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  • |de=SDK Docs:de | '''[[:Category:Material System|<center>Materials</center>]]'''
    2 KB (375 words) - 14:55, 7 October 2018
  • | ru = Material:ru | de = Material:de
    3 KB (488 words) - 22:34, 14 September 2018
  • |de=Source_Engine_Features:de == Rendering System ==
    18 KB (2,460 words) - 18:36, 1 October 2012
  • de=SDK Docs:de| | '''[[:Category:Material System:sv|Materiel]]'''
    2 KB (317 words) - 00:51, 5 July 2011
  • *You kinda CAN do this, its just sort of hacky. De-maximize Hammer, stretch it across both monitors, and then create individua ...result unless there is an agreed standard for your basic, run-of-the-mill material.—[[User:WhosAsking|WhosAsking]] 20:04, 8 September 2011 (PDT)
    63 KB (10,486 words) - 13:20, 8 March 2018
  • |de=List of TF2 console commands and variables:de ...: 0 : , "sv" : Debug the NPC dynamic interaction system.
    383 KB (36,637 words) - 16:44, 9 June 2019
  • |de=TGA:de ...r a third-party tool such as [[VTFEdit]]) to participate in the [[Material System]].
    4 KB (603 words) - 13:38, 26 September 2016
  • de=SDK Docs:de| ...ce SDK FAQ:es|Preguntas frecuentes]] | [[Source SDK Release Notes:es|Notas de lanzamiento]]'''</p>
    2 KB (394 words) - 16:20, 29 August 2019
  • de=SDK Docs:de| | '''[[:Category:Material System:pl|System materiałów]]'''
    2 KB (343 words) - 14:37, 8 August 2017
  • de=SDK Docs:de| ...urce SDK FAQ:fr|Foire aux questions]] | [[Source SDK Release Notes:fr|Note de parution]]'''</p>
    2 KB (402 words) - 07:45, 5 April 2016
  • ...qui emettent de la lumières dans le jeux. Ils se trouvent dans le dossier de HL2 : ...ad. A moins que vous ne recherchiez un effet, comme un mur rouge qui émet de la lumière bleue.
    871 bytes (134 words) - 02:09, 10 March 2011
  • de=SDK Docs:de| | '''[[:Category:Material System:ru|Материалы]]'''
    3 KB (203 words) - 09:28, 23 July 2018
  • ...ile. (i.e. myrainfallsound_loop.wav). For more information about the Sound System in Source I'll refer you to the [[Sound]] page, especially to the first ext ...'m pretty sure it has to do with the fact that there were only two ".vmt" (material) & two ".vtf" (texture) files, but none with the same names as the models.
    209 KB (34,960 words) - 03:32, 5 February 2011
  • ...nstallation:de|Runterladen und Installieren]] | [[:Category:Source SDK FAQ:de|H&auml;ufig gestellte Fragen]] | [[Source SDK release notes archive|Version | '''[[:category:Modding:de|Modding]]'''
    2 KB (332 words) - 23:10, 21 January 2017
  • de=SDK Docs:de| | '''[[:Category:Material System:cs|Materiály]]'''
    2 KB (340 words) - 04:51, 10 October 2011
  • ...ng2|fr=Team_Fortress_2_Level_Creation:fr|de=Team_Fortress_2_Level_Creation:de|hu=Team Fortress 2 Level Creation:hu|ru=Team Fortress 2 Level Creation:ru|k * [[TF2/Creating_a_Payload_Map|Payload Goal System]]
    4 KB (513 words) - 17:20, 26 June 2019
  • de=SDK Docs:de| | '''[[:Category:Material System:zh-cn|材质]]'''
    2 KB (207 words) - 06:13, 28 October 2019
  • de=SDK Docs:de| | '''[[:category:Material System|Material System]]'''
    2 KB (366 words) - 15:43, 5 March 2011
  • de=SDK Docs:de| | '''[[:Category:Material System|材質系統]]'''
    2 KB (184 words) - 06:57, 23 August 2015
  • |de=Material_surface_properties:de ...aceprop'' stehen. Jede Materialeigenschaft hat eigene Auswirkungen die das Material verändern, sie ändern die Gibs(wenn zerstörbar), welche erstellt werden
    4 KB (423 words) - 08:31, 9 March 2011

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