit Skybox Grid Imperial Metric Other/Notes
16 Map-Grid Hammer Units 1 1′ 30.48 cm Ratio of Regular Hammer Units to Skybox Hammer Units in a 1:16 Ratio
100 yards 300 300 ft ~91.4 m Imperial Based
100 meters ~328 1⁄12 ~328 1⁄12 ft 100 m Metric Based
1 kilometer ~3,283 4⁄12 ~3,283 4⁄12 ft 1 km Metric Based
1 mile 5,280 5,280 ft ~1.6 km Imperial Based - 1,670 yd
1 acre 43,560² (66 × 660) 43,560 ft² (66 ft × 660 ft) ~4,047 m² (~20 m × ~201 m) Imperial Based - 1⁄640 mi², ~0.405 ha, 4840 yd²
1 hectare ~107,639² (~328 × ~328) ~107,639 ft² (~328 ft × ~328 ft) 10,000 m² (100 m × 100 m) Metric Based - ~11,960 yd²

2 Feet to 1 Hammer Unit (1⁄32 scale of Regular Map)

Usually used for Skybox Creation, specifically for Left 4 Dead Left 4 Dead & Left 4 Dead 2 Left 4 Dead 2 skyboxes that use a 1⁄32 scale instead of 1⁄16

Unit Skybox Grid Imperial Metric Other/Notes
32 Map-Grid Hammer Units 1 2′ 60.96 cm Ratio of Regular Hammer Units to Skybox Hammer Units in a 1:16 Ratio
100 yards 150 300 ft ~91.4 m Imperial Based
100 meters ~164 ~328 1⁄12 ft 100 m Metric Based
1 kilometer ~1,640 ~3,283 4⁄12 ft 1 km Metric Based
1 mile 2,640 5,280 ft ~1.6 km Imperial Based
1 acre 10,890² (33 × 330) 43,560 ft² (66 ft × 660 ft) ~4,047 m² (~20 m × ~201 m) Imperial Based - Done by halving the lengths, not area.
1 hectare ~26,910² (~164 × ~164) ~107,639 ft² (~328 ft × ~328 ft) 10,000 m² (100 m × 100 m) Metric Based - Done by halving the lengths, not area.

See Also