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Template:KV GoldSrc BaseNPC

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Target:
Target <target_destination>
The targetname of an entity this entity will trigger when activated.

Targetname:
Name <target_source>
The targetname that other entities refer to this entity by.

Render FX Choices:
Render FX <choices>
Render FX mode to use, for special effects.
  • 0: "Normal"
  • 1: "Slow Pulse"
  • 2: "Fast Pulse"
  • 3: "Slow Wide Pulse"
  • 4: "Fast Wide Pulse"
  • 9: "Slow Strobe"
  • 10: "Fast Strobe"
  • 11: "Faster Strobe"
  • 12: "Slow Flicker"
  • 13: "Fast Flicker"
  • 5: "Slow Fade Away"
  • 6: "Fast Fade Away"
  • 7: "Slow Become Solid"
  • 8: "Fast Become Solid"
  • 14: "Constant Glow"
  • 15: "Distort"
  • 16: "Hologram (Distort + fade)"

Renderfields:
Render Mode <choices>
Render Mode to use.
  • 0: "Normal"
  • 1: "Color"
  • 2: "Texture"
  • 3: "Glow"
  • 4: "Solid"
  • 5: "Additive"
FX Amount (1-255) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
FX Color (R G B) <color255>
Color to use by the specified render mode.

Angles:
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
TriggerTarget <string>
TriggerCondition <choices>
  • 0: No Trigger
  • 1: See Player, Mad at Player
  • 2: Take Demage
  • 3: 50% Health Remaining
  • 4: Death
  • 5: Hear World
  • 6: Hear Player
  • 7: Hear Combat
  • 8: See Player Unconditional
  • 9: See Player, Not in Combat