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- ...through when the client has not chosen a team yet. If no point_viewcontrol entities are present, observers will spawn at the map [[origin]] instead. This is eq {{Fl|128|All Players|only={{synergy}}|Controls the view of all players. {{note|{{ent|point_viewcontrol_multipla9 KB (1,221 words) - 11:44, 30 October 2025
- *{{synergy|4}} ...illiseconds. If the client render time is shifted back by 50 milliseconds, entities can be always interpolated between the last received snapshot and the snaps25 KB (3,993 words) - 03:32, 9 June 2025
- * Other: Using the Sven Co-op entities mappers can set up all sorts of combinations of these gamemodes. ...n players and NPCs via inventory items, and scripts, and custom (scripted) entities:17 KB (2,580 words) - 01:10, 17 June 2025
- : Patching levels using lump files (to change the map [[entities]] without recompiling the map) is no longer possible in MP branch, and poss * {{code|2007}} {{Synergy|2}} (formerly {{src04}}, {{src06}}, {{src07}})24 KB (3,510 words) - 03:03, 23 October 2025
- * [[Func occluder|Occluder entities]] for visibility blocking ...res/multiplayer/networking Steam Networking] support {{only|{{tf2branch}}{{synergy}}}}29 KB (4,133 words) - 04:49, 15 October 2025
- ...} FGD file. The FGD file can be located here: {{code|..\common\Synergy\bin\synergy.fgd}} {{codeblock|src=synergy.fgd|lang=fgd|<nowiki>// Synergy FGD File --- http://www.synergymod.net216 KB (27,995 words) - 00:24, 11 September 2024