Template:KV Source 2 BaseNPC

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Source 2 BaseNPC
Target Path Corner (target) <targetname>
If set, the name of a path_corner entity that this NPC will walk to, after spawning.
Squad Name (squadname) <string>
NPCs that are in the same squad (i.e., have matching squad names) will share information about enemies and will take turns attacking and covering each other.
Hint Group (hintgroup) <string>
Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map's hint nodes. Only hint nodes with matching hint group names will be considered by this NPC.
Hint Limit Nav (hintlimiting) <boolean>
Limits NPC to using specified hint group for navigation requests. Does not limit local navigation.
If a Hint Group is specified, whether to also allow the use of generic nodes. (allowgenericnodes) <boolean>
Initial Idle Activity (initialidle) <string> Obsolete
Leftover in FGD.
Activity the NPC should use to idle until becomes alert
Sleep State (sleepstate) <choices>
Holds the NPC in stasis until specified condition. See also Wake Radius and Wake Squad.
  • 0: None
  • 1: Waiting for threat
  • 2: Waiting for PVS
  • 3: Waiting for input, ignore PVS
  • 4: Auto PVS
  • 5: Auto PVS after PVS
Wake Radius (wakeradius) <float>
Auto-wake if player comes within this distance.
Wake Squad (wakesquad) <boolean>
Wake all of the NPCs squadmates if the NPC is woken.
Enemy Filter (enemyfilter) <targetname>
Filter by which to filter potential enemies
Ignore unseen enemies (ignoreunseenenemies) <boolean>
Prefers visible enemies, regardless of distance or relationship priority.
Physics Impact Damage Scale (physdamagescale) <float>
Scales damage energy when this object is hit by a physics object. With a value of 0 the NPC will take no damage from physics.
Nav Restriction Volume (NavRestrictionVolume) <targetname>
Markup volume entity to restrict unit navigation
Spawn as Temp Ragdoll (spawnasragdoll) <choices>
Specifies if the NPC will spawn as a temporary ragdoll and the behavior after becoming a ragdoll.
  • 0: Disabled
  • 1: Ragdoll and get up when settled
  • 2: Ragdoll and remain ragdoll
Use Alt NPC Avoidance (UseAltNpcAvoid) <choices>
Specifies if the NPC should be using any algorithm variants when avoiding other NPCs.
  • 0: Disabled
  • 1: Alt 1
Preview Animation (DefaultAnim) <sequence>
Name of an animation to preview in Hammer, does not do anything in game.