Adding vertex colors to a Source 2 model using Blender
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Todo: Improve the grammar of the article and add to its content (for example, add info about skipping the second step in Counter-Strike 2, since its shaders automatically find the necessary color attributes).
A quick guide on how to add vertex colors to your model in Source 2 using ModelDoc and Blender.
Step 1. Vertex Painting
In Blender, switch to vertex painting mode and add the desired colors to the desired parts of the model.
Step 2. Renaming a data stream
- Open your model via ModelDoc.
- Right-click on the render mesh.
- Find and select Add RenameStream.
- Click on RenameStream under the desired mesh and fill in the nodes as shown below:
- From Name:
color$0
Note: Digit specifies the slot for vertex painting in Blender, so instead of 0 (first slot), it can be anything if your model has more than one slot.
- To Name:
VertexPaintTintColor$
- From Name:
Step 3. Enjoyment
Supported shaders
List of shaders for various Source 2 applications that support vertex colors on models.
| Application | Shader(s) |
|---|---|
| Csgo Environment Csgo Simple | |
| [Todo] | |
| [Todo] | |
| [Todo] |