Template:Shaderparam

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This template standardizes the beginning of articles about material shader parameters.

Parameters

Имя Описание
{{{1}}} The text that should appear instead of This (this text also changes the title of the page)
{{{dx9}}} Message (DX9+)
{{{engine}}} Available on what engine?
{{{series}}} Available in which series?
{{{game}}} Available in which game? / Starting from which game in the series is the material shader option available?
{{{shader1}}} - {{{shader5}}} For which shader? (from 1 to 5)

Examples

{{Shaderparam|game=Left 4 Dead}}

This is a material shader parameter available in Left 4 Dead Left 4 Dead.


{{Shaderparam}}

This is a material shader parameter available in all Source Source games.


{{Shaderparam|engine={{source2|4}}|since=Half-Life: Alyx}}

This is a material shader parameter available in all Source 2 Source 2 games since Half-Life: Alyx Half-Life: Alyx.


{{Shaderparam|since=Left 4 Dead|shader1=VertexLitGeneric}}

This is a material shader parameter available in all Source Source games since Left 4 Dead Left 4 Dead for VertexLitGeneric.


{{Shaderparam|series=Left 4 Dead|game=Left 4 Dead 2|shader1=UnlitGeneric|shader2=VertexLitGeneric}}

This is a material shader parameter available in the Left 4 Dead series (since Left 4 Dead 2) for UnlitGeneric, VertexLitGeneric.