Portal Funneling/en
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Portal funneling is a game mechanic in the Portal series. It automatically corrects the positions of players and objects moving at a high speed towards a portal, so that they go perfectly into the portal rather than potentially hit the rim, much to the player's annoyance. It also appears to sometimes affect trajectory after the object goes through a portal. Note that players must be looking at a portal when funneling into it.
In Portal, funneling can be toggled in the options menu. In Portal 2 it can only be disabled by console command.
Related console commands and variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sv_player_funnel_into_portals | 1 | arbitrary number | Enables funneling. |
portal_funnel_debug | 0 | arbitrary number | Prints debugging info to the console when funnel code is triggered. |
speed_funnelling_enabled | 1 | arbitrary number | Enables funneling when running on propulsion gel. (Note that the command spells "funneling" incorrectly.) |
sv_player_funnel_gimme_dot | 0.9 | arbitrary number [confirm] | When set to higher than 1, player trajectory will never be forced to be perpendicular to the portal after crossing it. |
sv_player_funnel_height_adjust | 128 | hammer units | When the player is this far above a portal on the ground, funneling will occur. Below this height, none will happen. |
sv_player_funnel_snap_threshold |
| Todo: Effect description.
| |
sv_player_funnel_speed_bonus |
| Todo: Effect description.
| |
sv_player_funnel_well_above |
| Todo: Effect description.
| |
sv_props_funnel_into_portals | 1 | arbitrary number | Enables funneling for objects such as prop_weighted_cube s. |
sv_props_funnel_into_portals_deceleration |
| Todo: Effect description.
|