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Mann Vs Machine is a cooperative game mode for
Team Fortress 2 involving players protecting a vital asset or location from waves of robotic clones of the mercenaries or other kinds of robots!
Note: If you wish to learn more about the mechanics and features, check out the Wiki page
- Potato.tf; a long standing Mann Vs Machine community site that provides a Discord server for networking and communication with other creators, hosts testing servers, etc.
- SigMod Wiki; community made documentation and findings for mission making, and documentation for custom extensions
- Robot Icon Repository; custom robot icon repository that you can download from
Map Entities
Confirm:Do we require "team_round_timer" and/or "tf_gamerules" to run Mann Vs Machine maps properly?
Navigation Mesh Related Entities
Robot Related Entities
- point_populator_interface; this entity (usually named "pop_interface") allows mappers or mission writers to influence robot spawning, EventChangeAttributes, and setting the default EventChangeAttributes
- trigger_bot_tag; any bots that interact with this trigger can be given tags, or have tags be removed from them
- filter_tf_bot_has_tag
- path_tracks; for Tank spawning and navigation
Bug:If there are no path_tracks present in the map, the game will crash
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Robots
Class Based
Specialized
Submodes
Valve's Submodes
Community Submodes
Development
See also
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