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  • {{lang|Filter activator team}} {{base point|filter_activator_team}} This filter checks the '''TeamNum''' keyvalue of the activator. If the <code>SetTeam</c
    723 bytes (106 words) - 23:29, 8 September 2018

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  • ...[[info_player_start]] (singleplayer games) or [[info_player_teamspawn]] ([[Team Fortress 2]]) to the map. It doesn't much matter where the entity is placed ...shot of the background map (when recreating this, use a 30px Gaussian Blur filter for a 1280x image). When the background .BSP is finished loading, the scree
    10 KB (1,648 words) - 07:15, 23 December 2016
  • ...ated lighting effects from the non-photorealistic rendering (NPR) style of Team Fortress 2 to the hyper-realistic look of the Half-Life 2 episodes—all in ...light key characters, as in Left 4 Dead, or provide a stylized look, as in Team Fortress 2.
    18 KB (2,460 words) - 18:36, 1 October 2012
  • ...are also cases where an entity is only of interest to players on a certain team or of a certain combat class. ...used to filter entities before transmitted to the client, but more complex filter rules can also be defined in an entity's '''<code>UpdateTransmitState()</co
    25 KB (3,877 words) - 13:13, 8 January 2019
  • * It would be nice if the use of jokers (* and maybe ?) was possible in the filter box of the materials browser. --[[User:NykO18|NykO18]] 22:27, 18 Aug 2006 ( ...ilar to the material browser. Would include a search feature as well as a filter feature, like the material browser. This would avoid needing to know what
    63 KB (10,486 words) - 13:20, 8 March 2018
  • {{tf2}} The following is a list of [[Team Fortress 2]] [[Developer_Console|console commands and variables]] listed in ...: cmd : : Hurt a bot by team, or all bots ('all').
    383 KB (36,637 words) - 16:44, 9 June 2019
  • ...ers and allows a player to choose which one to participate on. Players can filter and sort server lists in order to speed up the display and selection of a s * [[Team Fortress 2]]
    9 KB (1,153 words) - 12:28, 24 July 2019
  • From <code>common/Team Fortress 2/bin/tf.fgd/</code> TeamNum(choices) : "Team" : 0 : "Team" =
    117 KB (15,773 words) - 21:51, 6 July 2019
  • C_BaseEntity::EmitSound( filter, NULL, pbulletImpactSoundName, pdata->soundhandles.bulletImpact, &vecOrigin C_BaseEntity::EmitSound( filter, NULL, pbulletImpactSoundName, &vecOrigin );
    71 KB (9,054 words) - 06:45, 26 July 2016
  • ...edir\</code> [[Master Server Query Protocol|master server query protocol]] filter. The ''path'' is the directory path (relative to the update tool <code>-dir | tf || tf || [[Team Fortress 2]] || || No || Source
    5 KB (606 words) - 21:59, 24 June 2014
  • {{lang|Filter activator tfteam}} ...ference between this entity and {{ent|filter_activator_team}} is that this filter can be associated with a control point.
    948 bytes (140 words) - 21:46, 8 September 2018
  • ...on [[Counter-Strike: Source]] and games running on the Episode 2 engine ([[Team Fortress 2]], [[Day of Defeat: Source]], etc. Also note the menus on Episod // Create a filter and add this client to it
    7 KB (960 words) - 14:03, 15 April 2009
  • ...sites, defensive positions and sniper nests. How would players from either team approach a certain area? How close is the bomb site to a meeting point? ...ards. Create the basic map structure using dev textures (type "dev" in the filter box) and big, simple blocks. For a Counter-Strike map, place some spawn poi
    6 KB (1,049 words) - 11:50, 18 January 2016
  • {{lang|Filter multi}} ...s. This allows you to build more complex filters, such as "Allow anyone on Team 1 who is also class engineer", or "Allow everything except classes {{ent|np
    1 KB (226 words) - 00:10, 9 September 2018
  • | cl_script_add_debug_filter || cmd || || Add a filter to the game debug overlay | cl_script_remove_debug_filter || cmd || || Remove a filter from the game debug overlay
    351 KB (50,766 words) - 08:13, 14 March 2019
  • GoldWave&rarr;Effects&rarr;(Reverse + Playback Rate&rarr;16000 + Filter&rarr;Noise Reduction&rarr;Initial noise) ==Team Fortress 2==
    9 KB (1,549 words) - 17:40, 4 July 2019
  • ...4&browse=1&cc=NL searching for free games], unreleased games like Portal & Team Fortress 2 show in the list. --[[User:Dutchmega|dutchmega]] 04:17, 26 Aug 2 ...es it also changes to a specific mod (single player (or maybe first mod in filter list)).
    43 KB (7,182 words) - 19:14, 30 April 2018
  • {{lang|Filter activator team}} {{base point|filter_activator_team}} This filter checks the '''TeamNum''' keyvalue of the activator. If the <code>SetTeam</c
    723 bytes (106 words) - 23:29, 8 September 2018
  • '''filter''' '''filter'''
    7 KB (705 words) - 18:30, 13 September 2011
  • * Team Fortress 2 ...u can enforce teamplay using the secobmod's definition, however for a full team play implemenation you will want to follow [https://developer.valvesoftware
    25 KB (3,853 words) - 15:04, 14 March 2015
  • CSingleUserRecipientFilter filter(pPlayer); UserMessageBegin(filter, "ShowHitmarker");
    9 KB (1,021 words) - 12:31, 26 October 2015

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