Robot Variants
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Across Valve & Community Mann Vs Machine missions are variants of robots that deviate from normal stats of the humanoid mercenaries, they behave differently and usually provide an extra layer of challenge for the players to face.
Verity is the spice of life, but it is highly recommended to maintain a fair and fun experience, overwhelming players with many powerful variants of robots at once could lead to fatigue for most, and some eventually rage quit if failing over and over again.
Official Variants
Variants seen in Valve's population files and/or missions.
Armored
Colloquially named by the community after the "Armored Giant Sandman Scout", these robots usually have more Health and are larger then standard variants but still smaller than Giants, and usually will have unique roles and combat styles.
Unofficially this might allude Gigantism for robots provides better cognitive capabilities, combat prowess, etc.
| Name | Template/Origins | Description | Stats |
|---|---|---|---|
| Shortstop Scout | T_TFBot_Scout_Shortstop | A stronger combat scout designed for medium-long range combat |
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| Steel Gauntlet | T_TFBot_Heavyweapons_Fist | Simplistic damage sponge. Contains a commented out cut Attribute "DefensiveBuffHigh" that would've provided passive damage reduction replacing high health |
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| Steel Gauntlet Pusher | T_TFBot_Heavy_IronFist_Airblast | Similar to the Steel Gauntlet Heavy-Bot, but when it successfully hits the victim it pushes them away like the Pyro's airblast |
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| Samurai Demo | T_TFBot_Demoman_Samurai | Jumps high at 10 second intervals, then will charge towards the nearest victim after it hits peak jump height |
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| Bowman Rapid Fire | T_TFBot_Sniper_Huntsman_Spammer | Unused by Valve, quickly shoots its arrows at victims |
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Gatebots
Used for Gateway Mode maps that utilize these robots to capture control points for the robots.
They appear as standard robots and giants, they differentiate by having yellow glowing eyes and headwear.
| Name | Template/Origins | Description | Stats |
|---|---|---|---|
Giants
These robots usually have thousands of Health and larger than standard robots (Defined by the "tf_mvm_miniboss_scale" command, default is 1.75), acting as spearheads to break through defenses or force player priority.
They have smaller heads to make headshots harder to achieve, have 25% resistance to backstabs, and slow down when sapped instead of being stunned like standard robots.
| Name | Description | Stats |
|---|---|---|
| Giant Scout-Bots | Fastest giants types, but can be slowed down with Mad Milk upgrades |
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| Giant Soldier-Bots | Punishing if unable to dodge/reflect it's projectiles |
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| Giant Pyro-Bots | Punishing if you get too close to them, usually harmless at long ranges |
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| Giant Demo-Bots | Punishing if unable to dodge/reflect it's projectiles |
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| Giant Heavy-Bots | Punishing if unable to stay out of sight or corner peek, usually has slower reaction times |
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| Giant Medic-Bots | Harmless by itself, but dangerous for healing it's ally or provide temporary buffs like human Medics |
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Giant Chiefs
These robots are similar to Giants, but have much more Health acting as bosses all players much fight, which is why they usually spawn alone or with standard robots for game balancing.
They have smaller heads to make headshots harder to achieve, have 25% resistance to backstabs, and slow down when sapped instead of being stunned like standard robots.
| Name | Template/Origins | Description | Stats |
|---|---|---|---|
| Giant Heavy | T_TFBot_Chief_Heavyweapons_HealOnKill | A dangerous projectile-destroyer that regains 8000 Health when killing a player! |
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| Giant Rapid Fire Demo Chief | T_TFBot_Giant_Demo_Spammer_Reload_Chief | A dangerous 11 round projectile shooter |
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| Captain Punch | T_TFBot_Chief_Gauntlet | Dangerous at close range and has 40% resistance to ranged attacks, meaning in theory it's Effective Health is 100000! |
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| Chief Tavish | T_TFBot_Chief_Tavish | Deadly at close range, and able to charge towards targets |
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| Chief Pyro | T_TFBot_Chief_Pyro | Deadly at close range, can airblast projectiles |
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| Sergeant Crits | T_TFBot_Chief_Soldier | Deadly rapid 11 round critical hit projectile shooter |
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| Major Crits | T_TFBot_Chief_Soldier_SlowCrit | Unused by Valve, would've been similar to "Sir Nukesalot" but for the Soldier |
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| Chief Blast Soldier | T_TFBot_Chief_Soldier_RocketPush | Deadly burst fire shooter that pushes victims away on hit like the Pyro's airblast |
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