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  • |title=Einführung in AI |en=Introduction to AI
    3 KB (460 words) - 19:06, 30 January 2019

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  • |de=Source_Engine_Features:de ...and bandwidth efficient. Construct responsive, transformable worlds where AI characters interact with physically simulated objects, and sound and graphi
    18 KB (2,460 words) - 18:36, 1 October 2012
  • |de=Accessing_other_entities:de ...ode>pResult</code>, to <code>CAI_BaseNPC*</code> so that we can access its AI-related members.
    6 KB (908 words) - 16:18, 29 August 2017
  • |ru=Введение в AI:ru |de=Introduction to AI:de
    3 KB (424 words) - 19:04, 30 January 2019
  • |de=List of TF2 console commands and variables:de ..._height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
    383 KB (36,637 words) - 16:44, 9 June 2019
  • |de=List_of_entities:de == AI entities ==
    12 KB (1,139 words) - 13:13, 25 December 2018
  • |de=Counter-Strike:_Source:de ...It features the [[Counter-Strike bot]], the precursor to [[Left 4 Dead]]'s AI.
    3 KB (394 words) - 09:31, 14 August 2016
  • |de=Counter-Strike:_Condition_Zero:de ...tion Zero versions of the official Counter-Strike maps use the prefixes '''de''' (Bomb defusal) and '''cs''' (Hostage rescue) and the suffix '''cz'''.
    2 KB (243 words) - 23:30, 13 August 2016
  • |de=NPC:de ...''on-'''P'''layer '''C'''haracter. This is an [[entity]] with some form of AI that may be able to move around the map, attack with weapons, etc., that is
    460 bytes (71 words) - 04:34, 3 May 2012
  • ...av mesh areas that were visually highlighted. In other words, this command de-selects the nav mesh areas selected. :Toggles the 'must crouch in this area' flag used by the AI system.
    13 KB (2,280 words) - 14:50, 29 October 2018
  • |de=List of entities:de == AI entities ==
    15 KB (2,037 words) - 01:11, 3 October 2018
  • |de=Dimensions:de *[[AI Metrics]]
    12 KB (1,343 words) - 20:41, 4 October 2019
  • |de=Developer Console:de | <code>ai_</code> || AI dla gry jednoosobowej
    5 KB (800 words) - 12:52, 17 April 2013
  • |de=Source:de * Charaktery AI mogą wpływać na obiekty symulowane fizycznie
    9 KB (1,341 words) - 15:47, 1 January 2019
  • |de=Faith Plate:de ...aériennes ou catapultes sont des "jump-pads" (des plaques qui permettent de sauter plus haut en général, ou propulser dans les airs.) Elles peuvent e
    5 KB (809 words) - 20:13, 2 April 2014
  • |de=List_of_base_entities:de '''ai'''
    6 KB (637 words) - 13:34, 25 December 2018
  • Cet article est une mise-à-jour de l'article '''Activer IA en Coop'''. ...ment activer l'IA dans une partie multijoueurs, il s'avérait que les NPCs de type humanoïdes tels que les ''Combine Soldiers'' ne pouvaient pas se dép
    10 KB (1,502 words) - 02:06, 10 March 2011
  • 'hl2.exe': Loaded 'C:\Arquivos de programas\Valve\Steam\SteamApps\trackthetracker\sourcesdk\hl2.exe', No symb 'hl2.exe': Loaded 'C:\Arquivos de programas\Valve\Steam\SteamApps\trackthetracker\sourcesdk\bin\launcher.dll'
    209 KB (34,960 words) - 03:32, 5 February 2011
  • ...e-erc.com/index.php?go=hl_tips_1 VERC], dette skal være tilstrekkelig for de fleste mappere som er interessert i denne vanskelige og ofte glemte delen a ...åndtak eller noe med den samme funksjonen så kan døren åpnes. Mange av de dørene som ikke kunne åpnes brukte Combine låsemekanismer på dørene.
    8 KB (1,346 words) - 21:59, 9 March 2011
  • ...е анимации отвечают различным действиям AI, а также когда и какие звуки проигрывать.
    30 KB (430 words) - 13:32, 31 March 2015
  • |de=Get_a_Life:de ...igger a "bullet-time" effect, upgradeable weapons, 24 maps, enhanced enemy AI and about 10 hours of pure gameplay pleasure.
    1 KB (214 words) - 02:48, 31 August 2011

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