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  • ...for example stores a value that can be added to or subtracted from; other entities in the map can modify the data with inputs or receive information from it w ...ase.h</code> provides access to Valve's basic set of commands for creating entities, and every .cpp you write for Source must include it. The letter "c" is a p
    22 KB (3,752 words) - 08:42, 15 March 2019
  • ...code which requires the entity to search or otherwise link itself to other entities is unreliable. Use the <code>[[Activate()]]</code> function instead, which ...to think again in 0.05 seconds (1/20th), but that number can vary between entities. It’s important to note that failure to use SetNextThink() will cause the
    15 KB (2,184 words) - 00:41, 17 March 2019
  • |zh-tw=List of TF2 console commands and variables:zh-tw _cl_classmenuopen : 0 : , "cl" : internal cvar used to tell server when class menu is open
    383 KB (36,678 words) - 22:37, 24 June 2020
  • {{base point|prop_static|internal=yes}} It is used to [[cheap]]ly add a [[model]] to the world. It cannot mov ...objects assuming it has a [[collision mesh]], and, unlike all other model entities, can be lit per-vertex and cast shadows onto [[lightmap]]s.
    5 KB (863 words) - 06:53, 18 February 2020
  • ...to another entity. They do not exist when the map is running. ( = Internal entities won't count to the [[entity limit|entity limit]] )
    627 bytes (83 words) - 21:43, 5 April 2018
  • |<code>Entities</code> |Provides access to currently spawned entities.
    72 KB (9,783 words) - 08:21, 18 June 2020
  • | Execute a script (internal) | Get the entities parented to this entity.
    410 KB (48,260 words) - 17:53, 22 June 2020
  • {{base point|prop_static|internal=yes}} It is used to [[cheap]]ly add a [[model]] to the world. It cannot mov ...objects assuming it has a [[collision mesh]], and, unlike all other model entities, is lit per-vertex and casts shadows onto [[lightmap]]s.
    3 KB (407 words) - 08:15, 30 October 2019
  • |zh-tw=Env_cubemap:zh-tw ...][[Category: Source Base Entities]][[Category: Point Entities]][[Category: Entities]]
    1 KB (210 words) - 10:14, 22 June 2019
  • |zh-tw=List of TF2 console commands and variables:zh-tw _cl_classmenuopen : 0 : , "cl" : internal cvar used to tell server when class menu is open
    382 KB (36,635 words) - 19:20, 12 May 2019
  • ...code which requires the entity to search or otherwise link itself to other entities is unreliable. Use the <code>[[Activate()]]</code> function instead, which ...to think again in 0.05 seconds (1/20th), but that number can vary between entities. It’s important to note that failure to use SetNextThink() will cause the
    15 KB (1,524 words) - 09:06, 17 December 2019
  • ...和结束点(start/end points)可以是任意实体。除了[[internal entities|内部实体]]或者其他会自动移除自己的实体。比如{{ent|info
    4 KB (236 words) - 04:52, 13 October 2019