Template:Shaderparam
This template standardizes the beginning of articles about material shader parameters.
Parameters
Имя | Описание |
---|---|
{{{1}}} | The text that should appear instead of This (this text also changes the title of the page) |
{{{dx9}}} | Message (DX9+) |
{{{engine}}} | Available on what engine? |
{{{series}}} | Available in which series? |
{{{game}}} | Available in which game? / Starting from which game in the series is the material shader option available? |
{{{shader1}}} - {{{shader5}}} | For which shader? (from 1 to 5) |
Examples
{{Shaderparam|game=Left 4 Dead}}
{{Shaderparam}}
{{Shaderparam|engine={{source2|4}}|since=Half-Life: Alyx}}
{{Shaderparam|since=Left 4 Dead|shader1=VertexLitGeneric}}
This is a material shader parameter available in all Source games since Left 4 Dead for
VertexLitGeneric
.
{{Shaderparam|series=Left 4 Dead|game=Left 4 Dead 2|shader1=UnlitGeneric|shader2=VertexLitGeneric}}
This is a material shader parameter available in the Left 4 Dead series (since Left 4 Dead 2) for
UnlitGeneric
, VertexLitGeneric
.The above documentation is transcluded from Template:Shaderparam/doc. (edit | history)
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