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22 April 2021
m 08:56 | Left 4 Dead 2 Level Creation (diff | hist) . . (+106) . . MrFunreal (talk | contribs) (→Sites: added link to Level_Design_Video_Tutorials) |
21 April 2021
m 23:04 | VTFEdit (2 changes | history) . . (+16) . . [GamerDude27 (2×)] | ||
m | 23:04 (cur | prev) . . (+16) . . GamerDude27 (talk | contribs) (See also: Added VMT Editor) | ||
m | 23:03 (cur | prev) . . (0) . . GamerDude27 (talk | contribs) (Minor cleanup) |
21:33 | L4D2 Vscript Examples (diff | hist) . . (+630) . . Orinuse (talk | contribs) (2 Basic VScript examples, redone to replace two very ancient ones.) |
20 April 2021
10:44 | L4D2 Vscript Examples (diff | hist) . . (-1,910) . . Orinuse (talk | contribs) (→Removing Weapons/Items: For the melee / mini / carryable weapons section, try this function instead. Did not touch the DirectorOptions one, aside from minor edits to comments) |
08:49 | Left 4 Dead 2 Level Creation (2 changes | history) . . (+99) . . [MrFunreal (2×)] | ||
08:49 (cur | prev) . . (+47) . . MrFunreal (talk | contribs) (→Tutorials and Constructing Elements: added link to Forcing Survivor Positions) | |||
08:29 (cur | prev) . . (+52) . . MrFunreal (talk | contribs) (→Tutorials and Constructing Elements: set link for L4D1 players and Soundscripts) |
19 April 2021
m 23:49 | List of L4D2 Script Functions (3 changes | history) . . (+1,128) . . [Rectus; Orinuse (2×)] | ||
m | 23:49 (cur | prev) . . (0) . . Orinuse (talk | contribs) (→See also: added CSGO link properly) | ||
m | 23:48 (cur | prev) . . (+987) . . Orinuse (talk | contribs) (A bunch of minor edits bunched together that would not fit to all be written here. [see diff for full details] (AddThinkToEnt would bloat the page if I add too much info, huh)) | ||
m | 03:32 (cur | prev) . . (+141) . . Rectus (talk | contribs) (→Methods: Clarified on what BaseVelocity actually does.) |
18 April 2021
m 05:38 | List of L4D2 Script Functions (2 changes | history) . . (+542) . . [Orinuse (2×)] | ||
m | 05:38 (cur | prev) . . (+110) . . Orinuse (talk | contribs) (→Methods: Removed todo from GetBaseVelocity, and described when it is not 0,0,0) | ||
m | 05:36 (cur | prev) . . (+432) . . Orinuse (talk | contribs) (→CEntities: description; Man the methods descriptions is getting all bloated, maybe ill move em to a new page l8r) |
17 April 2021
12:50 | L4D Level Design/Versus Maps (3 changes | history) . . (+974) . . [MrFunreal (3×)] | ||
m | 12:50 (cur | prev) . . (0) . . MrFunreal (talk | contribs) (→Making Infected Ladders Visible: fixed typo) | ||
12:47 (cur | prev) . . (+588) . . MrFunreal (talk | contribs) (→Blocking the Infected Team: added info about how to do it in L4D2, as this page is also used on the l4d2 mapping section) | |||
07:20 (cur | prev) . . (+386) . . MrFunreal (talk | contribs) (→Making Infected Ladders Visible: added note about other two climb textures.) |
12:15 | VTFEdit (diff | hist) . . (+108) . . ConnorMcF (talk | contribs) (Add AUR package) |
m 08:06 | Deadline AddonInfo File (diff | hist) . . (+101) . . Orinuse (talk | contribs) (→Keys: merged all localization tags in 1 with addonDescription, so if they are proven to not work, its easy to list they all don't work) |
07:04 | Navigation Meshes (L4D) (diff | hist) . . (-11,779) . . MrFunreal (talk | contribs) (Content was moved to L4D_Level_Design/Nav_Meshes to avoid cross referencing two pages or how to add attributes, and what attributes can be added.) (Tag: New redirect) |