Related changes

Jump to: navigation, search

Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.

Recent changes options
Legend:
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(±123)
The page size changed by this number of bytes
Show last 50 | 100 | 250 | 500 changes in last 1 | 3 | 7 | 14 | 30 days
Hide registered users | Hide anonymous users | Hide my edits | Show bots | Hide minor edits
Show new changes starting from 13:17, 22 April 2021
   
Page name:

22 April 2021

 m   08:56  Left 4 Dead 2 Level Creation‎ (diff | hist) . . (+106). . MrFunreal (talk | contribs) (Sites: added link to Level_Design_Video_Tutorials)

21 April 2021

 m   23:04  VTFEdit‎‎ (2 changes | history) . . (+16). . [GamerDude27‎ (2×)]
 m    23:04 (cur | prev) . . (+16). . GamerDude27 (talk | contribs) (See also: Added VMT Editor)
 m    23:03 (cur | prev) . . (0). . GamerDude27 (talk | contribs) (Minor cleanup)
     21:33  L4D2 Vscript Examples‎ (diff | hist) . . (+630). . Orinuse (talk | contribs) (2 Basic VScript examples, redone to replace two very ancient ones.)

20 April 2021

     10:44  L4D2 Vscript Examples‎ (diff | hist) . . (-1,910). . Orinuse (talk | contribs) (Removing Weapons/Items: For the melee / mini / carryable weapons section, try this function instead. Did not touch the DirectorOptions one, aside from minor edits to comments)
     08:49  Left 4 Dead 2 Level Creation‎‎ (2 changes | history) . . (+99). . [MrFunreal‎ (2×)]
      08:49 (cur | prev) . . (+47). . MrFunreal (talk | contribs) (Tutorials and Constructing Elements: added link to Forcing Survivor Positions)
      08:29 (cur | prev) . . (+52). . MrFunreal (talk | contribs) (Tutorials and Constructing Elements: set link for L4D1 players and Soundscripts)

19 April 2021

 m   23:49  List of L4D2 Script Functions‎‎ (3 changes | history) . . (+1,128). . [Rectus‎; Orinuse‎ (2×)]
 m    23:49 (cur | prev) . . (0). . Orinuse (talk | contribs) (See also: added CSGO link properly)
 m    23:48 (cur | prev) . . (+987). . Orinuse (talk | contribs) (A bunch of minor edits bunched together that would not fit to all be written here. [see diff for full details] (AddThinkToEnt would bloat the page if I add too much info, huh))
 m    03:32 (cur | prev) . . (+141). . Rectus (talk | contribs) (Methods: Clarified on what BaseVelocity actually does.)

18 April 2021

 m   05:38  List of L4D2 Script Functions‎‎ (2 changes | history) . . (+542). . [Orinuse‎ (2×)]
 m    05:38 (cur | prev) . . (+110). . Orinuse (talk | contribs) (Methods: Removed todo from GetBaseVelocity, and described when it is not 0,0,0)
 m    05:36 (cur | prev) . . (+432). . Orinuse (talk | contribs) (CEntities: description; Man the methods descriptions is getting all bloated, maybe ill move em to a new page l8r)

17 April 2021

     12:50  L4D Level Design/Versus Maps‎‎ (3 changes | history) . . (+974). . [MrFunreal‎ (3×)]
 m    12:50 (cur | prev) . . (0). . MrFunreal (talk | contribs) (Making Infected Ladders Visible: fixed typo)
      12:47 (cur | prev) . . (+588). . MrFunreal (talk | contribs) (Blocking the Infected Team: added info about how to do it in L4D2, as this page is also used on the l4d2 mapping section)
      07:20 (cur | prev) . . (+386). . MrFunreal (talk | contribs) (Making Infected Ladders Visible: added note about other two climb textures.)
     12:15  VTFEdit‎ (diff | hist) . . (+108). . ConnorMcF (talk | contribs) (Add AUR package)
 m   08:06  Deadline AddonInfo File‎ (diff | hist) . . (+101). . Orinuse (talk | contribs) (Keys: merged all localization tags in 1 with addonDescription, so if they are proven to not work, its easy to list they all don't work)
     07:04  Navigation Meshes (L4D)‎ (diff | hist) . . (-11,779). . MrFunreal (talk | contribs) (Content was moved to L4D_Level_Design/Nav_Meshes to avoid cross referencing two pages or how to add attributes, and what attributes can be added.) (Tag: New redirect)