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- [[Category:CSceneEntity]]254 bytes (30 words) - 08:52, 21 January 2024
- [[Category:CSceneEntity]]301 bytes (36 words) - 08:53, 21 January 2024
- [[Category:CSceneEntity]]329 bytes (41 words) - 08:53, 21 January 2024
- [[Category:CSceneEntity]]315 bytes (40 words) - 08:53, 21 January 2024
- [[Category:CSceneEntity]]321 bytes (40 words) - 08:53, 21 January 2024
- [[Category:CSceneEntity]]437 bytes (52 words) - 08:53, 21 January 2024
- [[Category:CSceneEntity]]429 bytes (52 words) - 08:52, 21 January 2024
- [[Category:CSceneEntity]]432 bytes (50 words) - 08:53, 21 January 2024
- [[Category:CSceneEntity]]519 bytes (62 words) - 08:53, 21 January 2024
- [[Category:CSceneEntity]]566 bytes (70 words) - 08:53, 21 January 2024
- === CSceneEntity === | <code>CSceneEntity::AddBroadcastTeamTarget</code>18 KB (2,260 words) - 09:03, 7 August 2025
- === CSceneEntity === | <code>void CSceneEntity::AddBroadcastTeamTarget(int)</code>33 KB (2,570 words) - 05:37, 29 June 2025
- ...|4}}, the [[VScript]] function <code>[[Portal 2/Scripting/Script Functions#CSceneEntity|LoadSceneFromString]]</code> can circumvent this limitation, for the cost o CChoreoScene *CSceneEntity::LoadScene( const char *filename, IChoreoEventCallback *pCallback )11 KB (1,548 words) - 18:17, 6 July 2025
- {{CD|CSceneEntity|file1=sceneentity.cpp}}3 KB (492 words) - 10:00, 23 September 2025
- CSceneEntity lcs_al_citadel_01_gravcharge_02 unable to find actor named "global_newgame_ CSceneEntity alyx_elevator_stopped_vcd_2 unable to find actor named "Alyx"11 KB (1,728 words) - 21:54, 19 January 2025
- === CSceneEntity === | <code>CSceneEntity CreateSceneEntity(string ''scene'')</code>40 KB (3,031 words) - 06:17, 20 May 2025
- === CSceneEntity === | <code>CSceneEntity CreateSceneEntity(string ''scene'')</code>44 KB (4,798 words) - 06:17, 20 May 2025
- === CSceneEntity === | <code>CSceneEntity CreateSceneEntity(string ''scene'')</code>49 KB (6,625 words) - 07:30, 27 February 2025
- === CSceneEntity === | <kbd>AddBroadcastTeamTarget</kbd> || <kbd>void CSceneEntity::AddBroadcastTeamTarget(int)</kbd>83 KB (11,788 words) - 01:46, 31 October 2025
- This is passed to code in CSceneEntity in the game .dll code for processing.23 KB (4,062 words) - 14:31, 23 May 2025