Template:KV Targetname
(Redirected from Template:Entity-KV-Targetname)
This template (and its redirect) is Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{KV BaseEntity}} instead.
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Please use {{KV BaseEntity}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Entity Scripts
(vscripts)
<scriptlist> (in all games since ) - Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
- Script think function
(thinkfunction)
<string> (in all games since ) - Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call. Note:Try to avoid expensive operations in this function, as it may cause performance problems.
Key (?) | Variable | Source (?) | Property Name | Default Value | Description |
---|---|---|---|---|---|
targetname | <string> | Targetname | Name | The targetname that other entities refer to this entity by.
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Key (?) | Variable | Source (?) | Property Name | Default Value | Description |
---|---|---|---|---|---|
targetname | <string> | Targetname | Name | The targetname that other entities refer to this entity by.
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vscripts | <scriptlist> | Targetname | Entity Scripts | Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
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thinkfunction | <string> | Targetname | Script think function | Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call. Note:Try to avoid expensive operations in this function, as it may cause performance problems.
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