Lista de entidades

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Entidades de IA

   * ai_ally_manager  
   * ai_battle_line  
   * ai_changehintgroup  
   * ai_changetarget  
   * ai_citizen_response_system  
   * ai_goal_actbusy  
   * ai_goal_actbusy queue  
   * ai_goal_assault  
   * ai_goal_follow  
   * ai_goal_lead  
   * ai_goal_lead weapon  
   * ai_goal_police  
   * ai_goal_standoff  
   * ai_relationship  
   * ai_script_conditions  
   * ai_sound  
   * ai_speechfilter  
   * aiscripted_schedule  
   * assault_assaultpoint  
   * assault_rallypoint  
   * info_apc_missile_hint  
   * info_node  
   * info_node_air  
   * info_node_air hint  
   * info_node_climb  
   * info_node_hint  
   * info_node_link  
   * info_node_link_controller  
   * info_npc spawn_destination  
   * info_snipertarget  
   * logic_choreographed_scene  
   * path_corner  
   * path_corner_crash  
   * path_track  
   * scripted_scene  
   * scripted_sentence  
   * scripted_sequence  
   * scripted_target  
   * tanktrain_aitarget  
   * tanktrain_ai  

Entidades del entorno

   * env_ar2explosion  
   * env_beam  
   * env_beverage  
   * env_blood  
   * env_bubbles  
   * env_citadel_energy_core  
   * env_credits  
   * env_cubemap  
   * env_dustpuff  
   * env_effectscript  
   * env_embers  
   * env_entity_dissolver  
   * env_entity_igniter  
   * env_entity_maker  
   * env_explosion  
   * env_extinguisherjet  
   * env_fade  
   * env_fire  
   * env_firesensor  
   * env_firesource  
   * env_flare  
   * env_fog_controller  
   * env_funnel  
   * env_global  
   * env_gunfire  
   * env_headcrabcanister  
   * env_hudhint  
   * env_laser  
   * env_lightglow  
   * env_message  
   * env_microphone  
   * env_muzzleflash  
   * env_particlelight  
   * env_particlescript  
   * env_physexplosion  
   * env_physimpact  
   * env_player_surface_trigger  
   * env_rotorshooter  
   * env_rotorwash  
   * env_screenoverlay  
   * env_shake  
   * env_shooter  
   * env_smokestack  
   * env_smoketrail  
   * env_soundscape  
   * env_soundscape_proxy  
   * env_soundscape_triggerable  
   * env_spark  
   * env_speaker  
   * env_splash  
   * env_sprite  
   * env_spritetrail  
   * env_starfield  
   * env_steam  
   * env_sun  
   * env_terrainmorph  
   * env_texturetoggle  
   * env_tonemap_controller  
   * env_wind  
   * env_zoom  

Entidades de filtro

   * filter_activator_class  
   * filter_activator_name  
   * filter_activator_team  
   * filter_damage_type  
   * filter_multi  
   * filter_enemy  

Entidades de función

   * func_areaportal  
   * func_areaportalwindow  
   * func_breakable  
   * func_breakable_surf  
   * func_brush  
   * func_button  
   * func_capturezone  
   * func_changeclass  
   * func_clip_vphysics  
   * func_combine_ball_spawner  
   * func_conveyor  
   * func_detail  
   * func_door  
   * func_door_rotating  
   * func_dustcloud  
   * func_dustmotes  
   * func_extinguishercharger  
   * func_guntarget  
   * func_healthcharger  
   * func_illusionary  
   * func_ladder  
   * func_ladderendpoint  
   * func_lod  
   * func_lookdoor  
   * func_monitor  
   * func_movelinear  
   * func_nobuild  
   * func_nogrenades  
   * func_occluder  
   * func_physbox  
   * func_physbox_multiplayer  
   * func_platrot  
   * func_precipitation  
   * func_proprespawnzone  
   * func_recharge  
   * func_reflective_glass  
   * func_regenerate  
   * func_respawnroom  
   * func_respawnroomvisualizer  
   * func_rot_button  
   * func_rotating  
   * func_smokevolume  
   * func_tank  
   * func_tankairboatgun  
   * func_tankapcrocket  
   * func_tanklaser  
   * func_tankmortar  
   * func_tankphyscannister  
   * func_tankpulselaser  
   * func_tankrocket  
   * func_tanktrain  
   * func_trackautochange  
   * func_trackchange  
   * func_tracktrain  
   * func_traincontrols  
   * func_useableladder  
   * func_vehicleclip  
   * func_viscluster  
   * func_wall  
   * func_wall_toggle  
   * func_water_analog  

Entidades del juego

   * worldspawn  
   * game_end  
   * game_player_equip  
   * game_player_team  
   * game_ragdoll_manager  
   * game_score  
   * game_text  
   * game_ui  
   * game_weapon_manager  
   * game_zone_player  

Entidades de información

   * info_camera_link  
   * info_constraint_anchor  
   * info_hint  
   * info_intermission  
   * info_ladder_dismount  
   * info_landmark  
   * info_lighting  
   * info_mass center  
   * info_no_dynamic_shadow  
   * info_node  
   * info_node_air  
   * info_node_air hint  
   * info_node_climb  
   * info_node_hint  
   * info_node_link  
   * info_node_link_controller  
   * info_npc_spawn_destination  
   * info_null  
   * info_overlay  
   * info_particle_system  
   * info_player_combine  
   * info_player_deathmatch  
   * info_player_logo  
   * info_player_rebel  
   * info_player_start  
   * info_projecteddecal  
   * info_snipertarget  
   * info_target  
   * info_target_gunshipcrash  
   * info_teleporter_countdown  
   * info_teleport_destination  
   * infodecal  

Entidades de elementos (entidades de Half-Life 2)

   * item_ammo_357  
   * item_ammo_357_large  
   * item_ammo_ar2  
   * item_ammo_ar2_altfire  
   * item_ammo_ar2_large  
   * item_ammo_crate  
   * item_ammo_crossbow  
   * item_ammo_pistol  
   * item_ammo_pistol_large  
   * item_ammo_smg1  
   * item_ammo_smg1_grenade  
   * item_ammo_smg1_large  
   * item_battery  
   * item_box_buckshot  
   * item_dynamic resupply  
   * item_healthcharger  
   * item_healthkit  
   * item_healthvial  
   * item_item_crate  
   * item_rpg_round  
   * item_suit  
   * item_suitcharger  

Entidades de iluminación

   * light  
   * light_spot  
   * light_dynamic  
   * env_projectedtexture  
   * point_spotlight  
   * light_environment  
   * light_directional  

Entidades lógicas

   * logic_achievement  
   * logic_active_autosave  
   * logic_auto  
   * logic_autosave  
   * logic_branch  
   * logic_branch_listener  
   * logic_case  
   * logic_choreographed_scene  
   * logic_collision_pair  
   * logic_compare  
   * logic_coop_manager  
   * logic_director_query  
   * logic_eventlistener  
   * logic_game_event  
   * logic_lineto  
   * logic_measure_movement  
   * logic_mirror_movement  
   * logic_multicompare  
   * logic_navigation  
   * logic_playerproxy  
   * logic_playmovie  
   * logic_random_outputs  
   * logic_register_activator  
   * logic_relay  
   * logic_scene_list_manager  
   * logic_script  
   * logic_timer  
   * logic_timescale  
   * logic_versus_random  

Entidades misceláneas

   * ambient_generic  
   * cycler  
   * gibshooter  
   * keyframe_rope  
   * keyframe_track  
   * material_modify_control  
   * math_colorblend  
   * math_counter  
   * math_remap  
   * momentary_rot_button  
   * move_keyframed  
   * move_rope  
   * move_track  
   * script_intro  
   * script_tauremoval  
   * shadow_control  
   * sky_camera  
   * test_sidelist  
   * test_traceline  
   * vgui_screen  
   * water_lod_control  

Entidades de PNJ

Estándar

   * combine_mine  
   * npc_alyx  
   * npc_antlion  
   * npc_antlion_template_maker  
   * npc_antlionguard  
   * npc_barnacle  
   * npc_barney  
   * npc_breen  
   * npc_citizen  
   * npc_combine_camera  
   * npc_combine_s  
   * npc_combinedropship  
   * npc_combinegunship  
   * npc_crabsynth  
   * npc_cranedriver  
   * npc_crow  
   * npc_cscanner  
   * npc_dog  
   * npc_eli  
   * npc_fastzombie  
   * npc_fisherman  
   * npc_gman  
   * npc_headcrab  
   * npc_headcrab_black  
   * npc_headcrab_fast  
   * npc_helicopter  
   * npc_ichthyosaur  
   * npc_kleiner  
   * npc_manhack  
   * npc_metropolice  
   * npc_monk  
   * npc_mortarsynth  
   * npc_mossman  
   * npc_pigeon  
   * npc_poisonzombie  
   * npc_rollermine  
   * npc_seagull  
   * npc_sniper  
   * npc_stalker  
   * npc_strider  
   * npc_turret_ceiling  
   * npc_turret_floor  
   * npc_turret_ground  
   * npc_vortigaunt  
   * npc_zombie  
   * npc_zombie_torso  

Especial

   * cycler_actor  
   * generic_actor  
   * info_npc_spawn_destination  
   * monster_generic  
   * npc_apcdriver  
   * npc_bullseye  
   * npc_enemyfinder  
   * npc_furniture  
   * npc_heli_avoidbox  
   * npc_heli_avoidsphere  
   * npc_heli_nobomb  
   * npc_launcher  
   * npc_maker  
   * npc_missiledefense  
   * npc_particlestorm  
   * npc_spotlight  
   * npc_template_maker  
   * npc_vehicledriver  

Entidades de físicas

   * phys_ballsocket  
   * phys_constraint  
   * phys_constraintsystem  
   * phys_convert  
   * phys_hinge  
   * phys_keepupright  
   * phys_lengthconstraint  
   * phys_magnet  
   * phys_motor  
   * phys_pulleyconstraint  
   * phys_ragdollconstraint  
   * phys_ragdollmagnet  
   * phys_slideconstraint  
   * phys_spring  
   * phys_thruster  
   * phys_torque  
   * physics_cannister  

Entidades de jugador

   * player_loadsaved  
   * player_speedmod  
   * player_weaponstrip  

Entidades de puntos

   * point_anglesensor  
   * point_angularvelocitysensor  
   * point_antlion_repellant  
   * point_apc_controller  
   * point_bugbait  
   * point_camera  
   * point_clientcommand  
   * point_commentary_node  
   * point_devshot_camera  
   * point_enable_motion_fixup  
   * point_hurt  
   * point_message  
   * point_playermoveconstraint  
   * point_servercommand  
   * point_spotlight  
   * point_teleport  
   * point_template  
   * point_tesla  
   * point_viewcontrol  
   * vehicle_viewcontroller  

Entidades de objetos

   * prop_combine_ball  
   * prop_detail  
   * prop_door_rotating  
   * prop_dynamic  
   * prop_dynamic_ornament  
   * prop_dynamic_override  
   * prop_physics  
   * prop_physics_multiplayer  
   * prop_physics_override  
   * prop_ragdoll  
   * prop_static  
   * prop_thumper  
   * prop_vehicle  
   * prop_vehicle_airboat  
   * prop_vehicle_apc  
   * prop_vehicle_cannon  
   * prop_vehicle_crane  
   * prop_vehicle_driveable  
   * prop_vehicle_jeep  
   * prop_vehicle_prisoner_pod  

Entidades de activación

   * trigger_autosave  
   * trigger_changelevel  
   * trigger_finale  
   * trigger_gravity  
   * trigger_hurt  
   * trigger_impact  
   * trigger_look  
   * trigger_multiple  
   * trigger_once  
   * trigger_physics_trap  
   * trigger_playermovement  
   * trigger_proximity  
   * trigger_push  
   * trigger_remove  
   * trigger_rpgfire  
   * trigger_soundscape  
   * trigger_teleport  
   * trigger_transition  
   * trigger_vphysics_motion  
   * trigger_waterydeath  
   * trigger_weapon_dissolve  
   * trigger_weapon_strip  
   * trigger_wind  

Entidades de armas

   * weapon_357  
   * weapon_alyxgun  
   * weapon_annabelle  
   * weapon_ar2  
   * weapon_brickbat  
   * weapon_bugbait  
   * weapon_citizenpackage  
   * weapon_citizensuitcase  
   * weapon_crossbow  
   * weapon_crowbar  
   * weapon_extinguisher  
   * weapon_frag  
   * weapon_physcannon  
   * weapon_physgun  
   * weapon_pistol  
   * weapon_rpg  
   * weapon_shotgun  
   * weapon_smg1  
   * weapon_stunstick  

Véase también

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