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  • ...a|point entity|name=weapon_paintgun|game=The Stanley Parable|game1=Portal 2: Community Edition}} It is a gun that shoots [[Gel]]. By default, the paint {{note|The paint gun currently uses the [[weapon_portalgun|portal gun]] model by default. This will change in a future version of P2CE.}}
    1 KB (181 words) - 13:46, 1 September 2025
  • ...y|game=Portal 2|name=prop_tic_tac_toe_panel}} It was likely related to the cut "Tic-Tac-Toe-Two" Co-op minigame, and its outputs indicate it would have be {{O|OnPlayer2Pinged|"Fired if pinged by Player 2." Non-functional.}}
    660 bytes (95 words) - 22:08, 20 April 2025
  • ...for short) is a custom test element designed by KatzRool using the Portal 2 Authoring tools. It (The Dropper) drops a ball of energy that glows, hums, * Outputs are in the format ''My output named\Target entities named\Via this input\With a parameter override of\After a delay in seconds
    4 KB (602 words) - 07:51, 21 January 2024
  • {{back | Portal Level Creation}} {{DISPLAYTITLE: Portal - Tutorial - Incinerator}}
    7 KB (996 words) - 23:17, 6 January 2024
  • {{LanguageBar|Indicator Lights (Portal 2)}} ...e present in test chambers to indicate the interaction between two or more entities in the map, for example a button and a cube dropper.
    12 KB (1,937 words) - 16:25, 18 July 2025
  • ...you to place point-based entities in a map. Point-based entities are those entities which exist only at a point, and do not rely on a brush for their effect. ...r map. The Sprinkle Tool requires a custom script in order for it to place entities.
    5 KB (804 words) - 02:39, 23 April 2025
  • {{this is a|model entity|name=npc_barnacle|game=Half-Life 2 series|game1=Black Mesa}} It is a stationary, ceiling-mounted 'fishing' mon ...t in levels, and their function remains relatively the same in [[Half-Life 2]].
    7 KB (1,127 words) - 16:32, 1 June 2025
  • {{LanguageBar|title = 求生之路2}} |title = Left 4 Dead 2
    7 KB (505 words) - 16:28, 12 July 2024
  • {{Portal 2 theme menu}} This [[Portal 2]] aesthetic theme is displayed during the beginning of the single player ca
    10 KB (1,669 words) - 07:40, 12 July 2024
  • [[Category:Portal 2 Level Design]] [[Category:Portal 2 Tutorials]]
    11 KB (1,757 words) - 09:21, 12 July 2024
  • {{lang|Dropper (Portal 2)}} ...ortal_2)|cubes]] fall out of it. It can be hooked up to a [[button (Portal 2)|button]], among other possible input devices.
    14 KB (2,040 words) - 07:24, 18 July 2025
  • ...the engine, to perform special tasks. They can easily be found in {{Hammer|2}} by using {{Code|tools\}} as a filter in the [[Hammer Texture Browser|text ...{Mono|[[%CompileNoDraw]]}} for a tool texture which is not solid, does not cut [[visleaf]]s and is invisible.
    36 KB (5,195 words) - 06:23, 28 October 2025
  • |title = Half-Life 2: Episode Three |previousgame = {{hl2ep2|2}}
    9 KB (1,201 words) - 02:58, 13 October 2025
  • |title = Half-Life 2: Episode Three |previousgame = {{hl2ep2|2}}
    9 KB (1,256 words) - 08:29, 17 October 2025
  • ...-cliptype smallest". "-cliptype normalized" uses bugfix 1 and skips bugfix 2 for people who don't want denormalized brushes. * Specify a file containing a list of entities to retexture with the NULL texture.
    9 KB (1,488 words) - 08:22, 4 January 2025
  • {{lang|List of Portal 2 Instances}} A main feature of Portal 2 is its use of instances. In short, instances (placed in Hammer with the {{
    32 KB (4,777 words) - 10:11, 27 July 2024
  • |engine=2 ...ce comes with an upgraded {{Hammer|4.1}} editor named '''Slammin' Hammer 5.2''' '' (not to be confused with {{Source2|1.bold}}'s {{hammer5|1.bold}}''),
    11 KB (1,615 words) - 05:13, 9 October 2025
  • {{cleanup|This article originally exclusively covered {{src|2}}, but {{gldsrc|2}} info has been added, as most of the same concepts apply. Nonetheless, muc ...sed on {{Wikipedia|John Carmack|John Carmack's}} implementation in {{quake|2}}. This page explains how it works and how to manipulate it.
    13 KB (2,110 words) - 12:33, 22 March 2025
  • ...ngine. Hammer is used to create game levels for games such as Half-Life 2, Portal, Counter-Strike, and Left 4 Dead. ...lding blocks in SketchUp, importing the pieces into Hammer, and then using cut and paste to aggregate them bit by bit into a final map using Hammer.
    15 KB (2,597 words) - 14:57, 18 April 2025
  • ...ls etc) but please note that coded items from games that are not Half-Life 2 based will not work. * Half-Life 2.
    25 KB (3,856 words) - 07:50, 21 January 2024
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