// ####### IMPORTANT NOTE
// ####### Ensure all model names are lower case!
"playermodel_manifest.txt"
{
// Default model goes first!
"mp_scientist_hev"
{
"label" "#GameUI_HevSci"
"model" "models/player/mp_scientist_hev.mdl"
"criteria" "sci_male"
"preview"
{
"weapon" "models/weapons/w_crowbar.mdl"
"body_activity" "ACT_BMMP_IDLE_CROWBAR"
"face_activity" "ACT_DIERAGDOLL"
}
"vm_bodygroup_overrides"
{
//Viewmodel index. (we can have multiple viewmodels in source)
"0"
{
"arms" "0"
}
"1"
{
"arms" "0"
}
}
}
"mp_scientist"
{
"label" "#GameUI_Sci"
"model" "models/player/mp_scientist.mdl"
"criteria" "sci_male"
"preview"
{
"weapon" "models/weapons/w_egon.mdl"
"body_activity" "ACT_BMMP_IDLE_GLUON"
"face_activity" "ACT_DIERAGDOLL"
}
"vm_bodygroup_overrides"
{
//Viewmodel index. (we can have multiple viewmodels in source)
"0"
{
"arms" "2"
}
"1"
{
"arms" "2"
}
}
}
"mp_scientist_02"
{
"label" "#GameUI_Sci_Alt"
"model" "models/player/mp_scientist_02.mdl"
"criteria" "sci_male"
"preview"
{
"weapon" "models/weapons/w_egon.mdl"
"body_activity" "ACT_BMMP_IDLE_GLUON"
"face_activity" "ACT_DIERAGDOLL"
}
"vm_bodygroup_overrides"
{
//Viewmodel index. (we can have multiple viewmodels in source)
"0"
{
"arms" "2"
}
"1"
{
"arms" "2"
}
}
}
"mp_scientist_female"
{
"label" "#GameUI_FemSci"
"model" "models/player/mp_scientist_female.mdl"
"criteria" "sci_female"
"preview"
{
"weapon" "models/weapons/w_egon.mdl"
"body_activity" "ACT_BMMP_IDLE_GLUON"
"face_activity" "ACT_DIERAGDOLL"
}
// Informs the character model system of which bodygroups are to be activated with what skin.
"bodygroup_overrides"
{
// Skin 0 wants bodygroup "hair" to be "0".
"0"
{
"hair" "0"
}
// Skin 1 wants bodygroup "hair" to be "2".
"1"
{
"hair" "2"
}
"2"
{
"hair" "4"
}
"3"
{
"hair" "3"
}
"4"
{
"hair" "4"
}
"5"
{
"hair" "4"
}
"6"
{
"hair" "4"
}
}
"vm_bodygroup_overrides"
{
//Viewmodel index. (we can have multiple viewmodels in source)
"0"
{
//this will be "5" when smds are added and qc is updated.
"arms" "2"
}
"1"
{
//this will be "5" when smds are added and qc is updated.
"arms" "2"
}
}
}
"mp_guard"
{
"label" "#GameUI_Guard"
"model" "models/player/mp_guard.mdl"
"criteria" "guard"
"preview"
{
"weapon" "models/weapons/w_glock.mdl"
"body_activity" "ACT_BMMP_IDLE_GLOCK"
"face_activity" "ACT_DIERAGDOLL"
}
"vm_bodygroup_overrides"
{
//Viewmodel index. (we can have multiple viewmodels in source)
"0"
{
"arms" "3"
}
"1"
{
"arms" "3"
}
}
}
"mp_guard_02"
{
"label" "#GameUI_Guard_Alt"
"model" "models/player/mp_guard_02.mdl"
"criteria" "guard"
"preview"
{
"weapon" "models/weapons/w_glock.mdl"
"body_activity" "ACT_BMMP_IDLE_GLOCK"
"face_activity" "ACT_DIERAGDOLL"
}
"vm_bodygroup_overrides"
{
//Viewmodel index. (we can have multiple viewmodels in source)
"0"
{
"arms" "3"
}
"1"
{
"arms" "3"
}
}
}
"mp_marine"
{
"label" "#GameUI_Marine"
"model" "models/player/mp_marine.mdl"
"criteria" "marine"
"preview"
{
"weapon" "models/weapons/w_mp5.mdl"
"body_activity" "ACT_BMMP_IDLE_MP5"
"face_activity" "ACT_DIERAGDOLL"
}
"vm_bodygroup_overrides"
{
//Viewmodel index. (we can have multiple viewmodels in source)
"0"
{
"arms" "1"
}
"1"
{
"arms" "1"
}
}
}
"mp_marine_02"
{
"label" "#GameUI_Marine_Alt"
"model" "models/player/mp_marine_02.mdl"
"criteria" "marine"
"preview"
{
"weapon" "models/weapons/w_mp5.mdl"
"body_activity" "ACT_BMMP_IDLE_MP5"
"face_activity" "ACT_DIERAGDOLL"
}
"vm_bodygroup_overrides"
{
//Viewmodel index. (we can have multiple viewmodels in source)
"0"
{
"arms" "1"
}
"1"
{
"arms" "1"
}
}
}
"mp_zombie_guard"
{
"label" "#GameUI_ZombieGuard"
"model" "models/player/mp_zombie_guard.mdl"
"criteria" "zombie"
"preview"
{
"weapon" "models/weapons/w_hgun.mdl"
"body_activity" "ACT_BMMP_IDLE_HIVEHAND"
"face_activity" "ACT_DIERAGDOLL"
}
"vm_bodygroup_overrides"
{
//Viewmodel index. (we can have multiple viewmodels in source)
"0"
{
//This will be "6" once zombie guard smds are made and qc is edited
"arms" "5"
}
"1"
{
//This will be "6" once zombie guard smds are made and qc is edited
"arms" "5"
}
}
}
"mp_zombie_sci"
{
"label" "#GameUI_ZombieSci"
"model" "models/player/mp_zombie_sci.mdl"
"criteria" "zombie"
"preview"
{
"weapon" "models/weapons/w_hgun.mdl"
"body_activity" "ACT_BMMP_IDLE_HIVEHAND"
"face_activity" "ACT_DIERAGDOLL"
}
"vm_bodygroup_overrides"
{
//Viewmodel index. (we can have multiple viewmodels in source)
"0"
{
"arms" "4"
}
"1"
{
"arms" "4"
}
}
}
"mp_gman"
{
"label" "#GameUI_G-Man"
"model" "models/player/mp_gman.mdl"
"criteria" "none"
"preview"
{
"weapon" "models/weapons/w_hgun.mdl"
"body_activity" "ACT_BMMP_IDLE_HIVEHAND"
"face_activity" "ACT_DIERAGDOLL"
}
"vm_bodygroup_overrides"
{
//Viewmodel index. (we can have multiple viewmodels in source)
"0"
{
"arms" "6"
}
"1"
{
"arms" "6"
}
}
}
}