List of entities:de

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[ai] K.I.-Entities

Entity Bedeutung
*ai_ally_manager Zeigt Anzahl und Typ der npc_citizen
*ai_battle_line
*ai_changehintgroup
*ai_changetarget
*ai_citizen_response_system
*ai_goal_actbusy
*ai_goal_actbusy queue
*ai_goal_assault
*ai_goal_follow
*ai_goal_lead
*ai_goal_lead weapon
*ai_goal_police
*ai_goal_standoff
*ai_relationship
*ai_script_conditions
*ai_sound
*ai_speechfilter
*aiscripted_schedule
*assault_assaultpoint
*assault_rallypoint
*info_apc_missile_hint
*info_node
*info_node_air
*info_node_air hint
*info_node_climb
*info_node_hint
*info_node_link
*info_node_link_controller
*info_npc spawn_destination
*info_snipertarget
*logic_choreographed_scene
*path_corner
*path_corner_crash
*path_track
*scripted_scene
*scripted_sentence
*scripted_sequence
*scripted_target
*tanktrain_aitarget
*tanktrain_ai

[env] Umgebungs-Entities

Entity Bedeutung
*env_ar2explosion sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden
*env_beam
*env_beverage
*env_blood
*env_bubbles
*env_citadel_energy_core
*env_credits
*env_cubemap
*env_dustpuff
*env_effectscript
*env_embers
*env_entity_dissolver
*env_entity_igniter
*env_entity_maker
*env_explosion
*env_extinguisherjet
*env_fade
*env_fire
*env_firesensor
*env_firesource
*env_flare
*env_fog_controller
*env_funnel
*env_global
*env_gunfire
*env_headcrabcanister
*env_hudhint
*env_laser
*env_lightglow
*env_message
*env_microphone
*env_muzzleflash
*env_particlelight
*env_particlescript
*env_physexplosion
*env_physimpact
*env_player_surface_trigger
*env_rotorshooter
*env_rotorwash
*env_screenoverlay
*env_shake
*env_shooter
*env_smokestack
*env_smoketrail
*env_soundscape Umgebungsgeräusche in bestimmten Umkreis
*env_soundscape_proxy
*env_soundscape_triggerable
*env_spark zweidimensionaler, kamerafolgender Glow-Effekt
*env_speaker
*env_splash
*env_sprite
*env_spritetrail
*env_starfield
*env_steam
*env_sun
*env_terrainmorph
*env_texturetoggle
*env_tonemap_controller
*env_wind
*env_zoom

[filter] Filter-Entities

Entity Bedeutung
*filter_activator_class
*filter_activator_name
*filter_activator_team
*filter_damage_type
*filter_multi

[func] funktionelle Brush-Entities

Entity Bedeutung
*func_areaportal
*func_areaportalwindow
*func_breakable Brush der sich vollständig zerstören lässt
*func_breakable_surf Brush, der sich stückweise zerstören lässt
*func_brush
*func_button drückbarer Button der eine aktion ausüben kann
*func_capturezone
*func_changeclass
*func_clip_vphysics
*func_combine_ball_spawner
*func_conveyor
*func_detail
*func_door linear bewegte Tür
*func_door_rotating am Scharnier bewegte Tür
*func_dustcloud Staubwolke
*func_dustmotes
*func_extinguishercharger
*func_guntarget
*func_healthcharger Lädt HP auf
*func_illusionary
*func_ladder Leiter zum raufsteigen
*func_ladderendpoint
*func_lod
*func_lookdoor
*func_monitor
*func_movelinear linear bewegtes Objekt
*func_nobuild
*func_nogrenades
*func_occluder
*func_physbox
*func_physbox_multiplayer
*func_platrot
*func_precipitation
*func_proprespawnzone
*func_recharge
*func_reflective_glass
*func_regenerate
*func_respawnroom
*func_respawnroomvisualizer
*func_rot_button
*func_rotating rotierendes Objekt
*func_smokevolume
*func_tank
*func_tankairboatgun
*func_tankapcrocket
*func_tanklaser
*func_tankmortar
*func_tankphyscannister
*func_tankpulselaser
*func_tankrocket
*func_tanktrain
*func_trackautochange
*func_trackchange
*func_tracktrain
*func_traincontrols
*func_useableladder
*func_vehicleclip
*func_viscluster
*func_wall
*func_wall_toggle
*func_water_analog

[game] Spiel-Entities

Entity Bedeutung
*worldspawn
*game_end Beendet aktuelle Spiel-Sequenz (für Half Life)
*game_player_equip
*game_player_team
*game_ragdoll_manager
*game_score
*game_text
*game_ui
*game_weapon_manager
*game_zone_player

[info] Informations-Entities

Entity Bedeutung
*info_camera_link Verknüpfung zwischen Kamera und Monitor
*info_constraint_anchor
*info_hint
*info_intermission
*info_ladder_dismount
*info_landmark Ortsmarkierung
*info_lighting
*info_mass center
*info_no_dynamic_shadow
*info_node
*info_node_air
*info_node_air hint
*info_node_climb
*info_node_hint
*info_node_link
*info_node_link_controller
*info_npc_spawn_destination
*info_null
*info_overlay
*info_particle_system
*info_player_counterterrorist CT-Spawn
*info_player_combine Combine-Spawn (nur für Half Life)
*info_player_deathmatch Einzelspieler-Spawn
*info_player_logo
*info_player_rebel Rebel-Spawn (nur für Half Life)
*info_player_start Startpunkt (nur für Half Life)
*info_player_terrorist T-Spawn
*info_projecteddecal
*info_snipertarget
*info_target
*info_target_gunshipcrash
*info_teleporter_countdown
*info_teleport_destination Teleporter-Ziel
*infodecal

[item] Gegenstands-Entities

Entity Bedeutung
*item_ammo_357
*item_ammo_357_large
*item_ammo_ar2
*item_ammo_ar2_altfire
*item_ammo_ar2_large
*item_ammo_crate
*item_ammo_crossbow
*item_ammo_pistol
*item_ammo_pistol_large
*item_ammo_smg1
*item_ammo_smg1_grenade
*item_ammo_smg1_large
*item_battery
*item_box_buckshot
*item_dynamic resupply
*item_healthcharger HP-Auflader (nur für Half Life)
*item_healthkit
*item_healthvial
*item_item_crate
*item_rpg_round
*item_suit
*item_suitcharger Anzug-Auflader (nur für Half Life)

[light] Licht-Entities

Entity Bedeutung
*light einfaches einstellbares Licht
*light_dynamic veränderliches und bewegbares Licht
*light_environment Umgebungs- / Sonnenlicht
*light_spot Lichtspot

[logic] Logik-Entities

Entity Bedeutung
*logic_auto
*logic_autosave
*logic_branch
*logic_case CASE-Fallunterscheidung
*logic_collision_pair
*logic_compare
*logic_lineto
*logic_measure_movement
*logic_multicompare
*logic_navigation
*logic_relay
*logic_timer Timer

[npc] NPC's

[npc] Allgemein

Entity Bedeutung
*npc_alyx Alyx (nur für Half Life)
*npc_antlion Antlion (nur für Half Life)
npc_antlion_template_maker]]
*npc_antlionguard Antlionguard (nur für Half Life)
*npc_barnacle Barnacle (nur für Half Life)
*npc_barney Barney Calhoun (nur für Half Life)
*npc_breen Dr. Wallace Breen (nur für Half Life)
*npc_citizen Stadtmensch (nur für Half Life)
*npc_combine_camera Combine-Kamera (nur für Half Life)
*npc_combine_s Combine-Mensch(nur für Half Life)
*npc_combinedropshipe Combine-Landungsschiff (nur für Half Life)
*npc_combinegunship Combine-Kanonenschiff (nur für Half Life)
*npc_crabsynth Crab Synth (nur für Half Life)
*npc_cranedriver Kranführer (nur für Half Life)
*npc_crow Krähe (nur für Half Life)
*npc_cscanner fliegender Combine-Scanner (nur für Half Life)
*npc_dog Dog-Roboter (nur für Half Life)
*npc_eli Eli Vance (nur für Half Life)
*npc_fastzombie schneller Zombie (nur für Half Life)
*npc_fisherman Fischersmann (nur für Half Life Lost Coast)
*npc_gman G-Man (nur für Half Life)
*npc_headcrab Headcrab (nur für Half Life)
*npc_headcrab_black schwarze Headcrab (nur für Half Life)
*npc_headcrab_fast schnelle Headcrab (nur für Half Life)
*npc_helicopter Helikopter (nur für Half Life)
*npc_ichthyosaur Saurier (nur für Half Life)
*npc_kleiner Dr. Kleiner (nur für Half Life)
*npc_manhack fliegender Angriffsroboter (nur für Half Life)
*npc_metropolice Combine-Polizist (nur für Half Life)
*npc_monk Mr. Monk (nur für Half Life)
*npc_mortarsynth Mortasynth (nur für Half Life)
*npc_mossman Judith Mossman (nur für Half Life)
*npc_pigeon Taube (nur für Half Life)
*npc_poisonzombie Gift-Zombie (nur für Half Life)
*npc_rollermine Ball-Mine (nur für Half Life)
*npc_seagull Möve (nur für Half Life)
*npc_sniper Combine-Sniper (nur für Half Life)
*npc_stalker Stalker (nur für Half Life)
*npc_strider großer, dreibeiniger Angriffsroboter (nur für Half Life)
*npc_turret_ceiling Combine-Decken-Selbstschussanlage (nur für Half Life)
*npc_turret_floor Combine-Boden-Selbstschussanlage (nur für Half Life)
*npc_turret_ground stellbare Combine-Selbstschussanlage (nur für Half Life)
*npc_vortigaunt Vortigaunt-Alien (nur für Half Life)
*npc_zombie Zombie (nur für Half Life)
*npc_zombie_torso Zombietorso (nur für Half Life)

[npc] Speziell

Entity Bedeutung
*cycler_actor
*generic_actor
*info_npc_spawn_destination
*monster_generic
*npc_apcdriver
*npc_bullseye
*npc_enemyfinder
*npc_furniture
*npc_heli_avoidbox
*npc_heli_avoidsphere
*npc_heli_nobomb
*npc_launcher
*npc_maker
*npc_missiledefense
*npc_particlestorm
*npc_spotlight
*npc_template_maker
*npc_vehicledriver

[phys] Physik-Entities

Entity Bedeutung
*phys_ballsocket
*phys_constraint
*phys_constraintsystem
*phys_convert
*phys_hinge
*phys_keepupright
*phys_lengthconstraint
*phys_magnet
*phys_motor
*phys_pulleyconstraint
*phys_ragdollconstraint
*phys_ragdollmagnet
*phys_slideconstraint
*phys_spring
*phys_thruster
*phys_torque
*physics_cannister

[player] Spieler-Entities

Entity Bedeutung
*player_loadsaved
*player_speedmod
*player_weaponstrip

[point] Punkt-Entities

Entity Bedeutung
*point_anglesensor
*point_angularvelocitysensor
*point_antlion_repellant
*point_apc_controller
*point_bugbait
*point_camera Kamera für Bildübertragung auf Monitore
*point_clientcommand
*point_commentary_node
*point_devshot_camera
*point_enable_motion_fixup
*point_hurt
*point_message
*point_playermoveconstraint
*point_servercommand
*point_spotlight
*point_teleport
*point_template
*point_tesla
*point_viewcontrol
*vehicle_viewcontroller

[prop] Requisiten-Entities

Entity Bedeutung
*prop_combine_ball
*prop_detail
*prop_door_rotating
*prop_dynamic
*prop_dynamic_ornament
*prop_dynamic_override
*prop_physics
*prop_physics_multiplayer
*prop_physics_override
*prop_ragdoll
*prop_static unbewegte Requisite
*prop_thumper
*prop_vehicle
*prop_vehicle_airboat
*prop_vehicle_apc
*prop_vehicle_cannon
*prop_vehicle_crane
*prop_vehicle_driveable
*prop_vehicle_jeep
*prop_vehicle_prisoner_pod

[trigger] Umschalt-Entities

Entity Bedeutung
*trigger_autosave
*trigger_changelevel
*trigger_finale
*trigger_gravity
*trigger_hurt
*trigger_impact
*trigger_look
*trigger_multiple
*trigger_once
*trigger_physics_trap
*trigger_playermovement
*trigger_proximity
*trigger_push
*trigger_remove
*trigger_rpgfire
*trigger_soundscape
*trigger_teleport
*trigger_transition
*trigger_vphysics_motion
*trigger_waterydeath
*trigger_weapon_dissolve
*trigger_weapon_strip
*trigger_wind

[weapon] Waffen-Entities

Entity Bedeutung
*weapon_357 Revolver (nur für Half Life)
*weapon_alyxgun Alyx's Waffe (nur für Half Life)
*weapon_annabelle große Schrotflinke (nur für Half Life)
*weapon_ar2 Combine-AR2 (nur für Half Life)
*weapon_brickbat Stein (nur für Half Life)
*weapon_bugbait Antlion-Lockmittel (nur für Half Life)
*weapon_citizenpackage Stadtmenschen-Paket (nur für Half Life)
*weapon_citizensuitcase Stadtmenschen-Koffer (nur für Half Life)
*weapon_crossbow Scharfschützen-Crossbow (nur für Half Life)
*weapon_crowbar Stemmeisen (nur für Half Life)
*weapon_extinguisher Feuerlöscher
*weapon_frag Granate
*weapon_physcannon Gravitationskanone (nur für Half Life)
*weapon_physgun Gravitationspistole (nur für Half Life)
*weapon_pistol Pistole (nur für Half Life)
*weapon_rpg Raketenwerfer (nur für Half Life)
*weapon_shotgun Schrotgewehr (nur für Half Life)
*weapon_smg1 Maschinengewehr (nur für Half Life)
*weapon_stunstick Combine-Schlagstock (nur für Half Life)

Sonstige Entities

Entity Bedeutung
*ambient_generic
*cycler
*gibshooter wirft Gibs ab
*keyframe_rope
*keyframe_track
*material_modify_control
*math_colorblend
*math_counter
*math_remap
*momentary_rot_button
*move_keyframed
*move_rope
*move_track
*script_intro
*script_tauremoval
*shadow_control
*sky_camera
*test_sidelist
*combine_mine

Siehe auch