List of L4D2 Script Functions/ZSpawn

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Function Description

bool ZSpawn(table spawnTable)

Spawns a zombie. This is essentially the z_spawn console command, except (a) you pass a table and (b) no raycast, you give it the position vector.


Type Name Description
table spawnTable Table used for spawn parameters.


bool - To do

Input Parameters

Passed to spawnTable to set up the spawn parameters.

Type Name Description
int type Zombie type enumeration. ZOMBIE_WITCH, etc - or the special ZSPAWN_MOB, or WITCHBRIDE, etc.
Vector pos Vector position at which to spawn, optional (defaults to automatically spawn somewhere in the world).
QAngle ang Angle for spawn, optional (defaults to 0,0,0).