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  • |ru=Hammer What's New:ru [[Category:Hammer]]
    3 KB (431 words) - 03:10, 31 August 2011
  • |zh-tw=Source_SDK_Files_and_Directory_Structure:zh-tw # Launch the [[Hammer]] map editor from the '''SDK Tools Directory'''.
    4 KB (651 words) - 07:36, 6 March 2011
  • {{warning|GoldSource games do not have GameInfo.txt files! Use Hammer 3.4 to edit Half-Life maps.}} ...is is needed for [[instances]] to be compiled into maps. It is not used by Hammer itself.}}
    14 KB (2,388 words) - 14:48, 24 May 2020
  • ...e vous construirez) est affichée dans un panneau situé à droite dans '''Hammer'''. Maintenant, pour ouvrir l'explorateur de textures et choisir celle que ...à votre bloc. Heureusement, l'explorateur est pourvu d'une fonction de [[Hammer Texture Browser#Filter|filtrage]]. Elle vous permet, grâce à une zone de
    11 KB (1,785 words) - 19:11, 5 April 2016
  • ...y modest Hammer levels can contain hundreds—even thousands—of objects. Hammer offers two ways of keeping track of items in your level: normal grouping an ...ffect what you see in Hammer. However, if a group/VisGroup is unchecked in Hammer, it won't compile into the map.}}
    5 KB (836 words) - 04:05, 26 August 2018
  • ...s known as constructive solid geometry (CSG) and this is the editing style Hammer uses. Creating brush solids is described in the section [[Brush Creation]]. '''Brush entities''' depend on a brush created in Hammer for their physical presence. They are less common but can include doors, pl
    3 KB (515 words) - 20:55, 12 January 2019
  • |zh-tw=Your_First_Map:zh-tw [[Category:Hammer]]
    925 bytes (146 words) - 02:40, 1 August 2019
  • ...itor''', um ihn zu starten (5).[[File:game_config_set.png|700px|Starte den Hammer Editor im Half-Life 2: Deathmatch Modus, indem du diesen Schritten folgst.] # Hammer erstellt eine neue leere Map und du kannst loslegen.<br/>[[Image:hammer_emp
    1 KB (196 words) - 12:08, 8 February 2013
  • ...solids (cubes, cylinders, etc.) are referred to as [[brush]]es inside the Hammer editor. These objects are the basic building blocks for all maps built for #Select the {{hammer block}}.
    5 KB (779 words) - 22:52, 13 December 2016
  • # Using the {{hammer block}}, make a brush to use as the floor. It should be about about 1024L× # Using the {{hammer select}}, drag it into position if you are not happy with where it is alrea
    3 KB (614 words) - 21:51, 27 May 2012
  • ...our map. The active texture is displayed in a box on the right side of the Hammer interface. ...k the '''Browse...''' button in the Texture group on the right side of the Hammer interface:
    5 KB (849 words) - 21:53, 27 May 2012
  • .... Select it with {{key|Shift+E}}, or from the left-hand icon bar:<p>[[File:Hammer pickentity1.png|thumb|left|300px|Switch to the [[Entity Tool]].]]</p>{{clr} ...oolbar, which is in the lower-right corner of the Hammer window: <p>[[File:Hammer pickIPD.jpg|left|150px]]</p>{{clr}}
    4 KB (600 words) - 06:24, 1 August 2019
  • ...one in the center of the ceiling now by clicking in the 3D view:<p>[[File:Hammer placelight.png|400px|Place the [[light]].]]</p> ...going to edit the color and brightness of this light. Switch back to the {{hammer select}}, and then double-click on the light entity in the 3D View to open
    4 KB (681 words) - 06:35, 1 August 2019
  • ...depending of whether the ''Use VGUI model browser'' flag is checked in the Hammer options. This tutorial will only focus on the new and default VGUI model br ...Smaller Grid''' button in the grid toolbar in the upper left corner of the Hammer window.
    8 KB (1,348 words) - 03:03, 18 March 2016
  • ...“File” menu and choose either “Save” or “Save As...”:<p>[[File:Hammer saveas.jpg|border|200px| Choose ''Save As...'' to save the map.]]</p> {{tip # The dialog that appears is used to set up a compile:<p>[[File:Hammer setmapparam.png|border|200px|Change the “Run Map” parameters to match t
    4 KB (616 words) - 21:35, 27 July 2018
  • |de=Hammer Map Menu:de |zh-cn=Hammer Map Menu:zh-cn
    4 KB (601 words) - 10:40, 18 January 2016
  • | de = Hammer Face Edit Dialog:de [[File:Hammer faceeditdialog.png|right]]
    6 KB (1,055 words) - 03:26, 16 March 2018
  • |zh-cn=Hammer快捷键参考 [[Category:Hammer]]
    13 KB (2,126 words) - 12:13, 24 May 2020
  • The pointfile can be loaded into the Hammer Editor to show you precisely where the leak is inside the level. To load a ...x|right|The '''Load Pointfile''' command shows the path to the leak in the Hammer viewports.]]
    10 KB (1,802 words) - 04:05, 12 November 2019
  • ...ammer's general options, manipulating displacements in any way could cause Hammer to crash without reason.}} ...and save of course, it helps, especially when map was built with different hammer versions.}}
    16 KB (2,475 words) - 20:39, 17 May 2020

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