Template:MVMPopfileTank

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Intended for Mann Vs Machine documentation, specifically ease of updating Tank information, or in case another entity uses these variables in the future (like the cut Blimp, etc.) for multiple pages.


Popfile Formatting
WaveSchedule { Wave { WaveSpawn { //Do not use "Where" KeyValue TotalCount 5 SpawnCount 2 MaxActive 4 //etc... Tank { Health 50000 Name "Tank Name" OnBombDroppedOutput { Target LogicEntity_Name Action InValue Param CaseValueName } OnKilledOutput { Target LogicEntity_Name Action InValue Param CaseValueName } Skin 1 Speed 75.0 StartingPathTrackNode PathTrack_Name } } } }


Variable Type Default Description
Health integer 50000 Maximum health it spawns with.
Name string Unused, was most likely used for Deathcams at some point. [confirm]
OnBombDroppedOutput Output When the deploy animation is complete.
OnKilledOutput Output When health drops to 0%.
Skin integer 0 What the tank looks like using defined indexes from the model file?
Speed float 75.0 How fast does the Tank move?
Note.pngNote: Rotation isn't as fast, so higher values may look less immersive.
StartingPathTrackNode string Where it will spawn and start its journey?