This page needs to be translated.
This page either contains information that is only partially or incorrectly translated, or there isn't a translation yet.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article tries to comply with the alternate languages guide.
This article needs to be cleaned up to conform to a higher standard of quality.
- Downloading and Installing the Source SDK
- Source SDK Release Notes
- Source SDK FAQ日本語版
- Source SDK Known Issues
- Help Desk
- Demo Recording Tools
|Modding||Creating, organizing and releasing your Source project.|
|Level Design||Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.|
|Choreography||Make Source's characters come to life with its uniquely powerful choreography technologies.|
|AI||AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.|
|Material System||Textures and shaders are combined in Source to create materials.|
|Sound System||Documentation on Source's software sound system.|
|Modeling||Everything you need to know about modeling for Source.|
|VGUI||Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.|
|Programming||The nuts and bolts of any MOD, programming is what makes things different.|
|Code Snippets||Bits of code that are useful but aren't enough for a tutorial.|
|Tutorials||Need help trying to use a particular Source feature? Check here.|
|Technical||Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.|
|Glossary||Explanations of common terms.|
|Third Party Tools||Non-Valve developer tools.|