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  • {{LanguageBar|VGUI: Making GameUI Panels}} virtual void Create( vgui::VPANEL parent ) = 0;
    5 KB (584 words) - 16:25, 18 July 2025

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  • ...lable in all source games. Image is a pure virutal class, which means that it cannot be instantiated as an object and is used simply as a base class for * The only class that derives from Image is [[VGUI TextImage]].
    487 bytes (82 words) - 04:50, 5 January 2024
  • ...a [[VGUI]] animation. <code>vgui_helpers.h</code> is a good place to paste it. [[Category:VGUI]]
    344 bytes (42 words) - 21:34, 21 January 2024
  • ...anything, we first need to include the ImagePanel header file and use the vgui namespace. using namespace vgui;
    969 bytes (148 words) - 09:18, 21 January 2024
  • VGUI Grid is a vgui2 control. In Episodic mods, it is defined in src\cl_dll\vgui_grid.cpp. Grid is used to group multiple cont ...re creating anything, we first need to include the header file and use the vgui namespace:
    913 bytes (137 words) - 21:44, 29 November 2011
  • ...able in all source games. IImage is a pure virtual class, which means that it cannot be instantiated as an object and is used simply as a base class for * The only class that derives from IImage is [[VGUI Image]].
    466 bytes (78 words) - 03:42, 19 March 2024
  • {{CD|CVGuiScreen|file1=vguiscreen.cpp}} It is a VGUI screen. Useful for in-world monitors. ...hl2|4}}, {{hl2dm|4}}, or the unedited SDK code; it crashes the game. See [[VGUI Screen Creation]].}}
    1 KB (185 words) - 13:04, 17 June 2025
  • ...') is the where the client starts creating [[panel]]s for its in-game HUD. It in entirely separate from the [[GameUI]] panel used to draw the main menu. ...ess the RootPanel it is probably to draw an effect over the entire screen, VGUI elements included. Remember to <code>SetPostChildPaintEnabled(true)</code>
    1 KB (175 words) - 11:48, 2 August 2011
  • ..., or you click on it, and then change back when your mouse moves away from it, or you finish clicking. namespace vgui
    4 KB (481 words) - 09:18, 21 January 2024
  • It is also used as a file extension for [[RES file (VGUI)|files which control VGUI and VGUI2 formatting]].
    372 bytes (57 words) - 11:50, 4 January 2024
  • ...games. TextImage is not really a full functioning control, it's used by [[VGUI Label]] to draw text. ...age to draw text, but you will need to call TextImage's paint function, as it is not automatically called.
    2 KB (227 words) - 01:10, 9 January 2024
  • ...st''' (<code>.res</code> file) accompanies a map. When the map is running, it directs the server to push arbitrary files to connecting clients. While it is generally preferable to achieve this by using [[BSPZIP]] to embed the fi
    2 KB (271 words) - 20:03, 27 June 2025
  • The title screen/main menu isn't defined in the Source SDK. It's defined in GameUI.dll. Modders are unable to edit this file, so customizi vgui::VPANEL GameUIRoot = enginevgui->GetPanel( PANEL_GAMEUIDLL );
    1 KB (182 words) - 09:17, 21 January 2024
  • ...ext is useful for displaying blocks or paragraphs of text, as opposed to [[VGUI Label]], which is used to display small amounts of text. ...of RichText. RichText is more useful for displaying blocks of text because it has scrollbars, borders, text formatting, and text wrapping. Note that the
    2 KB (261 words) - 23:19, 6 January 2024
  • [[Category:Tutorials]][[Category:VGUI|C]] *[[VGUI Documentation]]
    3 KB (366 words) - 19:00, 2 May 2014
  • ...ge Box]], which emphasizes key information like the map name and gametype. It achieves this partly by providing a thumbnail image of each map, and this a ...nto your map will not work. You must instead distribute each one alongside it (and hope that they stay together). The [[.res]] will tell the server to up
    3 KB (422 words) - 07:06, 21 September 2024
  • {{LanguageBar|VGUI Label}} ...small amounts of text. For displaying blocks or paragraphs of text, see [[VGUI RichText]].
    3 KB (478 words) - 16:42, 18 July 2025
  • ...name=|game=SiN Episodes}} It is a telephone booth with a built-in [[vgui | VGUI screen]] where the player is capable of dialing [[List of SE1 Phone Numbers {{KV|KeypadName|string| VGUI interface name. (default: prop_keypad) }}
    1 KB (164 words) - 10:20, 26 September 2024
  • ...>[[Panel]]</code> objects across DLL boundaries. There is no reason to use it over a [[pointer]] unless you are interfacing with the engine. [[Category:VGUI]]
    301 bytes (45 words) - 16:42, 18 July 2025
  • ...e creating anything, we first need to include our header files and use the vgui namespace. using namespace vgui;
    3 KB (412 words) - 23:19, 6 January 2024
  • ...f images with configured vmt settings. Example of vmt is below if you need it: "$basetexture" "vgui/hud/teamicons/iraqiran"
    5 KB (630 words) - 13:43, 20 January 2024
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