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17 April 2021
|12:50||L4D Level Design/Versus Maps (3 changes | history) . . (+974) . . [MrFunreal (3×)]|
|m||12:50 (cur | prev) . . (0) . . MrFunreal (→Making Infected Ladders Visible: fixed typo)|
|12:47 (cur | prev) . . (+588) . . MrFunreal (→Blocking the Infected Team: added info about how to do it in L4D2, as this page is also used on the l4d2 mapping section)|
|07:20 (cur | prev) . . (+386) . . MrFunreal (→Making Infected Ladders Visible: added note about other two climb textures.)|
|07:04||Navigation Meshes (L4D) (diff | hist) . . (-11,779) . . MrFunreal (Content was moved to L4D_Level_Design/Nav_Meshes to avoid cross referencing two pages or how to add attributes, and what attributes can be added.) (Tag: New redirect)|
|07:01||L4D Level Design/Nav Meshes (diff | hist) . . (+10,372) . . MrFunreal (added entire attribute content of Navigation_Meshes_(L4D), to have all attribute info on one page. also added link to Left 4 Dead Infected Populations)|