实体列表

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AI 实体

   *ai_ally_manager
   *ai_battle_line
   *ai_changehintgroup
   *ai_changetarget
   *ai_citizen_response_system
   *ai_goal_actbusy
   *ai_goal_actbusy queue
   *ai_goal_assault
   *ai_goal_follow
   *ai_goal_lead
   *ai_goal_lead weapon
   *ai_goal_police
   *ai_goal_standoff
   *ai_relationship
   *ai_script_conditions
   *ai_sound
   *ai_speechfilter
   *aiscripted_schedule
   *assault_assaultpoint
   *assault_rallypoint
   *info_apc_missile_hint
   *info_node
   *info_node_air
   *info_node_air hint
   *info_node_climb
   *info_node_hint
   *info_node_link
   *info_node_link_controller
   *info_npc spawn_destination
   *info_snipertarget
   *logic_choreographed_scene
   *path_corner
   *path_corner_crash
   *path_track
   *scripted_scene
   *scripted_sentence
   *scripted_sequence
   *scripted_target
   *tanktrain_aitarget
   *tanktrain_ai

环境实体

   *env_ar2explosion
   *env_beam
   *env_beverage
   *env_blood
   *env_bubbles
   *env_citadel_energy_core
   *env_credits
   *env_cubemap
   *env_dustpuff
   *env_effectscript
   *env_embers
   *env_entity_igniter
   *env_entity_maker
   *env_explosion
   *env_extinguisherjet
   *env_fade
   *env_fire
   *env_firesensor
   *env_firesource
   *env_flare
   *env_fog_controller
   *env_funnel
   *env_global
   *env_gunfire
   *env_headcrabcanister
   *env_hudhint
   *env_laser
   *env_lightglow
   *env_message
   *env_microphone
   *env_muzzleflash
   *env_particlelight
   *env_particlescript
   *env_physexplosion
   *env_physimpact
   *env_player_surface_trigger
   *env_rotorshooter
   *env_rotorwash
   *env_screenoverlay
   *env_shake
   *env_shooter
   *env_smokestack
   *env_smoketrail
   *env_soundscape
   *env_soundscape_proxy
   *env_soundscape_triggerable
   *env_spark
   *env_speaker
   *env_splash
   *env_sprite
   *env_spritetrail
   *env_starfield
   *env_steam
   *env_sun
   *env_terrainmorph
   *env_texturetoggle
   *env_tonemap_controller
   *env_wind
   *env_zoom

过滤实体

   *filter_activator_class
   *filter_activator_name
   *filter_activator_team
   *filter_damage_type
   *filter_multi

功能 (笔刷) 实体

   *func_areaportal
   *func_areaportalwindow
   *func_breakable
   *func_breakable_surf
   *func_brush
   *func_button
   *func_capturezone
   *func_changeclass
   *func_clip_vphysics
   *func_combine_ball_spawner
   *func_conveyor
   *func_detail
   *func_door
   *func_door_rotating
   *func_dustcloud
   *func_dustmotes
   *func_extinguishercharger
   *func_guntarget
   *func_healthcharger
   *func_illusionary
   *func_ladder
   *func_ladderendpoint
   *func_lod
   *func_lookdoor
   *func_monitor
   *func_movelinear
   *func_nobuild
   *func_nogrenades
   *func_occluder
   *func_physbox
   *func_physbox_multiplayer
   *func_platrot
   *func_precipitation
   *func_proprespawnzone
   *func_recharge
   *func_reflective_glass
   *func_regenerate
   *func_respawnroom
   *func_respawnroomvisualizer
   *func_rot_button
   *func_rotating
   *func_smokevolume
   *func_tank
   *func_tankairboatgun
   *func_tankapcrocket
   *func_tanklaser
   *func_tankmortar
   *func_tankphyscannister
   *func_tankpulselaser
   *func_tankrocket
   *func_tanktrain
   *func_trackautochange
   *func_trackchange
   *func_tracktrain
   *func_traincontrols
   *func_useableladder
   *func_vehicleclip
   *func_viscluster
   *func_wall
   *func_wall_toggle
   *func_water_analog

游戏实体

   *worldspawn
   *game_end
   *game_player_equip
   *game_player_team
   *game_ragdoll_manager
   *game_score
   *game_text
   *game_ui
   *game_weapon_manager
   *game_zone_player

信息实体

   *info_camera_link
   *info_constraint_anchor
   *info_hint
   *info_intermission
   *info_ladder_dismount
   *info_landmark
   *info_lighting
   *info_mass center
   *info_no_dynamic_shadow
   *info_node
   *info_node_air
   *info_node_air hint
   *info_node_climb
   *info_node_hint
   *info_node_link
   *info_node_link_controller
   *info_npc_spawn_destination
   *info_null
   *info_overlay
   *info_particle_system
   *info_player_combine
   *info_player_deathmatch
   *info_player_logo
   *info_player_rebel
   *info_player_start
   *info_projecteddecal
   *info_snipertarget
   *info_target
   *info_target_gunshipcrash
   *info_teleporter_countdown
   *info_teleport_destination
   *infodecal

物品实体

   *item_ammo_357
   *item_ammo_357_large
   *item_ammo_ar2
   *item_ammo_ar2_altfire
   *item_ammo_ar2_large
   *item_ammo_crate
   *item_ammo_crossbow
   *item_ammo_pistol
   *item_ammo_pistol_large
   *item_ammo_smg1
   *item_ammo_smg1_grenade
   *item_ammo_smg1_large
   *item_battery
   *item_box_buckshot
   *item_dynamic resupply
   *item_healthcharger
   *item_healthkit
   *item_healthvial
   *item_item_crate
   *item_rpg_round
   *item_suit
   *item_suitcharger

灯光实体

   *light
   *light_dynamic
   *light_environment
   *light_spot

逻辑实体

   *logic_auto
   *logic_autosave
   *logic_branch
   *logic_case
   *logic_collision_pair
   *logic_compare
   *logic_lineto
   *logic_measure_movement
   *logic_multicompare
   *logic_navigation
   *logic_relay
   *logic_timer

混合实体

   *ambient_generic
   *cycler
   *gibshooter
   *keyframe_rope
   *keyframe_track
   *material_modify_control
   *math_colorblend
   *math_counter
   *math_remap
   *momentary_rot_button
   *move_keyframed
   *move_rope
   *move_track
   *script_intro
   *script_tauremoval
   *shadow_control
   *sky_camera
   *test_sidelist
   *test_traceline
   *vgui_screen
   *water_lod_control

NPC 实体

常规的

   *combine_mine
   *npc_alyx
   *npc_antlion
   *npc_antlion_template_maker
   *npc_antlionguard
   *npc_barnacle
   *npc_barney
   *npc_breen
   *npc_citizen
   *npc_combine_camera
   *npc_combine_s
   *npc_combinedropship
   *npc_combinegunship
   *npc_crabsynth
   *npc_cranedriver
   *npc_crow
   *npc_cscanner
   *npc_dog
   *npc_eli
   *npc_fastzombie
   *npc_fisherman (not available in Hammer by default)
   *npc_gman
   *npc_headcrab
   *npc_headcrab_black
   *npc_headcrab_fast
   *npc_helicopter
   *npc_ichthyosaur
   *npc_kleiner
   *npc_manhack
   *npc_metropolice
   *npc_monk
   *npc_mortarsynth
   *npc_mossman
   *npc_pigeon
   *npc_poisonzombie
   *npc_rollermine
   *npc_seagull
   *npc_sniper
   *npc_stalker
   *npc_strider
   *npc_turret_ceiling
   *npc_turret_floor
   *npc_turret_ground
   *npc_vortigaunt
   *npc_zombie
   *npc_zombie_torso

特殊的

   *cycler_actor
   *generic_actor
   *info_npc_spawn_destination
   *monster_generic
   *npc_apcdriver
   *npc_bullseye
   *npc_enemyfinder
   *npc_furniture
   *npc_heli_avoidbox
   *npc_heli_avoidsphere
   *npc_heli_nobomb
   *npc_launcher
   *npc_maker
   *npc_missiledefense
   *npc_particlestorm
   *npc_spotlight
   *npc_template_maker
   *npc_vehicledriver

物理实体

   *phys_ballsocket
   *phys_constraint
   *phys_constraintsystem
   *phys_convert
   *phys_hinge
   *phys_keepupright
   *phys_lengthconstraint
   *phys_magnet
   *phys_motor
   *phys_pulleyconstraint
   *phys_ragdollconstraint
   *phys_ragdollmagnet
   *phys_slideconstraint
   *phys_spring
   *phys_thruster
   *phys_torque
   *physics_cannister

玩家实体

   *player_loadsaved
   *player_speedmod
   *player_weaponstrip

点实体

   *point_anglesensor
   *point_angularvelocitysensor
   *point_antlion_repellant
   *point_apc_controller
   *point_bugbait
   *point_camera
   *point_clientcommand
   *point_commentary_node
   *point_devshot_camera
   *point_enable_motion_fixup
   *point_hurt
   *point_message
   *point_playermoveconstraint
   *point_servercommand
   *point_spotlight
   *point_teleport
   *point_template
   *point_tesla
   *point_viewcontrol
   *vehicle_viewcontroller

道具实体

   *prop_combine_ball
   *prop_detail
   *prop_door_rotating
   *prop_dynamic
   *prop_dynamic_ornament
   *prop_dynamic_override
   *prop_physics
   *prop_physics_multiplayer
   *prop_physics_override
   *prop_ragdoll
   *prop_static
   *prop_thumper
   *prop_vehicle
   *prop_vehicle_airboat
   *prop_vehicle_apc
   *prop_vehicle_cannon
   *prop_vehicle_crane
   *prop_vehicle_driveable
   *prop_vehicle_jeep
   *prop_vehicle_prisoner_pod

触发实体

   *trigger_autosave
   *trigger_changelevel
   *trigger_finale
   *trigger_gravity
   *trigger_hurt
   *trigger_impact
   *trigger_look
   *trigger_multiple
   *trigger_once
   *trigger_physics_trap
   *trigger_playermovement
   *trigger_proximity
   *trigger_push
   *trigger_remove
   *trigger_rpgfire
   *trigger_soundscape
   *trigger_teleport
   *trigger_transition
   *trigger_vphysics_motion
   *trigger_waterydeath
   *trigger_weapon_dissolve
   *trigger_weapon_strip
   *trigger_wind

武器实体

   *weapon_357
   *weapon_alyxgun
   *weapon_annabelle
   *weapon_ar2
   *weapon_brickbat
   *weapon_bugbait
   *weapon_citizenpackage
   *weapon_citizensuitcase
   *weapon_crossbow
   *weapon_crowbar
   *weapon_extinguisher
   *weapon_frag
   *weapon_physcannon
   *weapon_physgun
   *weapon_pistol
   *weapon_rpg
   *weapon_shotgun
   *weapon_smg1
   *weapon_stunstick

参见