Mann Vs Machine

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Mann Vs Machine is a cooperative game mode for Team Fortress 2 Team Fortress 2 involving players protecting a vital asset or location from waves of robotic clones of the mercenaries or other kinds of robots!

Note.pngNote: If you wish to learn more about the mechanics and features, check out the Wiki page

Community Knowledge & Hosting

  • Potato.tf; a long standing Mann Vs Machine community site that provides a Discord server for networking and communication with other creators, hosts testing servers, etc.
    • SigMod Wiki; community made documentation and findings for mission making, and documentation for custom extensions
    • Robot Icon Repository; custom robot icon repository that you can download from

Map Entities

Confirm:Do we require "team_round_timer" and/or "tf_gamerules" to run Mann Vs Machine maps properly?


Navigation Mesh Related Entities


Robot Related Entities

  • point_populator_interface; this entity (usually named "pop_interface") allows mappers or mission writers to influence robot spawning, EventChangeAttributes, and setting the default EventChangeAttributes
  • trigger_bot_tag; any bots that interact with this trigger can be given tags, or have tags be removed from them
  • filter_tf_bot_has_tag
  • path_tracks; for Tank spawning and navigation
Icon-Bug.pngBug:If there are no path_tracks present in the map, the game will crash

Robots

Class Based

Specialized

Submodes

Valve's Submodes

Community Submodes

Development

See also