2D Skybox Creation
< Source 2 Docs | Level Design(Redirected from Source 2/Docs/Level Design/2D Skybox Creation)
Jump to navigation
Jump to search
This article or section needs to be cleaned up to conform to a higher standard of quality because:
Reason
Quickly copy pasted from Source 1 counterpart, with some modifications. Info needs to be added.
This article or section is a stub. You can help by expanding it.
The 2D Skybox of a
Source 2 map is a static 360° background image that is rendered only through skybox tool textures. This image is composed of a single Equirectangular panoramic image, such as an HDRI map.
As opposed to a 3D Skybox, it lacks geometrical depth, consisting only of textures.
A cubic sky texture template suitable for the sky from Source 1.
Adding sky to a map
Simply texture a mesh (not a mesh entity) with the tools/toolsskybox.
In-game, the skybox will be seen through each surface that toolsskybox is applied to.
Changing the displayed skybox
The skybox for a map can be set in env_sky entity. With the correct map opened, follow these steps:
- Place an
env_skyentity. - Double click on the entity or
Right click > Properties. - Set Sky Material to your sky name. For the list of skies available in Source 2 games, see this page.
Skybox Lighting
[Todo]
Creating a Custom 2D Skybox Texture
Use Material Editor to create custom 2D Skybox texture.
Porting existing cubic sky texture
Todo: Document how to port GoldSrc/Source 1 cubic sky textures to a single equirectangular panoramic image.
See also
| ||||||||
