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  • |es=SDK Docs:es | The I/O system is the backbone of most levels in Source based games/mods
    2 KB (375 words) - 14:55, 7 October 2018
  • |es=Source_SDK_release_notes_archive:es ...d select ‘Reset Game Configurations’ in the SDK Launcher so that these games become properly associated with the new engine version.
    28 KB (4,341 words) - 23:12, 15 December 2013
  • |es=Developer Console:es ...nterface|command-line interface]] for the advanced configuration of Source games. Just about any configuration task can be completed from the console, and i
    5 KB (770 words) - 18:41, 8 March 2019
  • | es = Game_Directory:es Examples of the game directory for the core Source games:
    7 KB (1,167 words) - 12:00, 16 August 2020
  • |es=The_GameInfo.txt_File_Structure:es ...ame of the mod or a link to the developer's website, it also defines which games it depends on and the '''SearchPaths''' that the engine uses to look up res
    14 KB (2,395 words) - 11:58, 16 August 2020
  • |es=Cubemaps:es ===Team Fortress 2 / Source 2012+ Games===
    14 KB (2,251 words) - 11:50, 20 July 2020
  • |es=Making a Mod:es ...ealing to retail, breaking even, and other nasty things, which is why most games are slight modifications on already proven gameplay. But you don't. You can
    21 KB (3,924 words) - 16:25, 13 July 2011
  • |es=List of TF2 console commands and variables:es ...: : Enable network optimizations for single player games.
    383 KB (36,678 words) - 02:04, 16 August 2020
  • |es=Appid:es ==[[Goldsource]] Games==
    25 KB (3,156 words) - 00:23, 29 August 2019
  • |es=Modification:es ...models, new animations, new code, among other things) that their original games can no longer be recognized. The amount of work and expertize required for
    2 KB (271 words) - 15:29, 26 December 2017
  • | es = Half-Life_2:es * [http://games.moddb.com/61/ ModDB profile]
    2 KB (277 words) - 14:16, 30 May 2020
  • |es=Condition_Zero_Deleted_Scenes:es ==Similar games==
    2 KB (207 words) - 17:48, 1 May 2020
  • | es = Mod Content Usage:es == Using content from other games ==
    3 KB (565 words) - 12:02, 15 September 2019
  • {{otherlang2|es=:VGUI2:_Creating_a_panel:es| Every VGUI2 dialog that you see while using source based games is basically called a Panel.
    23 KB (2,900 words) - 21:22, 12 March 2016
  • |es=MINERVA:es ...Half-Life 2 universe but with ... extensions. Significantly influenced by games such as the [[Wikipedia:Marathon (computer game)|Marathon]] and [[Wikipedia
    2 KB (331 words) - 15:10, 30 April 2020
  • |es=VGUI_Button:es A button can be pressed to perform an action. Buttons in current Source games are usually 24 pixels high, and have an additional ~30 pixels or blank spac
    693 bytes (72 words) - 15:40, 30 July 2012
  • |en=Games Supported By The Source SDK |fr=Games Supported By The Source SDK:fr
    1 KB (155 words) - 23:23, 28 February 2011
  • |es=ConVar:es * For multiplayer games, use [[FCVAR_NOTIFY]] to send a message in chat whenever this variable is c
    3 KB (451 words) - 21:55, 9 August 2020
  • |es=Game_Directory:es # Kliknij dwa razy na '''Source SDK' z menu Steama '''Play Games'''.
    7 KB (1,079 words) - 05:49, 4 September 2011
  • | es = Working Ladders:es In all [[Source | Source Engine]] games (with a few exceptions) a ladder in-game consists of the prop or brush that
    13 KB (2,127 words) - 16:59, 7 June 2020

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