SteamVR/Environments:zh-cn
< SteamVR
SteamVR Workshop Tools 可以让你利用起源2创建自己的 SteamVR Home 房间,摄影测量场景,游戏世界或3D模型可以代表的任何其他内容。
要启动 SteamVR Workshop Tools, 请打开 SteamVR后单击Status Menu > 创意工坊 > 创建/修改环境
Contents
创建资源
- 介绍(简体中文) - 概述SteamVR Workshop工具背后的各种概念-虽然适合起源菜鸟,但这里应该有每个人都可以使用的东西,从不熟悉引擎的经验丰富的游戏开发人员到长期的Source 1游戏开发者。
环境教程
- Part One: Hammer and Basic Lighting - 一系列教程的第一部分,涵盖了描述真实场景的SteamVR Home环境的构建,从基础知识开始,例如构建基本几何图形,简单(但有效)的照明,一直到制作逼真的材料和物理效果。 道具。
- Part Two: Materials, Details and Props - 第二部分,介绍了新纹理的创建(包括SteamVR Home中使用的基于物理的渲染系统的介绍)以及在地图上添加细节的方法。
- Part Three: Creating a Physics Prop - 第三部分,详细介绍了如何构建交互式物理道具,其中包括许多不同的物理选项和声音。
基础教程
- Get Started - 了解创建SteamVR Home环境的基础知识-从创建地板和灯光到添加模型到用你的控制器摇花手。
- Bring your Destination to SteamVR - 了解如何将你制作的场景转移至SteamVR Workshop
- Add SteamVR Quick Panels - 在Workshop工具中了解如何将“好友/房间/最近使用的应用相关面板添加到您的环境中。
- Asset Packs - 创建和使用资源包。
- SteamVR Home Environment Checklist - 快速检查事项清单,以确保您制作的环境已准备好上载到创意工坊。
Creating 3D Environments
- Basic Construction - Learn the basics of constructing meshes in Hammer.
- Model Editor - Learn to create, view, and edit models with the Model Editor.
- Materials - Learn how to use the Material Editor to create and edit materials.
- Particles - Learn the basics of creating particles with the Particle Editor.
- Importing an Animated Model - Learn how to import a model with animations into SteamVR Workshop Tools.
- Triggers, Animation, and Sound - Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments.
- Adding Sound - A guide on adding sounds to your environment.
- Adding Lighting - A guide on adding light to your environment.
- Adding a Welcome Panel - A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects.
- Adding Fog - Learn how to add fog to your environment using the new env_gradient_fog entity.
- Adding Overlays - Learn how to add overlays to your environment and models in SteamVR Home.
- Precomputed Visibility - An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas.
- Light Cookies - An explanation of what light cookies are and how to apply them to your spotlights.
- Advanced Interaction - A guide to creating advanced interactions via the point_value_remapper entity.
Creating Photogrammetry Environments
- Create a Photogrammetry Environment - Step by step instructions for creating a photogrammetry environment.
- Advanced Outdoors Photogrammetry - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.
- Advanced Indoors Photogrammetry - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.
- Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture.
- Lighting Setup for Photogrammetry Scenes - Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections.
- Regard3D - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website.
Scripting
- Creating a Flashlight Tool - A guide to creating tool items using vscript (like the drone, air brush and Ballooninator).
- Custom Tool Creation - Useful techniques when creating custom tool items.
Third Party Applications and Source 2
- Blender to Source 2 - Step by step instructions for exporting a mesh to Source 2.
Reference
- Entity Guide - Usage of entities in SteamVR Home compared to legacy games
- Shaders - The parameters available for a material are determined by its shader.
- Sky - An HDR panorama used for 2D skyboxes.
- VR Simple - A simple diffuse-only shader with no normal maps or specular lighting.
- VR Standard - The main shader used by most materials. A PBR shader with many features.
- VR Unlit - An unlit shader mainly useful for photogrammetry.
- VR Wireframe Hologram - Hologram Wireframe Shader backported from Half-Life: Alyx.
Additional Resources
- Asset Browser - Overview of the Asset Browser - the hub of SteamVR Workshop Tools.
- Using Hammer - Overview of Hammer - SteamVR Workshop Tools's level editor.
- Panorama - An overview of using Panorama to create UI.
- Panorama Javascript API - Client-side Javascript API classes and functions available in SteamVR Home.
- Cloth Simulation - Information on the Source 2 cloth simulation system.
- Destinations Guides on Steam - further guides, tutorials and articles from the community (Destinations being the predecessor of SteamVR Home).