Sdkenginetools.txt
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sdkenginetools.txt (![]()
enginetools.txt) is a KeyValues3 config file present in game/bin that describes the engine tools present in a Source 2 game. Engine tools are primarily accessible via Asset Browser, and entries defined in this file will show up as selectable tools.
Todo: Older engines such as Destinations use the schema format instead of KV3, document any notable differences from those.
m_EngineTools
- m_Name <string>
- The internal name of this tool.
- m_FriendlyName <string>
- The display name of this tool.
- m_InterfaceName <string>
- [Todo]
- m_ToolIcon <string>
- The path to the icon of this tool. Can be prefixed with the following:
- m_Library <string>
- The path to the library dll containing this tool's functionality.
- m_AssetTypes <array:string>
- A list of asset types that this tool deals with.
- m_bIsSecondaryTool <boolean>
- [Todo]
- m_bShowInRevisionSubMenu <boolean>
- [Todo]
- m_LimitToMods <array:string>
- A list of mods that should make this tool available.
- m_ExcludeFromMods <array:string>
- A list of mods that should exclude this tool. It will not be available in the UI for these mods.
(in all games since
):
- m_bIsWorkshopManagerTool <boolean>
- Whether this tools is designed for dealing with the Steam workshop. Todo: What effect does this have?
- m_bIsWorkshopItemTool <boolean>
- Whether this tools is designed for dealing with Steam workshop items. Todo: What effect does this have?
- m_bDoNotWarnAboutLargeAssetBatches <boolean>
- [Todo]
- m_bCanHighlightSubassets <boolean>
- [Todo]
m_ExternalTools
An array of objects describing non-native tools that are commonly used with the engine, such as Photoshop.
- m_Name <string>
- The internal name of this tool.
- m_FriendlyName <string>
- The display name of this tool.
- m_WorkingDir <string>
- The directory that the program should start in.
- m_SupportedExts <array:string>
- A list of extensions to associate with the program.
There are various variables available to use within m_Command:
- m_Overrides <string>
- Seems to be the same as m_MatchSystemExecutable.
- m_Replace <array:string>
- An array of values used for referencing in m_Command.
- m_Command <string>
- The command to run. See above for variables that can be used here.
- m_CommandWithLineColumn <string> (only in
)
- [Todo]
- m_bWaitForFinish <boolean>
- Waits for the command to finish running before continuing. [confirm]
- m_bIsPrimaryTool <boolean>
- [Todo]
(in all games since
):
There are various variables available to use within m_Command:
|
- m_MatchSystemExecutable <string>
- [Todo]
- m_Executable <string>
- Path to the executable. Can be a registry key.
- m_Args <string>
- Arguments to pass to the program.
- m_ArgsWithLineColumn <string>
- [Todo]
- m_PriorityExts <string>
- [Todo]
- m_bDebugCommandline <string>
- [Todo]