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  • |zh-cn=The_GameInfo.txt_File_Structure:zh-cn {{KV|AdvCrosshair|boolean|Enables the special advanced crosshair options. {{todo|How to implement.}} }}
    14 KB (2,369 words) - 22:08, 3 January 2020
  • |zh-cn=Leak:zh-cn ...ling to see if the leak is gone should be done, at least as last resort. {{Todo|How do you ''actually'' fix this?}}
    10 KB (1,802 words) - 04:05, 12 November 2019
  • |zh-cn=Displacement:zh-cn :{{todo|Check if other games using CSGO's similar branch (such as {{portal2}}) do n
    16 KB (2,451 words) - 15:08, 23 February 2020
  • |zh-cn = HUD_Elements:zh-cn //TODO: Action to perform when something goes wrong
    10 KB (1,538 words) - 09:51, 11 September 2016
  • |zh-cn = Vrad:zh-cn ...radius|param=float|Set the radius of VRAD's simulated ambient occlusion. {{TODO|Figure out what exactly this does.}}|only=Ins}}
    12 KB (1,923 words) - 07:40, 9 February 2020
  • |zh-cn=Developer Console:zh-cn ...la tecla {{key|Return}} o {{key|Enter}} para enviar el comando. Verás que todo aquello que escribas aparecerá en la consola precedido de un <code>]</code
    6 KB (854 words) - 16:18, 22 August 2018
  • |zh-cn=ambient_generic:zh-cn ...nt volume, no matter how far away the listener is from the sound source. {{todo|How does this interact with {{ent|env_microphone}} sound detection?}}
    8 KB (1,265 words) - 02:40, 22 February 2020
  • |zh-cn=Modifying Source GameUI:zh-cn TODO: implement changes in other languages
    1 KB (216 words) - 15:51, 20 July 2015
  • zh-cn=SDK Docs:zh-cn| | Los mapas son la piedra angular de Source, donde todo se vuelve un conjunto.
    2 KB (394 words) - 16:20, 29 August 2019
  • |zh-cn=Lighting:zh-cn ...shadow [http://img4.imageshack.us/img4/3627/parttrans.png as seen here]. {{todo|link broken, find another example}} }}
    11 KB (1,615 words) - 06:02, 13 September 2019
  • __NOTOC__{{first room menu:zh-cn}}
    4 KB (224 words) - 08:10, 22 June 2019
  • |zh-cn=Game_initialization:zn : Precache function for the player. {{todo|Why not use <code>CBasePlayer::Precache()</code>?}}
    4 KB (509 words) - 09:28, 12 September 2016
  • ...响人工智能导演系统(AI Director)的行为的 [[L4D2_Vscripts:zh-cn|脚本]]. 它们被广泛用于自定义结局和尸潮事件. {{todo|Add info from [http://www.valvesoftware.com/publications/2009/ai_systems_of
    31 KB (2,854 words) - 15:08, 24 July 2019
  • |zh-cn=Impulse:zh-cn | Sets the NPC under the crosshairs as the Debug NPC. {{todo|What does that mean?}}
    3 KB (491 words) - 14:07, 14 July 2018
  • |zh-cn=$envmap:zh-cn {{todo|What axis does each direction relate to?}}
    9 KB (1,378 words) - 01:38, 9 December 2019
  • |zh-cn=Displacement:zh-cn
    21 KB (558 words) - 06:29, 21 May 2018
  • {{todo|Move the info here}}
    15 KB (2,474 words) - 16:48, 14 January 2019
  • |zh-cn=The_GameInfo.txt_File_Structure:zh-cn // TODO; find out what is it and why it's here
    15 KB (725 words) - 21:02, 2 October 2013
  • |zh-cn=SDK_Docs:zh-cn | A base de todo MOD, progamação é o que faz as coisas diferentes.
    3 KB (422 words) - 17:32, 16 June 2019
  • |zh-cn=Particle System Operators:zh-cn : The CP being affected. {{todo|Safe to set to -1?}}
    15 KB (2,521 words) - 12:55, 8 July 2019

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