List of DOTA 2 Cvars

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<Dota 2> The following is a list of Dota 2 cvar commands listed in alphabetical order.

Note:Retrieved March 13, 2019, Client version: (3395)

Notes

  • Descriptions with ** denote community modified descriptions and my not be entirely accurate.

Cvar list

@

Command Default Value Flags Description
@panoram_debug_dead_pad 0
@panorama_cache_command_list_repaint_threshold 0
@panorama_cache_command_list_size_threshold 2048
@panorama_clear_frames_on_device_restore 2
@panorama_daisy_wheel 0 cl Daisy wheel input mode: RS | ABXY
@panorama_debug_fast_box_shadow 0
@panorama_debug_movies 0 cl
@panorama_debug_overlay_opacity 0 a
@panorama_dragscroll_affordance 20 Minimum mouse movement in pixels before a move is treated as a drag scroll
@panorama_dragscroll_affordance_vr 100 Minimum mouse movement in pixels before a move is treated as a drag scroll in VR
@panorama_dragscroll_maxflickvelocity 8000 cl Maximum velocity for a drag scroll flick
@panorama_dragscroll_maxflickvelocity_vr 8000 cl Maximum velocity for a drag scroll flick in VR
@panorama_dragscroll_minflickvelocity 60 cl Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick
@panorama_dragscroll_minflickvelocity_vr 240 cl Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick in VR
@panorama_dragscroll_mintime 0 Minimum time that the mouse button must be down before a move is treated as a drag scroll
@panorama_dragscroll_mintime_vr 0 Minimum time that the mouse button must be down before a move is treated as a drag scroll in VR
@panorama_dragscroll_velocitymultiplier 0 Multiplier for flick velocity off of actual measured velocity
@panorama_dragscroll_velocitymultiplier_vr 0 Multiplier for flick velocity off of actual measured velocity
@panorama_early_anim_dispatch 1 cl
@panorama_experimental_fast_box_shadow 1
@panorama_experimental_overdraw_prevention 1
@panorama_fbo_alloc_batch 10
@panorama_joystick_axis_repeat_curve_time 1
@panorama_joystick_axis_repeat_interval_end 0
@panorama_joystick_axis_repeat_interval_start 0
@panorama_joystick_button_repeat_curve_time 1
@panorama_joystick_button_repeat_interval_end 0
@panorama_joystick_button_repeat_interval_start 0
@panorama_large_dispatch_event_queue 0
@panorama_max_fps 120
@panorama_max_free_fbo 1000
@panorama_max_oof_overlay_up_fps 4
@panorama_max_overlay_fps 60
@panorama_min_comp_layer_cache_cost 4096
@panorama_movie_async_load_size_bytes 20971520 cl
@panorama_print_cache_status cmd Print internal panorama refcounts for every file
@panorama_reload_animations 1
@panorama_show_fps 0
@panorama_show_fps_scale 1
@panorama_spew_layout_invalidates 0
@panorama_stats_log_time 0
@panorama_steampad_button_repeat_curve_time 0
@panorama_steampad_button_repeat_interval_end 0
@panorama_steampad_button_repeat_interval_start 0
@panorama_suspend_paint 0
@panorama_track_render_commands 0
@panorama_transition_time_factor 1 A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast
@panorama_volume_ambient 0
@panorama_volume_effects 1
@panorama_volume_master 1
@panorama_volume_movies 1
@panorama_vsync 1

_

Command Default Value Flags Description
_cl_minimapzoom 1 cl, a
_fov 0 cl Automates fov command to server.
_overview_mode 1 cl, a Overview mode - 0=off, 1=inset, 2=full
_record cmd Record a demo incrementally.
_resetgamestats cmd Erases current game stats and writes out a blank stats file

A

Command Default Value Flags Description
achievement_debug 0 sv, rep, cheat Turn on achievement debug msgs.
achievement_disable 0 sv, rep, cheat Turn off achievements.
activategameui cmd
addip cmd Add an IP address to the ban list.
addons cmd list current addon info.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0 a
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_debug_los 0 sv, cheat NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_off_nav 0 sv, cheat
ai_debug_ragdoll_magnets 0 sv
ai_debug_shoot_positions 0 sv, rep, cheat
ai_debug_speech 0 sv
ai_expression_frametime 0 sv Maximum frametime to still play background expressions.
ai_expression_optimization 0 sv Disable npc background expressions when you can't see them.
ai_force_serverside_ragdoll 0 sv
ai_LOS_mode 0 sv, rep
ai_sequence_debug 0 sv, rep
ai_shot_bias_max 1 sv, rep
ai_shot_bias_min -1 sv, rep
ai_show_hull_attacks 0 sv Show AI hull traces for melee attacks. 1 = show them for attacks, 2 = show them for tests.
ai_use_visibility_cache 1 sv
alias cmd Alias a command.
all_pick_force_test 0 sv
allow_clientside_entities 1 cl
+alt1 cmd
-alt1 cmd
-alt2 cmd
+alt2 cmd
anim_disable 0 sv, rep
anim_showmainactivity 0 cl, cheat Show the idle, walk, run, and/or sprint activities.
animevents_dump cmd List all the currently registered anim events.
animgraph_debug_tags 0 sv, rep
animgraph_debug_variables 0 sv, rep
animgraph_ik_debug 0
animgraph_ik_locks_enabled 1
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend cmd
async_track_all cmd Enable all registered asynchronous tracking convars at once
-attack cmd
+attack cmd
-attack2 cmd
+attack2 cmd
auto_bug cmd auto_bug : create non-interactive bug report.
autoaim_max_deflect 0 sv
autoaim_max_dist 2160 sv
autosave cmd Autosave
autosavedangerous cmd AutoSaveDangerous
autosavedangerousissafe cmd

B

Command Default Value Flags Description
-back cmd
+back cmd
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
binddefaults cmd Bind all keys to their default values.
bindss cmd Bind a key for a particular splitscreen player.
bindtoggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'.
blackbox 1
blackbox_dump cmd Dump the contents of the blackbox
blackbox_record cmd Record an entry into the blackbox
blink cmd Blink specified convar value between two values at the specified duration.
blink_duration 0 cl How many seconds an eye blink will last.
bot_mimic 0 cl, rep
bot_mimic_spec_buttons 1 cl, cheat +attack, +jump etc are used for spectator control instead of being passed on to spectated bot
box cmd Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
+break cmd
-break cmd
break_damage_inherit_scale 0 sv, rep
break_invulnerable_spawn_duration 0 sv, rep
breakable_multiplayer 1 sv
broadcaster_addfacts cmd
broadcaster_annotatefacts cmd
broadcaster_build_ability_movie_loc cmd
broadcaster_openmenu cmd
broadcaster_openquickstats cmd
broadcaster_quickstats_baselen 6 cl
broadcaster_quickstats_image_mode 0 cl
broadcaster_quickstats_len 9 cl
broadcaster_quickstats_maxl 200 cl
broadcaster_quickstats_minl 100 cl
broadcaster_quickstats_minmovielen 10 cl
broadcaster_quickstatsleague 0 cl
broadcaster_reloadfacts cmd
broadcaster_setsecondaryquickstats cmd
broadcaster_togglegreenscreen cmd
buddha 0 sv, nf, cheat Player takes damage but won't die
bug cmd bug [auto_fill_tokens] [-title <text>] [-noscreenshot] : Activate the bug reporter.
bug_submitter_override 0 a
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
-bugvoice cmd Finish recording bug voice attachment.
+bugvoice cmd Start recording bug voice attachment.
bugvoice_clear cmd Clear voice attachment data.
bugvoice_save cmd Write buffered voice attachment data to file.
buildcubemaps cmd Build Cubemaps
building_cubemaps 0 cl

C

Command Default Value Flags Description
c_maxdistance 200 cl, a
c_maxpitch 90 cl, a
c_maxyaw 135 cl, a
c_mindistance 30 cl, a
c_minpitch 0 cl, a
c_minyaw -135 cl, a
c_orthoheight 100 cl, a
c_orthowidth 100 cl, a
c_thirdpersonshoulder 0 cl, a
c_thirdpersonshoulderaimdist 120 cl, a
c_thirdpersonshoulderdist 40 cl, a
c_thirdpersonshoulderheight 5 cl, a
c_thirdpersonshoulderoffset 20 cl, a
cam_collision 1 cl, a When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command cmd Tells camera to change modes
cam_idealdelta 4 cl, a Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 cl, a
cam_ideallag 4 cl, a Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 cl, a
cam_idealyaw 0 cl, a
cam_showangles 0 cl, cheat When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 cl, a
-camdistance cmd
+camdistance cmd
+cameragrip cmd
-cameragrip cmd
-camerayawgrip cmd
+camerayawgrip cmd
camerazoomin cmd
camerazoomout cmd
+camin cmd
-camin cmd
+cammousemove cmd
-cammousemove cmd
camortho cmd Switch to orthographic camera.
+camout cmd
-camout cmd
+campitchdown cmd
-campitchdown cmd
-campitchup cmd
+campitchup cmd
+camyawleft cmd
-camyawleft cmd
+camyawright cmd
-camyawright cmd
cancelselect cmd
capturecubemap cmd Capture Cubemap
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cast_sphere cmd Tests collision detection
cavern_crawl_pregame_intro_shown 0 cl, a
cc_captiontrace 1 cl Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd Emits a closed caption
cc_findsound cmd Searches for soundname which emits specified text.
cc_flush cmd Flushes async'd captions.
cc_lang 0 cl, a Current close caption language (emtpy = use game UI language)
cc_linger_time 1 cl, a Close caption linger time.
cc_minvisibleitems 1 cl Minimum number of caption items to show.
cc_norepeat 5 sv In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time 0 cl, a Close caption delay before showing caption.
cc_random cmd Emits a random caption
cc_sentencecaptionnorepeat 4 cl How often a sentence can repeat.
cc_showblocks cmd Toggles showing which blocks are pending/loaded async.
cc_showmissing 0 sv, rep Show missing closecaption entries.
cc_subtitles 0 cl, a, xbox_archive If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cg_start_loading cmd Listen server started loading
changelevel cmd changelevel <mapname> :Multiplayer change level.
changelevel2 cmd changelevel2 <mapname> :Singe player change level.
chat_channel_debug cmd Print members of a chat channel
chat_dump_channels cmd
chat_join cmd Join a chat channel
chat_join_hltv cmd Join an hltv chat channel
chat_leave cmd Leave a chat channel
chat_say cmd Send a message to the specified channel
chat_sound false per-user
chat_wheel_phrase_0 8 per-user
chat_wheel_phrase_1 1 per-user
chat_wheel_phrase_10 79 per-user
chat_wheel_phrase_11 66 per-user
chat_wheel_phrase_12 80 per-user
chat_wheel_phrase_13 61 per-user
chat_wheel_phrase_14 62 per-user
chat_wheel_phrase_15 70 per-user
chat_wheel_phrase_2 2 per-user
chat_wheel_phrase_3 3 per-user
chat_wheel_phrase_4 76 per-user
chat_wheel_phrase_5 5 per-user
chat_wheel_phrase_6 6 per-user
chat_wheel_phrase_7 7 per-user
chat_wheel_phrase_8 65 per-user
chat_wheel_phrase_9 69 per-user
-chatwheel cmd Executes the highlighted chatwheel menu item
+chatwheel cmd Opens chatwheel menu while held
+chatwheel2 cmd Opens the second chatwheel menu while held
-chatwheel2 cmd Executes the highlighted chatwheel menu item
chatwheel_say cmd Send a chatwheel message. Usage: chatwheel_say <messagenum>
check_dpi cmd Show the currently detected DPI.
cl_aggregate_particles 0
cl_allowupload 1 a Client uploads customization files
cl_anglespeedkey 0 cl
cl_anim_queue_changes 1 cl
cl_auto_cursor_scale true machine
cl_backspeed 450 cl, cheat
cl_box cmd Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
cl_burninggibs 0 cl A burning player that gibs has burning gibs.
cl_cache_sendtable 1 Cache sendtables
cl_camera_follow_bone_index -2 cl, cheat Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_cameraoverride_fade_in_amount 0 cl
cl_cameraoverride_shadow_depth_bias 0 cl
cl_cameraoverride_shadow_end 0 cl
cl_change_callback_limit 0 cl, release change callback msec warning limit
cl_chat_active 0 cl
cl_class 0 cl, a, user Default class when joining a game
cl_clearhinthistory cmd Clear memory of client side hints displayed to the player.
cl_clock_correction 1 cheat Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 cheat Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 90 cheat As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 10 cheat If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 cheat Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 cheat Show debugging info about the clock drift.
cl_clock_unhook 0
cl_clockdbg 0
cl_clockdrift_max_ms 150 cheat Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 cheat Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 30 a, user Max number of command packets sent to server per second
cl_connectionretrytime_p2p 20 release Number of seconds over which to spread retry attempts for P2P.
cl_consistencycheck_interval 180 rep Perform a consistency check after this amount of time (seconds) has passed since the last.
cl_cursor_scale 1.000000 machine
cl_customsounds 0 cl Enable customized player sound playback
cl_debug_flex_shader_constants 0 cl, cheat
cl_debug_overlay_fullposition 0 cl
cl_debug_player_use 0 cl Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success
cl_debugoverlay_toggle cmd Toggles visibility of the debug overlay system.
cl_decal_clear_all_entities cmd Clears decals from all entities
cl_decal_clear_world cmd Clears world decals
cl_decal_debug cmd Toggles client decal debug visualization
cl_decal_shoot cmd Shoots a client-side decal
cl_demoviewoverride 0 cl Override view during demo playback
cl_destroy_ragdolls cmd Destroys all client-side ragdolls
cl_dev_simulate_gcdown cmd <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)
cl_disable_ragdolls 0 cl, cheat
cl_disconnect_soundevent 0 This soundevent is called to stop the desired soundevents when the game is disconnected.
cl_display_game_events 0 cl, cheat
cl_dormant_spew 0 cl Spew state on when client entities become dormant or active.
cl_dota_alt_unit_movetodirection 0 cl, a Does holding alt enable move to direction mode?
cl_dota_ambient_tree_shake 0 cl
cl_dota_ambient_tree_shake_cooldown 2 cl
cl_dota_ambient_tree_shake_duration 0 cl
cl_dota_ambient_tree_shake_peak_time 0 cl
cl_dota_ambient_tree_shake_range 128 cl
cl_dota_ambient_tree_shake_strength 2 cl
cl_dota_cd_captain_pick_time 10 cl, cheat
cl_dota_dump_econ_item_stringtable cmd cl_dota_dump_econ_item_stringtable
cl_dota_dump_modifier_stringtable cmd cl_dota_dump_modifier_stringtable
cl_dota_gridnav_show 0 cl, cheat
cl_dota_mk_tree_shake_duration 2 cl
cl_dota_mk_tree_shake_peak_time 0 cl
cl_dota_mk_tree_shake_strength 15 cl
cl_dota_recent_games_include_custom_games 0 cl, a
cl_dota_recent_games_include_event_games 1 cl, a
cl_dota_recent_games_include_practice_matches 0 cl, a
cl_dota_showents cmd Dump entity list to console.
cl_dota_speech_announcer_holiday 0 cl Set to enable special seasonal announcer
cl_dota_speech_spec_ancientattack 1 cl Set to 0 to prevent hearing 'your ancient is under attack' lines.
cl_dota_speech_spec_barracksattack 1 cl Set to 0 to prevent hearing 'your rax is under attack' lines.
cl_dota_speech_spec_barracksfalls 1 cl Set to 0 to prevent hearing 'your rax has fallen' lines.
cl_dota_speech_spec_enemybasefalls 1 cl Set to 0 to prevent hearing 'enemy's tower/rax has fallen' lines.
cl_dota_speech_spec_idles 1 cl Set to 0 to prevent hearing announcers' idle lines.
cl_dota_speech_spec_towerattack 1 cl Set to 0 to prevent hearing 'your tower is under attack' lines.
cl_dota_speech_spec_towerfalls 1 cl Set to 0 to prevent hearing 'your tower has fallen' lines.
cl_dota_unified_tree_hitboxes 1 cl
cl_downloadfilter 0 a Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawcross cmd Draws a cross at the given location Arguments: x y z
cl_drawhud 1 cl, cheat Enable the rendering of the hud
cl_drawline cmd Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
cl_drawmaterial 0 cl, cheat Draw a particular material over the frame
cl_drawmonitors 1 cl
cl_dump_anim_list cmd
cl_dump_modifier_list cmd Dumps all modifiers that exist in the game
cl_dump_particle_stats cmd dump particle profiling info to particle_profile.csv
cl_dump_projected_texture_count cmd Print out number of active projected textures
cl_dumpentity cmd Dumps info about an entity
cl_dumpsplithacks cmd Dump split screen workarounds.
cl_ejectbrass 1 cl
cl_enable_eye_occlusion 1 cl
cl_ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_animgraph_debug cmd Displays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_attachments cmd Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_call cmd ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
cl_ent_clear_debug_overlays cmd Clears all debug overlays
cl_ent_find cmd Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
cl_ent_find_index cmd Display data for entity matching specified index. Format: find_ent_index <index>
cl_ent_grab cmd grabs the object in front of the player. Options: -loose -multiple -toggle
cl_ent_hitbox cmd Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_joint_axis_size 4 cl
cl_ent_joint_names 1 cl
cl_ent_joint_only_ik_joints 0 cl
cl_ent_joints cmd Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_name cmd Displays the entity name
cl_ent_picker cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
cl_ent_pivot cmd Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_pivot_size 20 cl, a, cheat
cl_ent_remove cmd Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_remove_all cmd Removes all entities of the specified type Arguments: {entity_name} / {class_name}
cl_ent_scale cmd Scales entities. Arguments: <scale factor> {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_script_dump cmd Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_select cmd Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_setname cmd Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_show_cloth 1 cl, cheat Show cloth debug info in ent_text display
cl_ent_show_contexts 0 cl, cheat Show entity contexts in ent_text display
cl_ent_showonlyattachment 0 cl, cheat
cl_ent_showonlyhitbox -1 cl, cheat
cl_ent_skeleton cmd Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_skeleton_only_ik_joints 0 cl
cl_ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text256 cmd Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_clear cmd Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_filter cmd Set which ent_text filters you want:
cl_ent_text_flags_active -1 cl, a, cheat
cl_ent_text_no_name_really_i_mean_it 0 cl, cheat
cl_ent_text_radius cmd Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at}
cl_ent_text_sticky_add cmd Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_sticky_clear cmd Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_sticky_dump cmd Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_sticky_remove cmd Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_ungrab cmd un-grabs all objects
cl_ent_vcollide_wireframe cmd Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_viewoffset cmd Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_entityreport cmd Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
cl_entitysummary cmd Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
cl_ents cmd List client entities, sorted by spawn group
cl_extrapolate 0 cl, cheat Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 cl, cheat Set how many seconds the client will extrapolate entities for.
cl_eye_sin_wave 0 cl
cl_eye_target_override -16777216 cl
cl_eye_yaw_multiplier 1 cl
cl_eyeball_override 0 cl
cl_fasttempentcollision 5 cl
cl_flex_cycler_think_interval 0 cl
cl_flex_expression 0 cl
cl_flex_talk 0 cl
cl_flushentitypacket 0 cheat For debugging. Force the engine to flush an entity packet.
cl_forwardspeed 450 cl, cheat
cl_fullupdate cmd Force uncompressed update
cl_globallight_debug 0 cl
cl_globallight_depth_bias -999 cl
cl_globallight_expansion 200 cl
cl_globallight_freeze 0 cl
cl_globallight_orig_calc_frustum 1 cl
cl_globallight_shadow_mode 0 cl
cl_globallight_slope_scale_depth_bias -999 cl
cl_globallight_use_alt_focus_region 0 cl
cl_globallight_use_optimized_calc_frustum 1 cl
cl_globallight_use_shaadow_near_offset 1 cl
cl_globallight_world_bottom_height 0 cl
cl_globallight_world_top_height 4096 cl
cl_glow_brightness 1 cl, cheat Brightness of player halos
cl_glow_item_far_b 1 cl, release
cl_glow_item_far_g 0 cl, release
cl_glow_item_far_r 0 cl, release
cl_glow_physics_props 0 cl
cl_groups cmd Show status of all spawn groups.
cl_hitbox_debug 0 cl
cl_ignorepackets 0 cheat Force client to ignore packets (for debugging).
cl_ik_enable 1 cheat Enable IK.
cl_ik_enable_only_this_chain cmd Disables all chains except for the mentioned one on the selected entity(ies), by name of the chain. Arguments: {chain_name} [entity_name | {class_name} | no argument picks what player is looking at]
cl_ik_toggle_chain cmd Toggles on a chain in the selected entity(ies), by name of the chain. Arguments: {chain_name} [entity_name | {class_name} | no argument picks what player is looking at]
cl_interp 0 cl, user Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 0 cl Disable interpolation list optimizations.
cl_interp_animationvars 1 cl Interpolate LATCH_ANIMATION_BIT vars if interpolation interval is greater than simulation interval
cl_interp_hermite 1 cl, cheat Set to zero do disable hermite interpolation.
cl_interp_npcs 0 cl Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 1 cl, user Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_simulationvars 1 cl Interpolate LATCH_SIMULATION_BIT vars if interpolation interval is greater than animation interval
cl_interp_threadmodeticks 0 cl Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_interpolate_report 0 cl, a Enable to show interpolation profile timing
cl_jiggle_bone_debug 0 cheat Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 cheat Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 cheat Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 0 cheat
cl_jiggle_bone_sanity 1 Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck 0 cl Player index of other player to check for position errors.
cl_lagcompensation 1 cl, user Perform server side lag compensation of weapon firing events.
cl_language 0 user Language
cl_latch_report 0 cl, a Enable to skip client-side animation
cl_leveloverview 0 cl, cheat
cl_lightquery_debug 0 cl, cheat
cl_log_tick 0 Log when a tick is recieved
cl_log_tick_skips 0 Log when the tick delta >= this
cl_massreport 0 cl
cl_mouseenable 1 cl, release
cl_mouselook 1 cl, a, user, ss, disconnected Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mouselook2 1 cl, a, user, ss_added, disconnected Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_net_showeventlisteners 0 cl Show listening addition/removals
cl_net_showevents 0 cl Dump game events to console (1=client only, 2=all).
cl_network_quality2 1 cl, a
cl_overdraw_test 0 cl, numeric, cheat
cl_panel_freeze_time_after_press 0 cl time to freeze mouse/pointer motion after a mouse button press
cl_panorama_script_help cmd Display Panorama JavaScript bindings
cl_panorama_script_help_2 cmd Display all registered Panorama JavaScript bindings in wiki syntax
cl_parallel_frame_simulate 0 cl
cl_particle_batch_mode 1
cl_particle_fallback_base 4 Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier 0 Multiplier for falling back to cheaper effects under load.
cl_particle_log_creates 0 Print debug message every time a particle collection is created
cl_particle_max_count 0
cl_particle_retire_cost 0 cheat
cl_particle_sim_fallback_base_multiplier 5 How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
cl_particle_sim_fallback_threshold_ms 6 Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particle_simulate 1 cheat Enables/Disables Particle Simulation
cl_particles_debug_showparticles 0 cheat
cl_particles_dump_effects cmd
cl_particles_dumplist cmd Dump all new particles, optional name substring.
cl_pause_animate 0 cl, a 1 = Animates the pause text so that you can be sure the game isn't just hard locked.
cl_pclass 0 cl, cheat Dump entity by prediction classname.
cl_pdump -1 cl, cheat Dump info about this entity to screen.
cl_phys_animated_hierarchy 1 cl
cl_phys_block_dist 1 cl
cl_phys_block_fraction 0 cl
cl_phys_debug_callback_entities 0 cl, cheat Print all entities that get touch callbacks. Each entity is printed only once.
cl_phys_dump_intersection_controller cmd Dump intersection controller status
cl_phys_list cmd List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources)
cl_phys_sleep cmd Put all physics in all the worlds to sleep
cl_phys_sleep_enable 1 cl, cheat Enable sleeping for dynamic physics bodies.
cl_phys_stop_at_collision 0 cl, cheat
cl_phys_timescale 1 cl Scale time for physics
cl_phys_visualize_awake 0 cl
cl_phys_wakeup cmd Wake all physics objects in the Main physics up
cl_physics_add_test cmd add test object
cl_physics_highlight_active cmd Turns on the absbox for all active physics objects. 0 : un-highlight.
cl_physics_remove_test cmd remove test object
cl_physics_report_active cmd Lists all active physics objects -more : extra info
cl_pitchdown 89 cl, cheat
cl_pitchspeed 225 cl
cl_pitchup 89 cl, cheat
cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 0 cl, a Disable player sprays.
cl_portrait_bg_translucent_test 0 cl, cheat Renders the hero on a gray background for translucency blending testing
cl_precacheinfo cmd Show precache info (client).
cl_pred_doresetlatch 0 cl
cl_pred_error_verbose 0 cl Show more field info when spewing prediction errors.
cl_pred_optimize 2 cl Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_pred_track cmd <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 0 cl, user, cheat Perform client side prediction.
cl_predictioncopy_describe cmd Describe datamap_t for entindex
cl_predictioncopy_print cmd Print simple description of prediction copy fields for entindex
cl_predictioncopy_runs 1 cl
cl_predictionlist 0 cl, cheat Show which entities are predicting
cl_predictweapons 1 cl, user Perform client side prediction of weapon effects.
cl_print_consistency_list cmd Display's the contents and flags of the current consistency list
cl_printfps cmd Print information from cl_showfps.
cl_prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
cl_prop_fadeout_alpha -1 cl, cheat
cl_prop_fadeout_height 0 cl, cheat
cl_prop_fadeout_mode -1 cl, cheat
cl_prop_fadeout_radius -1 cl, cheat
cl_prop_fadeout_radius_end -1 cl, cheat
cl_prop_fadeout_time -1 cl, cheat
cl_querycache_stats cmd Display status of the query cache (client only)
cl_ragdoll_default_scale 1 cl
cl_ragdoll_limit 20 cl, a Maximum number of ragdolls to show (-1 disables limit)
cl_ragdoll_reload 0 cl
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_report_predcopy_overrides cmd Report prediction copy overrides
cl_report_soundpatch cmd reports client-side sound patch count
cl_resend 0 release Delay in seconds before the client will resend the 'connect' attempt
cl_resetfps cmd Reset information from cl_showfps.
cl_retire_low_priority_lights 0 Low priority dlights are replaced by high priority ones
cl_rr_reloadresponsesystems cmd Reload all response system scripts. Note: This won't work unless you run with -rr_allow_reload.
cl_sceneentity_debug 0 cl Display all thinking scene entities and its data.
cl_screenmessage_notifytime 8 cl How long to display screen message text
cl_script_add_debug_filter cmd Add a filter to the game debug overlay
cl_script_add_watch cmd Add a watch to the game debug overlay
cl_script_add_watch_pattern cmd Add a watch to the game debug overlay
cl_script_attach_debugger cmd Connect the vscript VM to the script debugger
cl_script_attach_debugger_at_startup 0 cl
cl_script_break_in_native_debugger_on_error 0 cl
cl_script_clear_watches cmd Clear all watches from the game debug overlay
cl_script_debug cmd Toggle the in-game script debug features
cl_script_dump_all cmd Dump the state of the VM to the console
cl_script_find cmd Find a key in the VM
cl_script_help cmd Output help for script functions
cl_script_help2 cmd Output help for script functions suitable for auto-completion
cl_script_reload cmd Reload scripts
cl_script_reload_code cmd Execute a vscript file, replacing existing functions with the functions in the run script
cl_script_reload_entity_code cmd Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
cl_script_remove_debug_filter cmd Remove a filter from the game debug overlay
cl_script_remove_watch cmd Remove a watch from the game debug overlay
cl_script_remove_watch_pattern cmd Remove a watch from the game debug overlay
cl_script_resurrect_unreachable cmd Use the garbage collector to track down reference cycles
cl_script_trace_disable cmd Turn off a particular trace output by file or function name
cl_script_trace_disable_all cmd Turn off all trace output
cl_script_trace_disable_key cmd Turn off a particular trace output by table/instance
cl_script_trace_enable cmd Turn on a particular trace output by file or function name
cl_script_trace_enable_all cmd Turn on all trace output
cl_script_trace_enable_key cmd Turn on a particular trace output by table/instance
cl_sendtable_cache_filename 0 Send tables cache file
cl_sequence_debug -1 cl
cl_sequence_debug2 -1 cl
cl_sequence_debug_verbose 1 cl
cl_sequence_model_substring 0 cl
cl_show_bounds_errors 0 cl
cl_show_mouseclick_effects 1 cl
cl_show_splashes 1 cl
cl_showanimstate -1 cl, cheat Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_activities 1 cl, cheat Show activities in the (client) animation state display.
cl_ShowBoneSetupEnts 0 cl Show which entities are having their bones setup each frame.
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd Dump entity list to console.
cl_showerror 0 cl Show prediction errors, 2 for above plus detailed field deltas.
cl_showfps 0 cl, release Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp 1 cl, a Set to 0 to not show on-screen help
cl_showpos 0 cl, release Draw current position at top of screen
cl_showtextmsg 1 cl Enable/disable text messages printing on the screen.
cl_sidespeed 450 cl, cheat
cl_skeleton_instance_smear_boneflags 0 cl, cheat Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent.
cl_smooth 1 cl Smooth view/eye origin after prediction errors
cl_smoothtime 0 cl Smooth client's view after prediction error over this many seconds
cl_snd_new_visualize 0 cl, cheat Displays soundevent name played at it's 3d position
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_spectator_cmdrate_factor 0 Rate multiplier when connected via hltv
cl_spectator_interp_ratio 2 cl When connected to hltv or playing a demo, adjust the interp time by this ratio.
cl_spewserializers cmd Spew serializers
cl_ss_origin cmd print origin in script format
cl_steamcontroller 0 cl
cl_stuff_keys 0 cl, cheat
cl_team 0 cl, a, user Default team when joining a game
cl_tempragdoll_transition_time 0 cl
cl_tempragdoll_unragdoll_time 1 cl
cl_timeout 30 a After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tracer_whiz_distance 72 cl
cl_trade_steamid cmd Trade with a person by steam id
cl_tree_sway_dir cmd sets tree sway wind direction and strength
cl_update_spatial_entities_before_latchwork 1 cl Update spatial partition entities before we do latch work. Overcomes a potential deadlock in IK, but convared so we can test perf implications.
cl_updaterate 30 a, user Number of packets per second of updates you are requesting from the server
cl_updatevisibility cmd Updates visibility bits.
cl_upspeed 320 cl, cheat
cl_viewmodelsclonedasworld 1 cl
cl_viewtarget_clamp 1 cl
cl_voice_filter 0 Filter voice by name substring
cl_voice_transmit_lobby 0 cl, a
cl_voiceenabled 1 cl
cl_vprof_scope_entity_gamephys 0 cl
cl_weather 0 cl, cheat
cl_winddir 0 cl, cheat Weather effects wind direction angle
cl_windspeed 0 cl, cheat Weather effects wind speed scalar
cl_yawspeed 210 cl
clear cmd Clear console output.
clearall cmd Clear console output from all views.
cli_ent_attachments cmd Displays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_hitbox cmd Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_pivot cmd Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_skeleton cmd Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_vcollide_wireframe cmd Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
clientport 0 release If non-empty, client binds port to specific address. Usually you should leave this blank to use a different random system-assigned port for each connection.
closecaption 0 a, user, xbox_archive Enable close captioning.
cloth_airdrag 0
cloth_airdrag_override 0
cloth_batch 32
cloth_compatibility 1
cloth_damping_bias 0
cloth_damping_multiplier 1
cloth_debug 0
cloth_debug_draw 0 cl
cloth_debug_draw_nodepth_alpha 16
cloth_expairdrag 0
cloth_expquadairdrag 0
cloth_ground_offset 0
cloth_ground_plane_thickness 3
cloth_guard_threshold 1000
cloth_iteration_multiplier 1
cloth_iv_dump 4 cl
cloth_iv_store_back 0 sv, rep
cloth_legacy_stretch_force 0
cloth_node_debug_axis_length 1
cloth_node_velocity_limit 1000000
cloth_quad_smooth_iterations -1
cloth_quad_smooth_rate -1
cloth_quadairdrag 0
cloth_quasistatic_iters 0
cloth_reload_immediately 0
cloth_rod_smooth_iterations -1
cloth_rod_smooth_rate -1
cloth_simulate 1
cloth_step 1
cloth_update 1 cl
cloth_watch 1 rep
cloth_wind 0
cloth_wind_pitch 0
cmd cmd Forward command to server.
col_viz cmd Collision visualizer commands
collect_entity_model_name cmd Collect model names of the entities you're pointing at
collision_shake_amp 0 sv
collision_shake_freq 0 sv
collision_shake_time 0 sv
commentary 0 sv, a, xbox_archive Desired commentary mode state.
commentary_available 0 sv Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd
commentary_finishnode cmd
con_enable false launch
con_logfile_suffix 0 Suffix to append to the console log, may be changed to reopen the log
condump cmd dump the text currently in the console to condumpXX.log
connect cmd Connect to a remote server.
connect_hltv cmd Connect to a remote HLTV server.
console_history_size 1000
consoletool cmd Open a VConsole subtool.
convars_echo_toggle_changes 1 Echo to the console changes caused by toggling.
convert_steamid cmd Convert SteamID into multiple formats
cpu_level 2 cl CPU Level - Default: High
cpuinfo cmd Print CPU configuration information
crash cmd Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: DmCrashDump() (xbox360 only) 3: Same but with full heap 4: force an Assert
crash_error cmd Cause the engine to crash by spewing an error (Debug!!)
crash_job cmd Cause the engine to crash in a job thread (Debug!!)
crash_thread cmd Cause the engine to crash in a brand new non-main thread (Debug!!)
create_flashlight cmd
CreatePredictionError cmd Create a prediction error
creditsdone cmd
crowbar_impact_damage_mass 8 sv
crowbar_impact_damage_scale 1 sv
csm_bias_override_0 1 cheat
csm_bias_override_1 1 cheat
csm_bias_override_2 1 cheat
csm_bias_override_3 1 cheat
csm_cascade0_override_dist -1 cheat
csm_cascade1_override_dist -1 cheat
csm_cascade2_override_dist -1 cheat
csm_cascade3_override_dist -1 cheat
csm_cascade_viewdir_shadow_bias_scale 2 cheat
csm_max_num_cascades_override -1 cheat
csm_max_shadow_dist_override -1 cheat
csm_res_override_0 0 cheat
csm_res_override_1 0 cheat
csm_res_override_2 0 cheat
csm_res_override_3 0 cheat
csm_slope_scale_db_override -1 cheat
csm_split_log_scalar 0 cheat
csm_viewdir_shadow_bias 0 cheat
custom_game_detail_max_friend_lobbies 3 cl Max number of friend lobbies shown on custom game detail page.
custom_game_lobby_fake_entries 0 cl Add fake entries to the custom lobby UI
custom_game_overview_fake_friend_lobbies 0 cl Fake friend lobbies in custom game overview UI.
custom_game_overview_fake_friends_in_game 0 cl Fake friends in custom game overview UI.
custom_game_overview_friend_lobbies_to_hide_ingame_friends 4 cl When there are this many friend lobbies, the friends ingame display is hidden.
custom_game_overview_max_friend_lobbies 3 cl Max number of friend lobbies shown in custom game overview UI.
custom_game_overview_suppress_friend_data 0 cl Suppress friend active and historical data on custom game overview UI
customgamesetup_auto_assign_players cmd Automatically assign all curently unassigned player to teams.
customgamesetup_enable_auto_launch cmd Enable or disable automatically launching the game when all players are assigned to a team.
customgamesetup_lock_team_selection cmd Lock or unlock the team selection, when locked players cannot change teams.
customgamesetup_select_team cmd Player selecting a team during custom game setup.
customgamesetup_set_auto_launch_delay cmd Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team.
customgamesetup_set_remaining_time cmd Set the number of seconds remaining before the game starts.
customgamesetup_shuffle_players cmd Shuffle the team assignments of all players currently assigned to a team.
cvarlist cmd Show the list of convars/concommands.

D

Command Default Value Flags Description
d3d_max_feature_level <Not set> Report the maximum D3D feature level available.
dbghist_addline cmd Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player 5: Player Teleport
debug_materialmodifycontrol 0 sv
debug_materialmodifycontrol_client 0 cl
debug_overlay_fullposition 0 sv
debug_physimpact 0 sv
debug_shared_random 0 sv, rep
debug_touchlinks 0 sv Spew touch link activity
debug_visibility_monitor 0 sv, cheat
debugoverlay_draw_current 0 cheat Tell debugoverlay to not draw any entries that have aged out by the time of rendering. Useful if sim runs more often than rendering.
debugoverlay_ignore_source 0 cheat Draw everything normal and ignore the source for rendering
debugoverlay_show_text_outline 0 cheat Toggle display of box around text
debugoverlay_toggle cmd Toggles visibility of the debug overlay system.
decalfrequency 10 sv, nf
default_fov 90 cl, cheat
demo_analyze 0 cl, cheat
demo_analyze_all cmd Runs demo_analyze on all demo files found in the dota/demo_analysis/ directory.
demo_analyze_running 0 cl, cheat
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_flush 0 a Flush writing the demo file every network update
demo_goto cmd Skips to location in demo.
demo_gotomark cmd Skips the current demo playback to the marked tick
demo_gototick cmd Skips to a tick in demo.
demo_info cmd Print information about currently playing demo.
demo_interplimit 4000 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_marktick cmd Marks the current demo playback tick for later use
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 cheat Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demo_usefastgoto 1 Use fast frame skipping when available for demo_goto commands.
demo_writefullupdate_rate 60 Interval time in seconds to write full updates to demo.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
dev_show_event_dungeon_leaderboards cmd Show the Dungeon event leaderboards
dev_simulate_gcdown cmd <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)
developer 0 Set developer message level.
diffcheck 0 Activate diffcheck system.
diffcheck_playerslot 0
diffcheck_spew 1 Actually show diffcheck results.
differences cmd Show all convars which are not at their default values (optional restricted to specific flags).
disable_dynamic_prop_loading 0 sv, cheat If non-zero when a map loads, dynamic props won't be loaded
disconnect cmd Disconnect from server
dispcoll_drawplane 0 sv
display_game_events 0 sv, cheat
displaysoundlist 0 sv
dlight_debug cmd Creates a dlight in front of the player
dota_1v1_skip_strategy 0 sv, rep
dota_ability_autocast cmd
dota_ability_debug 0 sv, cheat
dota_ability_dump_refcounts cmd Dumps the modifier refcounts of all hero abilities
dota_ability_execute cmd
+dota_ability_execute cmd
-dota_ability_execute cmd
dota_ability_learn_mode cmd Enter the mode where ability points can be spent
dota_ability_legacy_mode_quick_cast false per-user
dota_ability_projection_data_file 0 cl, a
dota_ability_quick_cast true per-user
dota_ability_quickcast cmd
dota_ability_refcount_modifiers 0 sv, cheat
dota_ability_self_cast_timeout 0.600000 per-user
dota_activate_window_on_hero_picking_start 1 cl, a If set, brings Dota to the foreground when hero picking starts
dota_activate_window_on_match_found 1 cl, a If set, brings Dota to the foreground when match found
dota_activate_window_on_unpause 1 cl, a If set, brings Dota to the foreground when unpaused
dota_active_play_section 0 cl, a
dota_all_vision 0 sv, rep, cheat
dota_allow_clientside_entities 1 cl
dota_allow_clientside_particles 1 cl
dota_allow_invalid_orders 0 cl, cheat
dota_allow_orders_while_paused 0 sv, cheat
dota_allow_pause_in_match 1 sv Allow players to pause in matchmade games
dota_alt_shows_neutral_spawn_boxes true per-user
dota_alt_shows_tower_attack_range true per-user
dota_always_show_hero_finder false per-user
dota_ambient_cloth 0 cl
dota_ambient_creatures 0 cl
dota_ambient_creatures_pop 0 cl
dota_animation_force_modifier 0 sv, rep
dota_animation_run cmd
dota_announcer_idle_speech_deathwait 45 sv, cheat This many seconds must pass after a hero dies for an announcer to consider saying idle lines.
dota_announcer_idle_speech_debug 0 sv, cheat If true print debug information about why announcers do or do not idle.
dota_announcer_idle_speech_herodamage_limit 250 sv, cheat If any hero has taken more than this many hitpoints of damage recently, no idles play.
dota_announcer_idle_speech_herodamage_window 45 sv, cheat If any hero has taken more than dota_announcer_idle_speech_herodamage_limit hitpoints of damage in this many seconds, no idles play.
dota_announcer_idle_speech_interval 240 sv, cheat After an announcer has said an idle line, another can't play for at least this many seconds.
dota_announcer_idle_speech_minwait 20 sv, cheat Announcers won't say idle speech unless at least this many seconds passed since the last time they said something.
dota_announcer_idle_speech_starttime 240 sv, cheat This many seconds must have passed since start of game before announcers poll for idle speech.
dota_apm cmd
dota_apm_update_interval 5 sv, cheat
dota_arcana_votes_cache_duration 300 cl
dota_armory_automatically_add_new_item_to_collection false per-user
dota_armory_CustomTagDisplayName_1 0 cl, a
dota_armory_CustomTagDisplayName_2 0 cl, a
dota_armory_CustomTagDisplayName_3 0 cl, a
dota_armory_CustomTagDisplayName_4 0 cl, a
dota_armory_CustomTagDisplayName_5 0 cl, a
dota_armory_CustomTagDisplayName_6 0 cl, a
dota_armory_CustomTagDisplayName_7 0 cl, a
dota_armory_CustomTagDisplayName_8 0 cl, a
dota_assisted_camera_operator_pure_interp_multiplier 16 cl
dota_attack_timer_buffer_ticks 3 sv, cheat
dota_auto_connect 0 cl Automatically connect to the specified server forever
dota_auto_create_proxy 0 cl Automatically create a proxy
dota_auto_surrender_all_disconnected_timeout 60 sv, cheat If all players have been disconnected for at least N seconds, end the game immediately
dota_autoselect_bots 0 cl, cheat If set, new bots will be autoselected. This is for the item icon editor.
dota_autoselect_entity 0 cl, cheat If set, new bots of the given type will be autoselected. This is for the item icon editor.
dota_bonus_hero_rollover_time -14400 sv, rep, cheat
dota_bot_allow_human_control 0 sv, cheat
dota_bot_avg_fps cmd Reports the average fps for this dota game
dota_bot_chat_throttle_duration 4 sv
dota_bot_client_debug 0 cl Draw some basic client-side debug info for each hero.
dota_bot_debug_assemble 0 sv, cheat
dota_bot_debug_clear cmd Disables all bot debugging.
dota_bot_debug_clear_all cmd Disables all bot debugging.
dota_bot_debug_grid 0 sv
dota_bot_debug_grid_cycle cmd Cycles through grid modes.
dota_bot_debug_lanes 0 sv
dota_bot_debug_minimap 0 sv
dota_bot_debug_minimap_cycle cmd Cycles through different minimap debug modes.
dota_bot_debug_path 0 sv, cheat
dota_bot_debug_path_avg 0 sv, cheat
dota_bot_debug_path_draw 0 sv, cheat
dota_bot_debug_pathing 0 sv
dota_bot_debug_potential_location 0 sv
dota_bot_debug_team 0 sv, rep
dota_bot_debug_team_power 1 cl
dota_bot_debug_ward_spots 0 sv
dota_bot_disable 1 sv, cheat
dota_bot_disable_test 0 sv
dota_bot_disconnect_player cmd Disconnects the player owner of all bots
dota_bot_dump_state cmd Dumps the entire bot state to the client
dota_bot_failed_pathfind_warnings 0 sv, cheat
dota_bot_force_pick 0 sv Force bots to pick one of these heroes before falling back to random selection (should be a comma-separated list with no spaces)
dota_bot_give_gold cmd Gives all bots the specified amount of gold.
dota_bot_give_item cmd Creates an item for all bots.
dota_bot_give_level cmd Gives all bots the specified number of levels.
dota_bot_level 0 sv If set, bots will be set to the level specified with appropriate gold on game start
dota_bot_long_frame_limit 2 sv, a
dota_bot_match_difficulty 4 cl, a Difficulty to play coop bot matches against
dota_bot_match_script_index 0 cl Bot script index to use for matchmaking
dota_bot_match_solo 0 cl, a
dota_bot_match_team 2 cl, a What to play in practice bot matches. 0=radiant, 1=dire, 2=random
dota_bot_match_use_matchmaking 0 cl, a Fill a bot practice match with human teammates via matchmaking.
dota_bot_mode 0 sv, rep
dota_bot_pick_odds 500 sv
dota_bot_populate cmd Populates the remaining slots with bots
dota_bot_potential_debug cmd Displays potential locations for this bot.
dota_bot_practice_difficulty 3 sv, rep Default difficulty for quick bot practice games
dota_bot_practice_gamemode 1 sv, rep Default game mode for bot practice games, AP = 1
dota_bot_practice_script 0 sv, rep Bot script ID (as a string) to use for local games.
dota_bot_practice_select_hero 0 sv, rep Force selection of a hero for the human player in practice games.
dota_bot_practice_start 0 sv, rep Whether to start a local game when the map loads
dota_bot_practice_team 0 sv, a, rep Default team for quick bot practice games
dota_bot_practice_team_desired 2 cl, a
dota_bot_purchase_item_enable 1 sv
dota_bot_reload_scripts cmd Reloads all the bot scripts
dota_bot_select_debug cmd Displays general bot debugging information.
dota_bot_select_debug_attack cmd Displays debugging info on potential attack targets.
dota_bot_set_difficulty cmd Sets all bots to a particular difficulty (0 = easy, 1 = medium, 2 = hard, 3 = unfair.
dota_bot_takeover_disconnected 0 sv, cheat
dota_bot_tutorial_boss 1 sv
dota_bot_use_machine_learned_weights 1 sv
dota_broadcaster_camera_interp 0 cl
dota_broadcaster_channel_country_name 0 cl, a Broadcaster Channel Country Name
dota_broadcaster_channel_description 0 cl, a Broadcaster Channel Description
dota_broadcaster_channel_language 0 cl, a Broadcaster Channel Language
dota_broadcaster_channel_save_settings 1 cl, a
dota_broadcaster_dismiss_all_stats cmd
dota_building_defended_radius 800 sv, cheat
dota_building_health_loss_warn_interval 9 sv, cheat Minimum seconds between announcer warning a particular building is under attack
dota_cache_duration_all_hero_challenge_s 1800 cl
dota_cache_duration_custom_game_counts_s 300 cl
dota_cache_duration_leaderboard_s 60 cl
dota_cache_duration_league_admin_list_s 30 cl
dota_cache_duration_league_info_s 5 cl
dota_cache_duration_league_list_s 15 cl
dota_cache_duration_league_live_games_s 5 cl
dota_cache_duration_league_lobby_nodes_s 5 cl
dota_cache_duration_league_node_results_s 5 cl
dota_cache_duration_league_prediction_results_s 5 cl
dota_cache_duration_league_predictions_s 60 cl
dota_cache_duration_league_prize_pool_s 5 cl
dota_cache_duration_team_info_s 60 cl
dota_camera_accelerate 49.000000 per-user
dota_camera_allow_freecam 0 cl, cheat
dota_camera_assisted_camera_operator_bias_constant_oneteam 1 cl
dota_camera_assisted_camera_operator_bias_constant_twoteams 0 cl
dota_camera_assisted_camera_operator_bias_frame_multiplier 1 cl
dota_camera_assisted_camera_operator_bias_scale 1 cl
dota_camera_assisted_camera_operator_bias_scale_frame_multiplier 0 cl
dota_camera_assisted_camera_operator_blend_multiplier 1 cl
dota_camera_assisted_camera_operator_inner_radius_at_zoomed_in 250 cl
dota_camera_assisted_camera_operator_input_cooldown 0 cl
dota_camera_assisted_camera_operator_interp_speed_bias_param 0 cl
dota_camera_assisted_camera_operator_interp_speed_dist_max 8000 cl
dota_camera_assisted_camera_operator_interp_speed_dist_min 500 cl
dota_camera_assisted_camera_operator_interp_speed_multiplier 1 cl
dota_camera_assisted_camera_operator_interp_speed_speed_max 50 cl
dota_camera_assisted_camera_operator_interp_speed_speed_min 1 cl
dota_camera_assisted_camera_operator_max_instanteous_ent_velocity 275 cl
dota_camera_assisted_camera_operator_mouseclick_duration 0 cl
dota_camera_assisted_camera_operator_movement_multiplier 4 cl
dota_camera_assisted_camera_operator_null_zone_enabled 1 cl
dota_camera_assisted_camera_operator_null_zone_velocity_max 125 cl
dota_camera_assisted_camera_operator_null_zone_velocity_min 100 cl
dota_camera_assisted_camera_operator_outer_radius_at_zoomed_in 600 cl
dota_camera_assisted_camera_operator_pan_movement_interp_multiplier_in 20 cl
dota_camera_assisted_camera_operator_pan_movement_interp_multiplier_out 6 cl
dota_camera_assisted_camera_operator_radius_scale_at_zoomed_out 4 cl
dota_camera_assisted_camera_operator_unit_fade_duration 1 cl
dota_camera_broadcaster_mousewheel_direction_multiplier 0 cl Multiplier on direction, used for broadcasters only.
dota_camera_broadcaster_mousewheel_frametime_multiplier 1 cl Multipler on frametime, used for broadcasters only.
dota_camera_center cmd
dota_camera_center_on_entity cmd
+dota_camera_center_on_hero cmd
-dota_camera_center_on_hero cmd
dota_camera_deatheffect false per-user
dota_camera_disable_yaw 1 cl, cheat
dota_camera_disable_zoom false per-user
dota_camera_distance 1134 cl, cheat
dota_camera_distance_teamspec 2600 cl, cheat
dota_camera_dotatv_smooth_drag false per-user
dota_camera_dotatv_smooth_drag_drag 0 cl
dota_camera_dotatv_smooth_drag_inverse 0 cl
dota_camera_dotatv_smooth_drag_max_speed 25 cl
dota_camera_drag_factor_zoomed_out 0 cl, cheat
dota_camera_drag_speed 1 cl
dota_camera_edgemove 1 cl, a, user
dota_camera_focus_player cmd
dota_camera_fog_end_zoomed_in 2500 cl, cheat
dota_camera_fog_end_zoomed_out 6000 cl, cheat
dota_camera_fog_start_zoomed_in 2000 cl, cheat
dota_camera_fog_start_zoomed_out 4500 cl, cheat
-dota_camera_follow cmd
+dota_camera_follow cmd
dota_camera_follow_doublepress_time 0 cl
dota_camera_get_lookatpos cmd Prints the main camera's look-at position.
dota_camera_get_pos cmd Prints the camera position. If you are trying to set DOTA's main camera position, you probably want to use dota_camera_get_lookatpos and dota_camera_set_lookatpos.
dota_camera_hero_inspector_bob_amount 0 cl
dota_camera_hero_inspector_camera_height_percentage 0 cl  % of the hero's hitbox height.
dota_camera_hero_inspector_camera_lookat_height_percentage 0 cl  % of the hero's hitbox height.
dota_camera_hero_inspector_dist_max 1000 cl
dota_camera_hero_inspector_dist_min 150 cl
dota_camera_hero_inspector_drag_scale 1 cl
dota_camera_hero_inspector_drag_speed_const 25 cl
dota_camera_hero_inspector_drag_yaw_max 89 cl
dota_camera_hero_inspector_drag_yaw_min -60 cl
dota_camera_hero_inspector_duration 0 cl
dota_camera_hero_inspector_fog_end_max 4000 cl
dota_camera_hero_inspector_fog_end_min 4000 cl
dota_camera_hero_inspector_fog_start_max 1200 cl
dota_camera_hero_inspector_fog_start_min 500 cl
dota_camera_hero_inspector_fov_buffer_multiplier 1 cl
dota_camera_hero_inspector_fov_default 75 cl
dota_camera_hero_inspector_fov_max 80 cl
dota_camera_hero_inspector_fov_min 50 cl
dota_camera_hero_inspector_grass_skew_multiplier 0 cl
dota_camera_hero_inspector_mousewheel_direction_multiplier 0 cl
dota_camera_hero_inspector_mousewheel_frametime_multiplier 2 cl
dota_camera_hero_inspector_mousewheel_process_interval 0 cl
dota_camera_hero_inspector_speed_const 4 cl
dota_camera_hero_inspector_use_third_person 0 cl Locks the showcase behind the hero
dota_camera_hero_inspector_zfar_max 4000 cl
dota_camera_hero_inspector_zfar_min 3500 cl
dota_camera_hold_select_to_follow 1 cl, a If set, pressing the select hero button will actively follow and keep you on screen
dota_camera_lerp_duration 2 cl
dota_camera_listening_offset 700 cl
dota_camera_lock 0 cl
dota_camera_lock_lerp 0 cl, a
dota_camera_lock_mouse_lead 220 cl
dota_camera_lock_view_helper 1 cl
dota_camera_lock_view_helper_ratio 0 cl
dota_camera_mousewheel_delay_reset_interval 1 cl The mousewheel delay timer is reset after this interval. Does not apply to spectator zooming.
dota_camera_mousewheel_direction_multiplier 0 cl Multiplier on direction
dota_camera_mousewheel_start_delay 0 cl The delay (in seconds) before mousewheeling will begin to actually zoom. Only used for players in-game. Does not apply to spectator zooming.
dota_camera_reverse false per-user
dota_camera_saved_position cmd
dota_camera_set_lookatpos cmd Sets the main camera's look-at position from (x,y) coordinates.
dota_camera_smart_follow_drag_distance 500 cl
dota_camera_smart_follow_edge_distance 500 cl
dota_camera_smart_follow_offset_reset 8 cl
dota_camera_smart_follow_offset_time 1 cl
dota_camera_smooth_count 8 cl
dota_camera_smooth_distance 96 cl
dota_camera_smooth_enable 1 cl
dota_camera_speed 5000.000000 per-user
dota_camera_stage_fov 15 cl
dota_camera_stage_pitch 0 cl
dota_camera_stage_rotate 0 cl
dota_camera_stage_x 25 cl
dota_camera_stage_y -600 cl
dota_camera_stage_yaw 90 cl
dota_camera_stage_z 225 cl
dota_camera_terrain_sample_timer_duration 0 cl
dota_camera_yaw_rotate_hold_time 1 cl
dota_camera_yaw_rotate_speed 0 cl
dota_camera_z_interp_speed 10 cl
dota_camera_zfar_zoomed_in 3300 cl, cheat
dota_camera_zfar_zoomed_out 4800 cl, cheat
dota_camera_zoom_return_to_default_speed 0 cl, cheat
dota_camera_zoom_return_to_default_time 30 cl, cheat
dota_camera_zoom_return_to_default_time_spectator_enabled 1 cl
dota_cameraman_queryunit_slave 0 cl Query unit controls for camera man. 0=none, 1=copy main broadcaster query unit, but allow local override, 2=always slave from main broadcaster, no local control over query unit
dota_cancel_GG cmd Cancel GG call
dota_cd_captain_pick_time 10 sv, cheat
dota_cd_minimum_pick_time 5 sv, cheat
dota_cd_pool_size 27 sv, cheat
dota_chat_allow_global false per-user
dota_chat_broadcast_whispers 1 cl, a Show whispers in all chat tabs, not just the tab for the individual user.
dota_chat_disable_refresh_user_list 0 cl
dota_chat_enable_whispers false per-user
dota_chat_mute_enemies 1 cl, a Set to 1 to mute all enemy chat
dota_chat_mute_everyone 0 cl, a Set to 1 to mute all incoming chat
dota_chat_scroll_step 10 cl
dota_cheap_water 1 cl
dota_check_localization cmd Look over unit and ability data to verify that all the expected localization strings are present
dota_cl_projection_enabled 1 cl
dota_claim_item_action_async_rewards_timeout_duration 20 cl
dota_client_filesystem_warnings 0 cl Set fs_warning_level and fs_warning_mode to warn on synchronous file warnings.
dota_cm_captain_pick_time 10 sv, cheat
dota_cm_minimum_pick_time 5 sv, cheat
dota_collapsed_bundled_item_list false per-user
dota_collapsed_new_item_list false per-user
dota_collapsed_recent_item_list false per-user
dota_combatlog_fight_idle_time 5 sv, rep The amount of time needed to determine a fight is over (no one involved in a fight did anything to anyone else involved in the fight).
dota_combatlog_file 0 cl A file you want to write combatlog events to as they happen.
dota_combatlog_location_interval 1 sv, cheat
dota_combatlog_scan cmd Scans for fights
dota_combatlog_size cmd Calculates the total allocations for a combatlog
dota_combatlog_size_server cmd
dota_combatlog_summary cmd
dota_combatlog_update cmd Send combat log to a client
dota_combatlog_write_test cmd Writes combatlog to disk if you have dota_combatlog_file set
dota_combine_models 1 cl, rep
dota_commander_report cmd Prints a snapshot of the commander's state
dota_compendium_stretch_goal_popup_tracker 0 cl, a
dota_competitive_game_modes 4194304 cl, a Bit masks of game modes to search for in ranked matchmaking
dota_conduct_scorecard_latest_acknowledged 105 per-user
dota_continue_click_movement_after_cast_cancel true per-user
-dota_control_group cmd
+dota_control_group cmd
dota_courier_burst cmd Activate speed boost on courier
dota_courier_deliver cmd Order courier to deliver my items
dota_create_bot_wearing_item cmd Creates a bot wearing a given item def index.
dota_create_bot_wearing_set cmd Creates a bot wearing a given set of items from a bundle object.
dota_create_fake_clients cmd Populates the remaining slots with fake clients
dota_create_item cmd Creates an item for the selected unit
dota_create_neutral_hero cmd Creates an unit
dota_create_unit cmd Creates an unit
dota_creep_distance_interval 5 sv
dota_creep_stack_nearby_hero_radius 3000 sv
dota_creeps_no_spawning 0 sv, cheat
dota_custom_game_library_filter 0 cl, a Custom game library filter type
dota_custom_game_library_sort 0 cl, a Custom game library sort type
dota_custom_game_win_score 11 sv
dota_custom_games_enable_browse_tab 1 cl
dota_custom_games_exclude 0 cl Comma separated list of IDs to exclude from custom games overview page
dota_custom_ui_debug_panel cmd Usage: dota_custom_ui_debug_panel <panel_type_index>
dota_cycle_prev_selected cmd
dota_cycle_selected cmd
dota_damage_flash 1 sv, a Flash when enemies take damage from the player
dota_dashboard_enable_mouse_history true per-user
dota_daynightcycle_pause 0 sv, cheat 0 = resume day/night cycle; 1 = pause day/night cycle; default = 0;
dota_daynightcycle_toggle cmd Toggle the day-night cycle.
dota_dead_unit_delete_time 1 sv, cheat
dota_dead_unit_disappear_time 4 sv, cheat
dota_debug_global_light 0 cl, cheat
dota_debug_lasthit_timing 0 sv, rep
dota_debug_location_x 0 sv
dota_debug_location_y 0 sv
dota_debug_new_linear_projectile_visibility_check 0 cl, cheat
dota_debug_onstage_seats 0 cl
dota_debug_so_cache 0 cl Log SO cache messages
dota_debug_stuck 0 sv, cheat
dota_debug_today_message_sorting 0 cl Print out unsorted and sorted today messages to the console
dota_default_gold 600 sv, cheat
dota_default_spoilers_blocked false per-user
dota_dev cmd DotA dev commands
dota_dev_weekend_hub_status -1 cl
dota_dev_weekend_hub_time -1 cl
dota_director_record_combat_log 1 sv
dota_director_shoulder_view_chance 10 sv
dota_disable_add_fractional_attack_time 0 sv, cheat
dota_disable_attack_regulator 0 sv, cheat
dota_disable_autoattack_during_stop true per-user
dota_disable_bot_lane 0 sv, rep
dota_disable_lan_lobby_broadcast 0 cl Don't send UDP broadcast packets for LAN lobby discovery
dota_disable_mid_lane 0 sv, rep
dota_disable_showcase_view_button 0 cl Disable the Showcase View button unless sv_cheats is enabled.
dota_disable_top_lane 0 sv, rep
dota_disable_unit_ring 0 cl
dota_draw_portrait 1 cl, cheat
dota_draw_simple_selection_box false per-user
dota_dump_all_player_stats cmd
dota_dump_bot_state cmd
dota_dump_buff_message_count cmd dota_dump_buff_message_count
dota_dump_client_asset_modifiers cmd Dump asset modifiers on the client.
dota_dump_connection_stats cmd Dump current connection stats
dota_dump_creep_stats cmd Displays stats on creep denies/lasthits/kills.
dota_dump_game_items cmd Print a list of all game items with their item ids in CSV format.
dota_dump_hero_history cmd Dump items and abilities that a hero has bought/leveled
dota_dump_inventory cmd
dota_dump_keybindings 0 cl
dota_dump_server_asset_modifiers cmd Dump asset modifiers on the server.
dota_dump_server_inventory cmd
dota_easy_mode 0 sv, rep
dota_easybuy 0 sv, rep, cheat Everything is free, all shops are in range, and you can purchase for other heroes
dota_echoslam_max_projectiles 75 sv, cheat
dota_effective_creep_spawn_time 0 sv, cheat If non-zero, the time the creep spawner uses for deciding what to spawn
dota_enable_direct_quickcast_bindings true per-user
dota_enable_range_finder true per-user
dota_endgame_cinematic_disable 0 sv, rep
dota_enemy_color_b 0 cl
dota_enemy_color_b_cb 0 cl
dota_enemy_color_g 0 cl
dota_enemy_color_g_cb 0 cl
dota_enemy_color_r 1 cl
dota_enemy_color_r_cb 1 cl
dota_entity_count_grace_threshold 128 sv Number of entities to reserve when we're getting close to the limit. Stops some entities from spawning.
dota_event_game_mode_difficulty_hack 0 cl
dota_event_goal_update_delay 300 cl
dota_event_tips_cache_duration 300 cl
dota_experimental_stats_interval 60 sv Seconds between each experimental stat update.
dota_export_steam_inventory_layout cmd Save the inventory layout to the Steam servers.
dota_export_steam_inventory_layout_flow cmd Save the inventory layout to the Steam servers.
dota_fake_accept_slots 0 cl
dota_fake_announcer_teamid 0 cl
dota_fake_battle_cup_live_game 0 cl
dota_fake_control_groups 0 cl
dota_fake_event_wins -1 cl
dota_fake_event_wins_claimed -1 cl
dota_fake_gc_connection_state -1 cl
dota_fake_gc_est_time -1 cl
dota_fake_gc_queue_pos -1 cl
dota_fake_lobby_browser_data 0 cl
dota_fake_lobby_count 100 cl
dota_fake_no_match_metadata 0 cl
dota_fake_party_games -2 cl
dota_fake_party_rank -2 cl
dota_fake_pending_connect 0 cl
dota_fake_solo_games -2 cl
dota_fake_solo_rank -2 cl
dota_fanfare_disable 0 sv
dota_fantasy_popup_help_ti7 0 cl, a
dota_fantasy_popup_help_ti8 1 cl, a
dota_fantasy_popup_help_ti9 1 cl, a
dota_fantasy_spew_scoring 0 cl, cheat
dota_fantasy_stat_update_interval_s 20 sv, cheat How often the server updates the GC with player fantasy stats
dota_fetch_match_metadata cmd Fetch match metadata
dota_fight_recap_terse 0 cl, a
dota_flip_home_team 0 cl
dota_force_battle_cup_winner 0 sv, cheat
dota_force_bot_cycle 0 sv Set automatically by matchmaking to fill slots with bots
dota_force_default_death_stinger true per-user
dota_force_default_respawn_stinger false per-user
dota_force_gamemode 1 sv, rep Force the game mode to a specific one. AP = 1, CM = 2, RD = 3, SD = 4. INTRO = 6. 7 = HW. 8 = REVERSE CM. 9 = XMAS
dota_force_pick_allow 0 sv, rep
dota_force_right_click_attack true per-user
dota_force_upload_match_stats 0 sv, cheat If enabled, server will upload match stats even when there aren't human players on each side
dota_fountain_idle_minimum_time 0 sv How long into the game we need to be before we boot players for being intentionally Idle.
dota_fow_grid_size 64 sv, rep
dota_free_ids cmd Shows next free ID for items, abilities and heroes.
dota_friendly_color_b 0 cl
dota_friendly_color_b_cb 1 cl
dota_friendly_color_g 1 cl
dota_friendly_color_g_cb 0 cl
dota_friendly_color_r 0 cl
dota_friendly_color_r_cb 0 cl
dota_frontpage_data_cache_duration 600 cl
dota_frontpage_procircuit_force 0 cl
dota_full_ui 1 cl Unlock the full UI
dota_game_account_client_debug cmd Prints game account client info
dota_game_account_plus_debug cmd Prints game account plus info
dota_game_end_match_details_delayed_time 4 cl After showing game end message, if server hasn't told us it signed out with the GC, then turn on warning text
dota_game_end_match_details_time_out 10 cl Max time client waits for server to let it know that it has signed out with GC.
dota_game_end_match_details_time_out_weekend_tourney 60 cl Max time client waits for server to let it know that it has signed out with GC, in weekend tourney match
dota_gamemode_ability_draft_per_player_time 7 sv, rep Total time in seconds a player has to draft an ability
dota_gamemode_ability_draft_pool_hero 0 sv, cheat Forced hero id to be in the ability pool
dota_gamemode_ability_draft_pre_round_time 5 sv, rep Break between rounds
dota_gamemode_ability_draft_pre_time 60 sv, cheat
dota_gamemode_ability_draft_test_hero 0 sv, cheat Forced hero id for player 0
dota_gamemode_ardm_hero_count 90 sv, cheat
dota_gamemode_ardm_preload_count 10 sv, cheat
dota_gamemode_ardm_sellback_percent 0 sv, rep, cheat
dota_gamescom_althack 0 cl, a QWE and ASD + Alt = inventory keys.
dota_gamestate cmd Print current game state
dota_get_team_info cmd
dota_gg_call_time 10 sv, rep
dota_gift_permissions_cache_duration 300 cl
dota_gift_permissions_request_timeout 60 cl
dota_global_hero_stats_cache_duration 300 cl
dota_global_item_shuffle_enabled_slots 0 per-user
dota_global_item_shuffle_enabled_slots_upconverted false per-user
dota_glyph cmd trigger the Glyph of Fortification for your team
dota_gold_redistribute_time 1 sv, cheat
dota_gold_summary cmd Print out gold info
dota_graph_player_items_divider_height 50 cl
dota_graph_player_items_inset 10 cl
dota_graph_player_items_margin_top 16 cl
dota_graph_player_items_min_quality 0 cl
dota_graph_player_items_right_margin 100 cl
dota_graph_player_items_row_height 30 cl
dota_graph_player_items_scale_x 1 cl
dota_graph_player_items_show_consumables 0 cl
dota_greevil_black_essence -1 sv, cheat
dota_greevil_blue_essence -1 sv, cheat
dota_greevil_green_essence -1 sv, cheat
dota_greevil_orange_essence -1 sv, cheat
dota_greevil_purple_essence -1 sv, cheat
dota_greevil_red_essence -1 sv, cheat
dota_greevil_seed -1 sv, cheat
dota_greevil_white_essence -1 sv, cheat
dota_greevil_yellow_essence -1 sv, cheat
dota_gridnav_perf_test cmd
dota_gridnav_show 0 sv, cheat
dota_grinder_snap_to_damage 0 cl, cheat
dota_guide_enable_publish_all false per-user
dota_guide_prioritize_recent true per-user
dota_hack_delay_start 0 sv
dota_health_high_marker_major_alpha 128 cl
dota_health_high_marker_minor_alpha 0 cl
dota_health_high_threshold 15000 cl
dota_health_hurt_decay_time_max 0 cl
dota_health_hurt_decay_time_min 0 cl
dota_health_hurt_delay 0 cl
dota_health_hurt_threshold 0 cl
dota_health_marker_major_alpha 225 cl
dota_health_marker_minor_alpha 96 cl
dota_health_per_vertical_marker 250 cl How much health between each vertical line in the health bars
dota_height_fog_scale 1 cl, cheat
dota_help_tips_active_per_category 2 cl
dota_help_tips_enabled true per-user
dota_help_tips_reset cmd Removes records of any already dismissed help tips.
dota_hero_auto_graball 0 cl
dota_hero_god_mode 0 sv, cheat
dota_hero_multiple_kill_time 18 sv
dota_hero_overhead_names 2 per-user
dota_hero_relic_debug_visuals 0 cl
dota_hero_selection_announcer_use_rr 1 cl If enabled, use response rules for hero selection announcer lines
dota_hero_undying_max_zombies 64 sv Maximum amount of zombies that can be spawned.
dota_heropicker_ad_select_time 10 sv, cheat
dota_heropicker_alldraft_banning_time 15 sv, rep, cheat
dota_heropicker_alldraft_random_time 11 sv, rep, cheat
dota_heropicker_alldraft_select_time 26 sv, rep, cheat
dota_heropicker_ap_select_time 75 sv, cheat
dota_heropicker_ar_select_time 10 sv, cheat
dota_heropicker_ardm_select_time 10 sv, cheat
dota_heropicker_fh_select_time 60 sv, cheat
dota_heropicker_sd_select_time 60 sv, cheat
dota_heropicker_select_penalty_cost 2 sv, cheat
dota_heropicker_select_penalty_time 30 sv, cheat
dota_heropicker_tutorial_select_time 599 sv
dota_hide_cursor 0 cl If set, mouse cursor is always hidden
dota_hide_frontpage_video 1 cl, a Don't load the frontpage streaming video.
dota_hide_tips_on_loading_screens false per-user
dota_hide_wearables 0 sv, rep, cheat If set, wearables (default body parts) will be hidden. This is for the item icon editor.
dota_highest_seen_item_id 15434953480 per-user
dota_highlight_reel 0 cl
dota_highlight_reel_debug 0 cl, cheat
dota_highlight_reel_leadin_seconds 13 cl
dota_highlight_reel_leadout_seconds 5 cl
dota_highlight_reel_matchid 0 cl
dota_highlight_reel_playerid -1 cl
dota_highlight_reel_running_time 180 cl
dota_hltv_camera_override_pos 0 cl
dota_hltv_camera_use_override_pos 0 cl
dota_hold cmd
dota_html_panel 0 cl enable dota html control in dashboard
dota_hud_chat_fade_time 7 cl
dota_hud_chat_history_lines 15 cl Number of history lines to save for in-game chat.
dota_hud_chat_wheel 1 cl
dota_hud_colorblind 0 per-user
dota_hud_combine_move_speed 1 cl Combine base and bonus move speed numbers on the HUD
dota_hud_custom_label_offset 16 cl
dota_hud_debug_name_all_entities 0 cl If set, shows debug names for all entities.
dota_hud_disable_damage_numbers false per-user
dota_hud_extra_large_minimap 1 cl, a Set minimap to extra large size
dota_hud_flip false per-user
dota_hud_force_killcam 0 cl
dota_hud_force_query 0 cl, cheat Left clicking a unit will force query selection to that unit.
dota_hud_force_rank_wagering 0 cl, cheat
dota_hud_force_wagering 0 cl, cheat
dota_hud_gameend 1 cl
dota_hud_gameend_dev 0 cl
dota_hud_gameend_dev_winning_team 2 cl
dota_hud_healthbar_disable_status_display false per-user
dota_hud_healthbar_hoveroutline_alpha 200 cl Mouse hover outline brightness on healthbars
dota_hud_healthbar_number_critical 20 cl Percentage of health left before hitpoint number turns red (value between 1-100)
dota_hud_healthbar_number_danger 40 cl Percentage of health left before hitpoint number turns orange (value between 1-100)
dota_hud_healthbars 3 cl Show unit health bars, etc.
dota_hud_hide_mainhud 0 cl
dota_hud_hide_minimap 0 cl
dota_hud_hide_topbar 0 cl
dota_hud_ingame_predictions_hide 0 cl
dota_hud_ministun_duration 0 cl Stuns lower than this will add UnitMiniStunned class to the HUD
dota_hud_netgraph 1 cl, a Display net statistics on the hud
dota_hud_new_query_panel 0 cl, a Enable new query panel
dota_hud_panorama_healthbars_hide 1 cl
dota_hud_popup_battlecup_fade_delay 3 cl
dota_hud_portrait_force_alive 0 cl
dota_hud_portrait_inset_bottom 0 cl
dota_hud_portrait_inset_left 2 cl
dota_hud_portrait_inset_right 2 cl
dota_hud_portrait_inset_top 3 cl
dota_hud_portrait_killer_inset_bottom 0 cl
dota_hud_portrait_killer_inset_left 2 cl
dota_hud_portrait_killer_inset_right 2 cl
dota_hud_portrait_killer_inset_top 3 cl
dota_hud_projection_debug 0 cl
dota_hud_radar_h 0 cl
dota_hud_radar_w 0 cl
dota_hud_radar_x 0 cl
dota_hud_radar_x_flipped 1 cl
dota_hud_radar_y 0 cl
dota_hud_reduced_flash 0 cl, a Reduce flashing in various gameplay effects.
dota_hud_show_overhead_events 1 cl Show Crit, Gold, XP, etc. Overhead Event Messages
dota_hud_skins_enabled 1 cl Enable HUD skins on the panorama HUD
dota_hud_unit_info 0 cl Show health bars when the game or camera mode would ordinarily hide them.
dota_hud_victory_message_delay 2 cl Delay before showing victory message in game end
dota_hud_victory_message_duration 4 cl Duration victory message is shown in game end
dota_hud_wager_spoof cmd Spoof a wager for a specific player
dota_ice_grip 500 sv
dota_ice_grip_skates 2000 sv
dota_ice_slide 1 sv
dota_idle_acquire 1 sv, cheat
dota_idle_rare_interval_max 25 sv, cheat
dota_idle_rare_interval_min 15 sv, cheat
dota_idle_time 300 sv How long a player needs to be idle before he counts as disconnected.
dota_ignore_nonfriend_invites false per-user
dota_import_steam_inventory_layout cmd Load the inventory layout from the Steam servers.
dota_inhibit_query_after_cast 0 cl, a
dota_inventory_combine_ground_items_radius 200 sv, cheat
dota_invite_debug cmd Prints local invite objects
dota_item_autocast cmd
dota_item_execute cmd
dota_item_free_disassemble_interval 10 sv, rep, cheat
dota_item_fullprice_buyback_interval 10 sv, rep, cheat
dota_item_quick_cast cmd
dota_item_suggestion_time 30 sv, rep Window for item suggestions.
dota_join_regional_chat_channel false per-user
dota_joystick 0 cl
dota_keybindings_cloud_disable 0 cl
dota_kill_all_bots cmd Destroys all bots
dota_kill_buildings cmd Kill buildings.
dota_kill_creeps cmd Kill creeps.
dota_kill_streak_expire_time 6 cl, cheat
dota_killcam_history_time 20 sv, rep
dota_lag_compensate_tracking_projectiles 1 cl Advance tracking projectiles when their spawn is known to have been delayed by lag or packet loss.
dota_lan_lobby_port 27005 cl Port to use for LAN lobby broadcast. (Used for both sending and receiving.)
dota_lane_detection_distance 1200 sv
dota_lane_detection_duration 600 sv
dota_lane_detection_interval 5 sv
dota_last_acknowledged_plus_status -1 per-user
dota_last_hit_multiple_kill_time 8 sv
dota_launch_custom_game cmd Launch a custom game
dota_league_refresh_localization cmd Refreshes the english localization file with all the latest league strings
dota_learn_stats cmd Show talents popup
dota_leaver_status cmd List leaver status of players
dota_leftclick_cameragrip_new false per-user
dota_legacy_demo_combine 1 cl, rep
dota_lenient_idle_time 480 sv How long a player needs to be idle before he counts as disconnected during the end stages of the game.
dota_letterbox_mode_fade_duration 5 cl, cheat
dota_lightning_fixed_angle 0 cl
dota_lightning_lerp_exponent 1 cl
dota_load_all_hero_sounds cmd Loads all hero sound entries, for diagnostics
dota_loading_screen_battle_cup_dev 0 cl
dota_loadout_test_pet_offset -16777216 cl, cheat
dota_lobby_browser_selected_gamemode 0 cl, a
dota_lobby_browser_selected_region 0 cl, a
dota_lobby_debug cmd Prints local lobby objects
dota_lobby_settings_advanced_visible 1 cl, a
dota_local_event_difficulty 0 sv, rep
dota_local_event_enable 0 sv, rep
dota_local_event_game 0 sv, rep
dota_local_event_map 0 sv, rep
dota_local_map_strategy_time 0 sv, cheat
dota_log_server_connection 1 cl Log connections to the server
dota_log_server_connection_logfile 0 cl Name of the file to log server connections too
dota_mana_per_vertical_marker 250 cl How much mana between each vertical line in the mana bars
dota_map_lines_max_allowance 30 sv, cheat
dota_map_lines_max_allowance_period_seconds 1 sv, cheat
dota_map_locations_debug cmd Prints map location objects
dota_map_ping_multi_key_press 0 cl If true, we can ping the map even if we have multiple keys pressed on the keyboard. Otherwise map pinging will only occur if alt is the only key pressed.
dota_match_game_modes 8388608 cl, a Bit masks of game modes to search for in unranked matchmaking
dota_match_game_modes_version 0 cl, a Which version of the defaults the player is running
dota_match_languages 10 cl, a Bit masks of languages to search for in matchmaking
dota_match_map_preference_new 2 cl, a 1=Classic only, 2=Themed map (if available), 3=either
dota_match_signout_timeout 10 sv, cheat
dota_match_solo_queue true per-user
dota_match_steam_group_account_id 0 cl Steam Group to use when searching for matchmaking
dota_matchgroups_automatic 8 cl, a Bit mask of match groups to search in for matchmaking if automatic detection is enabled
dota_matchgroups_new 8 cl, a Bit masks of match groups to search in for matchmaking
dota_matchgroups_random_data 0 cl
dota_matchgroups_version 107 cl, a Last known match groups version. GC will bump this version to trigger confirmation of any manual user selections
dota_max_courier_purchase_limit 24 sv Maximum allowed couriers per player (purchasing disallowed when reached)
dota_max_disconnected_time 300 sv How long a player needs to be disconnected before he counts as a leaver and gets punished.
dota_max_hero_select_time 390 sv How long a player has to choose their hero before being marked as AFK.
dota_max_invade_path_length 1000 sv, cheat
dota_max_pets 10 sv, rep, cheat Number of pets allowed in a single match.
dota_max_physical_items_drop_limit 6 sv Maximum allowed physical items on ground per player for split items (tango/wards)
dota_max_physical_items_purchase_limit 24 sv Maximum allowed physical items per player (purchasing disallowed when reached)
dota_max_videomode_matches 20 cl Max number of video resolutions to show in UI.
dota_metadata_min_games_for_avg_stats 2 sv Games required on a hero for average KDA to be valid and calibrated
dota_minimap_always_draw_hero_icons false per-user
dota_minimap_create cmd Does a bunch of work to create a minimap
dota_minimap_create_output_size 512 cl, cheat Size of minimap texture generated with dota_minimap_create (512 default)
dota_minimap_creep_scale 1 cl
dota_minimap_disable_rightclick 0 cl, a Disables right clicking on the minimap.
dota_minimap_draw_cocaster_camera 1 cl, a
dota_minimap_draw_fow 1 cl, cheat
dota_minimap_filter_amount 0 cl
dota_minimap_hero_name_shadowsize 8 cl, a
dota_minimap_hero_scalar false per-user
dota_minimap_hero_scalar_distance 20 cl
dota_minimap_hero_scalar_minimum 600 cl
dota_minimap_hero_size 957.073914 per-user
dota_minimap_hero_spread false per-user
dota_minimap_hero_spread_distance 2 cl
dota_minimap_hide_background false per-user
dota_minimap_misclick_time 0.200000 per-user
dota_minimap_ping_duration 3 cl, a
dota_minimap_ping_tag_duration 10 cl
dota_minimap_power_rune_scale 1 cl
dota_minimap_rune_size 325 cl
dota_minimap_show_hero_icon true per-user
dota_minimap_simple_background false per-user
dota_minimap_simple_colors false per-user
dota_minimap_simple_filter 1 cl
dota_minimap_tower_defend_distance 500 cl
dota_minimap_use_dynamic_mesh 1 cl
dota_mmr cmd
dota_modifier_debug 0 sv, rep, cheat
dota_modifier_dump cmd Dump all modifiers on all entities.
dota_modifier_test cmd Creates a test modifier on unit: dota_modifier_test <entityindex> <modifiername> <duration>
dota_mouse_spectator_window_lock 0 cl, a If enabled, mouse will be locked to the window when in game and spectating in a mode that doesn't give camera control
dota_mouse_window_lock 1 cl, a If enabled, mouse will be locked to the window when ingame
dota_music_battle_debug 0 sv
dota_music_battle_distance 1000 sv
dota_music_battle_duration 2 sv
dota_music_battle_enable 1 sv
dota_music_battle_pre_time 2 sv
dota_music_battle_rest_time 10 sv
dota_music_battle_weight_trigger 40 sv
dota_music_enable_spectator_mode 1 sv, rep
dota_music_gank_enemy_timer 2 sv
dota_music_spectator_battle_average 30 cl
dota_music_spectator_battle_min 15 cl
dota_music_spectator_debug_enable 0 cl
dota_mute_cobroadcasters 0 cl, a, user
dota_mute_other_coaches 0 cl
dota_neutral_color_b 1 cl
dota_neutral_color_b_cb 1 cl
dota_neutral_color_g 1 cl
dota_neutral_color_g_cb 1 cl
dota_neutral_color_r 1 cl
dota_neutral_color_r_cb 1 cl
dota_neutral_initial_spawn_delay 60 sv, rep, cheat Time after 0:00 to spawn the first wave of creeps.
dota_neutral_spacing_radius 100 sv, rep, cheat Range that neutrals will be spaced apart from each other.
dota_neutral_spawn_fx_timing 2 sv, cheat Time before neutral spawns to play effects.
dota_neutral_spawn_interval 60 sv, rep, cheat Time between neutral creep camp respawns, starting at 1:00.
dota_new_player false per-user
dota_no_minimap 0 cl
dota_npc_creep_pushback_enabled 1 sv
dota_npc_creep_pushback_height_scale 100 sv
dota_npc_creep_pushback_max_damage_amount 500 sv
dota_npc_creep_pushback_max_damage_force 1 sv
dota_npc_creep_pushback_max_random_force 1 sv
dota_npc_creep_pushback_max_time 0 sv
dota_npc_creep_pushback_min_damage_amount 100 sv
dota_npc_creep_pushback_min_damage_force 0 sv
dota_npc_creep_pushback_min_random_force 0 sv
dota_npc_creep_pushback_min_time 0 sv
dota_npc_creep_pushback_random_yaw 2 sv
dota_npc_creep_pushback_scale 200 sv
dota_ogs_report_interval 120 sv When in 'heartbeat' dota_ogs_report_vprof mode, the number of seconds between reports
dota_ogs_report_vprof 0 sv Control reporting of vprof data to ogs. 0: no report, 1: database report at end of game, 2: report every dota_ogs_report_interval seconds, 11: like 1, but fake report to console (for testing), 12: like 2, but fake report to console (for testing).
dota_ogs_report_vprof_force_now cmd testing only
dota_ogs_report_vprof_fraction 0 sv If nonzero, then only one in this many servers will run vprof if dota_ogs_report_vprof is set.
dota_ogs_snapshot_interval 300 sv
dota_old_client_projectile 0 cl
dota_old_linear_projectile_visibility_check 0 cl, cheat
dota_open_party_manual_accept_invites false per-user
dota_orders_update_bots_immediately 1 sv, cheat
dota_overhead_damage_threshold_percent 15 sv
dota_overkill_threshold 0 sv, cheat
dota_overlay_map_fow_opacity_max 1 cl
dota_overlay_map_fow_opacity_min 0 cl
dota_override_dire_team_logo 0 cl
dota_override_dire_wins 0 cl
dota_override_radiant_team_logo 0 cl
dota_override_radiant_wins 0 cl
dota_override_series_type 0 cl
dota_pain_debug 0 cl
dota_pain_factor 3 cl
dota_pain_fade_rate 3 cl
dota_particle_camera_cull_distance 3200 cl, cheat
dota_particle_fow_debug 0 cl, cheat
dota_particle_off_camera_simrate 0 cl, cheat
dota_particle_offset_x 0 cl
dota_particle_offset_y 300 cl
dota_particle_parallel_prerender 1 cl
dota_particle_vis_check_interpolation 1 cl, cheat
dota_party_debug cmd Prints local party objects
dota_pause cmd Send a game pause request.
dota_pause_cooldown 2 sv, cheat
dota_pause_cooldown_time 300 sv Number of seconds before a player is allowed to pause again
dota_pause_count 3 sv Number of times a player is allowed to pause the game
dota_pause_countdown 3 sv, cheat
dota_pause_force_unpause_time 300 sv Number of seconds after which the game will automatically unpause
dota_pause_game_pause_silently 0 sv, rep, cheat
dota_pause_same_team_resume_time 5 sv Number of seconds resuming is restricted to the same team, after that either team can pause
dota_pause_same_team_resume_time_disconnected 30 sv Number of seconds resuming is restricted to the same team if someone disconnected, after that either team can pause
dota_pending_replay_force_failure 0 cl
dota_pending_replay_num_retries 30 cl
dota_pending_replay_retry_seconds 300 cl
dota_pet_aatest_threat -1 sv, cheat
dota_pet_allow_infront 1 sv, cheat
dota_pet_creepdist_maxthreat 0 sv, cheat
dota_pet_creepdist_minthreat 0 sv, cheat
dota_pet_debug 0 sv, cheat
dota_pet_decay_rate 0 sv, cheat
dota_pet_dist_cone 50 sv, cheat
dota_pet_dist_max 400 sv, cheat
dota_pet_dist_min 200 sv, cheat
dota_pet_dist_range 400 sv, cheat
dota_pet_dmg_threshold_panic 200 sv, cheat
dota_pet_emote_maxtime 30 sv, cheat
dota_pet_emote_mintime 10 sv, cheat
dota_pet_fleedir_persist_time 2 sv, cheat
dota_pet_herodist_maxthreat 0 sv, cheat
dota_pet_herodist_minthreat 0 sv, cheat
dota_pet_herodist_radius 1024 sv, cheat
dota_pet_itemcarry 120 sv, cheat
dota_pet_priorthreat_to_vanish 0 sv, cheat
dota_pet_reposition_maxtime 7 sv, cheat
dota_pet_reposition_mintime 4 sv, cheat
dota_pet_return_threshold 0 sv, cheat
dota_pet_return_threshold_time 10 sv, cheat
dota_pet_threat_rate 1 sv, cheat
dota_pet_threat_time 1 sv, cheat
dota_pick_hero cmd Pick a hero for <player-id> <hero>
dota_ping cmd Print out latency information
dota_ping_max_allowance 10 sv, cheat
dota_ping_max_allowance_period_seconds 1 sv, cheat
dota_ping_menu_delay 0.150000 per-user
dota_play_custom_server 0 cl
dota_play_custom_server_name 0 cl
dota_play_steam_group_desired 0 cl, a
dota_player_add_summoned_to_selection false per-user
dota_player_auto_repeat_right_mouse true per-user
dota_player_cards_duplicate_display_ti7 1 cl, cheat
dota_player_cards_duplicate_display_ti8 1 cl, cheat
dota_player_cards_duplicate_display_ti9 1 cl, cheat
dota_player_channels_require_stop false per-user
dota_player_graphs_hide_last_time_dist 80 cl
dota_player_multipler_orders true per-user
dota_player_simplified_controls 0 cl, a
dota_player_smart_multiunit_cast 0 cl, a
dota_player_status cmd Gives a status update on all players.
dota_player_teleport_requires_halt true per-user
dota_player_units_auto_attack_mode 1 per-user
dota_plus_button_shard_animation_duration_max_change 20000 cl
dota_plus_button_shard_animation_duration_max_seconds 5 cl
dota_plus_button_shard_animation_duration_min 0 cl
dota_plus_button_shard_animation_duration_min_change 500 cl
dota_plus_use_assistant 0 cl, a When set, we default to Plus Assistant rather than the default guides
dota_poor_network_detection_debug_level 2 sv Spew verbosity for poor network condition detection
dota_poor_network_detection_disconnects_total 3 sv Total number of near-simultaneous disconnections required to declare poor network conditions
dota_poor_network_detection_loss_pct 0 sv Packet loss threshold (0...1) for declaring a QoS stat interval to be 'bad'
dota_poor_network_detection_max_intervals_player 5 sv Max number of bad intervals to count for a player
dota_poor_network_detection_min_intervals_player 3 sv Player must have at least N bad intervals to count
dota_poor_network_detection_num_intervals_team 11 sv Number of QoS stats intervals that must be 'bad' on each team.
dota_poor_network_detection_num_intervals_total 25 sv Number of QoS stats intervals that must be 'bad' over the whole match.
dota_portrait_animate 0 cl
dota_portrait_debug_draw_frustum 1 cl, cheat
dota_portrait_debug_item_def_index 0 cl, cheat Enables icon modification shader for specific item def index.
dota_portrait_debug_no_modifier 0 cl, cheat
dota_portrait_hide_background 0 cl, cheat Disable portrait backgrounds. Mostly useful for rendering portrait movies with alpha.
dota_portrait_hide_hero 0 cl, cheat
dota_portrait_model cmd Sets the model used in the portrait editor
dota_portrait_reload cmd Reload portrait data
dota_portrait_reload_file cmd Reloads portrait data.
dota_portrait_test_pet 0 cl, cheat Set to 1 to make the pet show up once.
dota_post_game cmd Show post game lobby with a historical matchid
dota_post_game_debug_animate_progress 0 cl
dota_post_game_debug_heroes -1 cl
dota_post_game_debug_mmr 0 cl
dota_post_game_fake_dire_team_id 0 cl
dota_post_game_fake_player_pic 0 cl
dota_post_game_fake_radiant_team_id 0 cl
dota_post_game_fake_replay_state -1 cl
dota_post_game_force_animate_progress 0 cl
dota_post_game_level_graph_major_size 5 cl
dota_post_game_level_graph_minor_size 3 cl
dota_post_game_lobby cmd Show post game lobby with current lobby
dota_post_game_player_graph_highlight 10 cl
dota_post_game_quick_commend 1 cl
dota_post_game_report_time 600 sv Time after the signout completes that we can still report and commend players, given the lobby id
dota_post_game_reward_tracking_duration 10 cl
dota_post_game_survey_player_count 3 sv The first N player id slots will be surveyed for match quality
dota_postgame_finish_replay_time 15 sv How long to wait after the end scoreboard panel to finish the replay
dota_prediction_result_dev 0 cl
dota_preview_hero cmd Pick hero for previewing
dota_preview_hero_pitch_offset 0 cl, cheat
dota_preview_hero_roll_offset 0 cl, cheat
dota_preview_hero_scale -1 cl, cheat
dota_preview_hero_x_offset 0 cl, cheat
dota_preview_hero_y_offset 0 cl, cheat
dota_preview_hero_yaw_offset 0 cl, cheat
dota_preview_hero_z_offset 0 cl, cheat
dota_privatebeta_teamswap 0 sv
dota_profile_hero_stats_sort_priorities -5 cl, a
dota_profile_teammate_stats_sort_priorities -5 cl, a
dota_projection_check_fow 1 cl
dota_projection_continue_offscreen_abilities 1 cl, a
dota_projection_embargo_enabled 1 cl, a
dota_projection_embargo_time 0 cl, a
dota_projection_enabled_ti6 1 sv, a
dota_projection_failsafe_timeout 10 cl
dota_projection_hero_pick_abilities 0 cl, a
dota_projection_hero_pick_max_time 3 cl, a
dota_projection_max_medium_layer 2 cl
dota_projection_max_top_layer 1 cl
dota_projection_multikill 1 cl
dota_projection_multikill_time 3 cl
dota_projection_note_away_team_highlight_base 123 cl
dota_projection_note_base_layer_day 100 cl
dota_projection_note_base_layer_day_flipped 101 cl
dota_projection_note_base_layer_dire_win 106 cl
dota_projection_note_base_layer_dire_win_flipped 107 cl
dota_projection_note_base_layer_night 102 cl
dota_projection_note_base_layer_night_flipped 103 cl
dota_projection_note_base_layer_pick 112 cl
dota_projection_note_base_layer_radiant_win 104 cl
dota_projection_note_base_layer_radiant_win_flipped 105 cl
dota_projection_note_first_blood_stage_left 110 cl
dota_projection_note_first_blood_stage_right 111 cl
dota_projection_note_first_blood_time 3 cl
dota_projection_note_game_paused 20 cl
dota_projection_note_godlike 84 cl
dota_projection_note_godlike_time 3 cl
dota_projection_note_home_team_highlight_base 118 cl
dota_projection_note_pick_highlight_stage_left 108 cl
dota_projection_note_pick_highlight_stage_right 109 cl
dota_projection_note_picks_transition 113 cl
dota_projection_note_picks_transition_flipped 114 cl
dota_projection_note_rampage 117 cl
dota_projection_note_strategy_time 21 cl
dota_projection_note_triple_kill 115 cl
dota_projection_note_ultra_kill 116 cl
dota_projection_picks_transition_time 3 cl
dota_projection_team_win_notes 1 cl, a
dota_projection_video_channel 0 cl
dota_purchase_force_failure 0 cl
dota_purchase_quickbuy cmd Attempt to purchase an item out of the quickbuy. Priority is left to right, skips over items not purchasable due to secret shop
dota_purchase_random_hero_relic_animation_final_delay_time 0 cl
dota_purchase_random_hero_relic_animation_max_delay_time 0 cl
dota_purchase_random_hero_relic_animation_min_delay_time 0 cl
dota_purchase_random_hero_relic_shards_tick_duration 1 cl
dota_purchase_random_hero_relic_slowdown_time 3 cl
dota_purchase_random_hero_relic_steady_time 2 cl
dota_purchase_stickybuy cmd Attempt to purchase an item out of the sticky slot. Skips over items not purchasable due to secret shop
dota_query_inhibit_time 0 cl
dota_quest_challenge_selected 0 per-user
dota_quest_selected 0 per-user
dota_quickcast_onkeydown true per-user
dota_quit_after_game 1 sv Quit after a game is completed, do not hibernate
dota_quit_on_hibernate_after_lobby 1 sv Always terminate after receiving a lobby, do not rehibernate
dota_radar cmd Activate radar mode
dota_random_strength 0 sv
dota_range_display 0 cl Displays a ring around the hero at the specified radius
dota_rare_line_click_count 5 cl
dota_realtime_stat_keyframe_interval_s 10 sv How often the server generates a keyframe of realtime stats
dota_realtime_stat_update_interval_s 1 sv How often the server updates internal game state and checks whether it should update the GC with realtime stats
dota_recent_event cmd
dota_reconnect_idle_buffer_time 45 sv How much extra time the player has after reconnecting before he gets marked as AFK.
dota_record_blend_scale 1 cl Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of animation
dota_record_hero cmd Pick hero for recording
dota_record_hero_next cmd Switch to next hero
dota_record_hero_prev cmd Switch to prev hero
dota_record_mode_webm 0 cl, cheat Don't use this directly, use the dota_record_webm command.
dota_record_webm cmd Record a hero for a transparent webm movie.
dota_recorder_auto_advance 1 cl, cheat Automatically start recording the next hero when the current ends
dota_recorder_cycles 3 cl, cheat How many cycles of the animation to record
dota_recorder_mode 1 cl, cheat 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim, 3 = PNG sequence of anim
dota_recorder_particle_settle_frames 10 cl, cheat Number of frames to render the portrait for in order for particle systems to settle.
dota_recorder_use_card_portrait 0 cl, cheat Use the hero selector card portrait setup
dota_recorder_use_default_items 1 sv, cheat Use default items only when recording heroes.
dota_recorder_use_fullbody_portrait 0 cl, cheat Use the fullbody portrait setup. If 2, use Morphling's position for all heroes.
dota_recorder_use_portrait_file 0 cl, cheat Load camera setup from a specific portrait file
dota_recorder_use_portrait_position 1 cl, cheat Use camera position/activity from the portrait setup
dota_redeem_item_code cmd Redeem a legacy Dota item code.
dota_ref_winner_dire cmd Causes the dire team to win
dota_ref_winner_radiant cmd Causes the radiant team to win
dota_reload_podseats cmd Reload ti_podseats.txt data
dota_render_bottom_inset 0 cl
dota_render_top_inset 0 cl
dota_replay_manager_download_chunk_size 1048576 cl, a
dota_replay_manager_download_simultaneous_requests 3 cl, a
dota_replay_upload_script 0 sv Name of the script used to upload replay files
dota_reset_camera_on_spawn false per-user
dota_respawn_roshan cmd Respawn Roshan
dota_restrict_partner_type_chat 1 sv Disallow chat between certain partner types
dota_roshan_upgrade_rate 60 sv, rep, cheat
dota_rp_hide_party_unless_open false per-user
dota_salute_rate_limit_seconds 30 sv, rep, cheat The amount of seconds that you must wait before you can salute again.
dota_saved_camera_pos_1 [-2230.000000 1630.000000 0.000000] per-user
dota_saved_camera_pos_10 [0.000000 0.000000 0.000000] per-user
dota_saved_camera_pos_2 [2800.000000 -2345.000000 0.000000] per-user
dota_saved_camera_pos_3 [3870.000000 -1930.000000 0.000000] per-user
dota_saved_camera_pos_4 [-6220.000000 3645.000000 0.000000] per-user
dota_saved_camera_pos_5 [-530.000000 -400.000000 0.000000] per-user
dota_saved_camera_pos_6 [6145.000000 -2840.000000 0.000000] per-user
dota_saved_camera_pos_7 [0.000000 0.000000 0.000000] per-user
dota_saved_camera_pos_8 [0.000000 0.000000 0.000000] per-user
dota_saved_camera_pos_9 [0.000000 0.000000 0.000000] per-user
dota_saved_camera_pos_doublepress_time 2.000000 per-user
dota_scale_unit cmd Scales the unit to the target multiplier
dota_scoreboard_force_visible 0 cl
dota_screen_shake false per-user
dota_script_function_help cmd Get help on registered script API functions and tables.
dota_scripted_replay 0 cl
dota_scripted_replay_camspeed 1 cl
dota_scripted_replay_file 0 cl
dota_select_all cmd
dota_select_all_others cmd
dota_select_courier cmd Select a courier, or snap camera to courier if already selected
dota_select_scale 0 sv, rep
dota_selection_test 1 cl
dota_send_courier_killed 1 sv
dota_server_allow_custom_games 0 sv Where this server makes itself available to host custom games: 0 = both regular and custom, 1 = regular only, 2 = custom only
dota_server_lobby_debug cmd Prints server lobby object
dota_server_projection_fow_check 1 sv
dota_server_projection_spectator_only 1 sv
dota_set_lobby_details cmd Set game/team names
dota_settings_quick_move 1 cl, a
dota_settings_quick_target_attack 1 cl, a
dota_settings_targeted_attack_move true per-user
dota_settings_targeted_attack_move_radius 200 cl, cheat
dota_sf_force_ready_up_dialog 0 cl 1 to force dialog immediately, 2 to force ready dialog when we lose focus
dota_sf_game_end_delay 10 sv, rep Delay before the end game panel animation (XP + scoreboard) starts once a game is ended
dota_sf_hud_voicechat 1 cl
dota_sf_hud_voicechat_loud_value 0 cl
dota_sf_hud_voicechat_quiet_value 0 cl
dota_sf_victory_message_duration 3 cl Duration victory message is shown in game end
dota_shop_common_items item_ward_observer item_ward_sentry item_smoke_of_deceit item_dust item_infused_raindrop item_bottle per-user
dota_shop_force_hotkeys false per-user
dota_shop_search_autofocus 0 cl, a If enabled, focus will automatically be placed on the search box when opening the shop
dota_shop_speech_timer 30 cl, a
dota_show_combatlog cmd
dota_show_heightmap 0 sv, cheat
dota_show_hero_finder true per-user
dota_show_itempickups 1 cl
dota_show_killgraph cmd
dota_show_nav_obstructions 0 sv, cheat
dota_show_object_obstructions 0 sv, cheat
dota_show_old_plus_page cmd Show the old-style plus page
dota_show_plus_assistant_violator 0 cl, a
dota_show_spectated_unit_orders 0 cl Log unit orders from other players while spectating/watching replays
dota_show_spectator_tournament_drops 1 cl, a Set to 1 for spectators directly connected to the game server to be able to see tournament drop messages
dota_silent_roshan 0 cl Be quiet Rosh, the pros are trying to kill you
dota_smart_doubletap true per-user
dota_social_feed_cache_duration 300 cl
dota_sort_steam_inventory cmd Sort the steam inventory layout.
dota_spawn_creeps cmd Force spawn of all lane creeps.
dota_spawn_creeps_mid cmd Force spawn of all mid lane creeps.
dota_spawn_neutrals cmd Force spawn of all neutrals.
dota_spawn_rune cmd Spawns a rune
dota_spec_show_courierkills 1 cl
dota_spec_show_spellsteals 1 cl
dota_spec_talentchanges_show 1 cl
dota_special_attack_delay 0 sv, cheat
dota_spectate_lobby_voice_volume 1 cl, a Set volume of incoming spectator lobby voice chat
dota_spectate_roshantimer_enable 1 cl
dota_spectate_server_voice_volume 1 cl, a Set volume of caster voice when watching a game in a spectator lobby
dota_spectator_auto_spectate_bot_games 0 cl Automatically spectate the always-running bot game.
dota_spectator_auto_spectate_games 0 cl Automatically spectate available games. Set to a LeagueID to auto spectate games from that league.
dota_spectator_autospeed 0 cl Toggle Directed mode auto speed control.
dota_spectator_autospeed_fast 2 cl
dota_spectator_autospeed_fastest 4 cl
dota_spectator_autospeed_slowmo 1 cl
dota_spectator_autospeed_slowmo_slow 0 cl
dota_spectator_autospeed_slowmo_slowest 0 cl
dota_spectator_broadcaster_mode 0 cl Display hero selection in broadcaster mode.
dota_spectator_debug 0 cl
dota_spectator_decreasereplayspeed cmd
dota_spectator_directed_bonusz 75 cl
dota_spectator_directed_hero_timer 2 cl
dota_spectator_directed_maxdistance 820 cl
dota_spectator_directed_mouse_bias 400 cl
dota_spectator_directed_mouse_control 0 cl
dota_spectator_directed_player_perspective 0 cl
dota_spectator_directed_spline_time 1 cl
dota_spectator_fog_of_war -1 cl Set fog of war spectator mode. -1:All 2:Radiant 3:Dire
dota_spectator_fowtoggle cmd
dota_spectator_graph 0 cl
dota_spectator_graph_interval 1 sv Seconds between each graph update. Each update will update one stat for one player.
dota_spectator_graph_networking_enabled 1 sv 0 to disable graph data networking for perf comparisons.
dota_spectator_graph_networking_override 0 sv 1 to enable graph data networking for all clients.
dota_spectator_graph_per_player_stats 0 sv Set to enable creation and networking of per player stats.
dota_spectator_graph_print cmd Prints spectator graph debug info
dota_spectator_graph_send_interval 1 sv Seconds between each graph update and tranmission.
dota_spectator_hero_index 0 cl
dota_spectator_increasereplayspeed cmd
dota_spectator_inventory_snapshot_interval 30 sv Seconds between inventory snapshots
dota_spectator_minimum_spawn_delay 1 cl Hero spawning takes at least this long so that we can move the camera and play the particle effect
dota_spectator_mode 0 cl Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=Hero Chase - 3=PlayerView
dota_spectator_pausetoggle cmd
dota_spectator_resetreplayspeed cmd
dota_spectator_revertcameraview cmd
dota_spectator_rewind cmd
dota_spectator_select_under_mouse cmd
dota_spectator_selection_mode 2 cl
dota_spectator_selectnexthero cmd
dota_spectator_selectprevioushero cmd
dota_spectator_shoulder_view 0 cl
dota_spectator_shoulder_view_forward -300 cl
dota_spectator_shoulder_view_override_angles_pitch 25 cl
dota_spectator_shoulder_view_right 0 cl
dota_spectator_shoulder_view_up 75 cl
dota_spectator_spawn_duration 1 cl Duration that the camera should stay on the spawned hero before resetting back to normal
dota_spectator_spawn_ui_delay 0 cl Delay after the hero spawns before showing the name and playing the pick sound
dota_spectator_stats_panel 0 cl Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph, 5 = fantasy
dota_spectator_statstoggle cmd
dota_spectator_teamname_dire 0 cl International 2012: for testing, override the team ID # for the dire.
dota_spectator_teamname_overrides 1 cl International 2012: enable override of 'radiant's turn to ban' with 'navi's turn to ban'.
dota_spectator_teamname_radiant 0 cl International 2012: for testing, override the team ID # for the radiant.
dota_spectator_test_spectator_view 0 cl
dota_spectator_ti_stream 0 cl
dota_spectator_use_broadcaster_stats_panel true per-user
dota_spectator_watching_broadcaster 0 cl Indicates if you are watching a broadcaster in player view, so that the handling of selection can be treated differently. Meaningless when not in player view specator mode.
dota_speech_emotes 1 sv Set 0 to disable emotes.
dota_speech_hardcoded_respeak_delay 1 sv, rep, cheat Certain speech concepts will not be said more than once per (n) seconds. Set to 0 to disable.
dota_speech_level 2 cl, a Mutes certain parts of the units speech: 0 = no speech, 1 = only events, 2 = all
dota_speech_meepo_pitch 5 cl, cheat Increase the pitch of every successive meepo voice by this many %
dota_speech_missinglane_call_interval 10 sv, cheat Bots will call 'missing' on a lane no more than once per this many seconds.
dota_speech_missinglane_call_threshold 8 sv, cheat Bots will call 'missing' on a lane if an opponent has been gone this many seconds.
dota_speech_mute_time 1 sv, rep
dota_speech_proximity_interval 5 sv, cheat Once per (n) seconds, one hero will poll for TLK_ALLY_NEARBY. Because there are ten heroes this means each hero will poll once per n*10 seconds. Set 0 to disable altogether.
dota_speech_proximity_radius 500 sv, cheat Heroes nearer than this distance will poll for the TLK_ALLY_NEARBY concept.
dota_speech_proximity_radius_enemy 1000 sv, cheat Enemy heroes nearer than this distance will poll for the TLK_ENEMY_NEARBY concept.
dota_speech_shop_dawdle_interval 15 sv Play 'dawdling' line from shopkeeper after hero has been in shop this long.
dota_speech_shop_enter_interval 30 sv At least this many seconds must pass between shopkeeper greeting someone to his shop.
dota_speech_shopkeeper 0 sv, cheat Enable or disable shopkeepers' speech.
dota_speech_test cmd Play an arbitrary speech VCD as if it were coming out of the local player.
dota_speech_test_cycle cmd
dota_spew_connected_players 0 sv If enabled, server will spew connected player GC updates
dota_splash_ad_acknowledged_id 79 per-user
dota_start_ai_game 0 sv, rep
dota_start_party_ready_check cmd Start a party ready check.
dota_state_disconnect cmd Transition to disconnect state on a listen server
dota_statmanager_debug 0 sv Enables debug spew for the stat manager. 0 = off, 1 = on, 2 = verbose.
dota_steamcontroller_view_acceleration_exponent 1 cl, a
dota_steamcontroller_view_cardinal_bias 0 cl, a
dota_steamcontroller_view_cardinal_bias_diagonal 0 cl, a
dota_steamcontroller_view_distance_scale 1 cl, a
dota_steamcontroller_view_haptic_intensity 2 cl, a
dota_steamcontroller_view_mode 0 cl, a
dota_steamcontroller_view_sensitivity -5 cl, a
dota_stencil_glows 1 cl Enable stencil of glows.
+dota_stop cmd
-dota_stop cmd
dota_store_available_items_duration 600 cl
dota_store_data_cache_duration 300 cl
dota_store_data_retry_delay 30 cl
dota_suggest_disable 0 sv
dota_suggest_item_sequence_allow_threshold 0 sv
dota_suggest_item_sequence_dupe_multiplier 0 sv
dota_suggest_item_sequence_other_option_multiplier 0 sv
dota_suggest_item_sequence_threshold_full 15 sv
dota_suggest_item_sequence_threshold_start 6 sv
dota_suggest_item_threshold 0 sv
dota_suggest_lane_trilane_penalty 0 sv
dota_suggest_pregame_items_reduction 0 sv
dota_suggest_pregame_items_threshold 0 sv
dota_suggest_spew_abilities 0 sv
dota_suggest_spew_items 0 sv
dota_suggest_spew_lanes 0 sv
dota_suggest_spew_pregame_items 0 sv
dota_suggest_spew_win_probability 0 sv
dota_suggest_spew_win_probability_chat 0 sv
dota_suggest_win_probability_interval 5 sv
dota_suggested_item_time 30.000000 per-user
dota_summoned_units_auto_attack_mode_2 2 per-user
dota_suppress_invalid_orders 0 sv Don't log invalid orders
dota_surrender_on_disconnect 1 sv If enabled, a team will surrender if all players on that team disconnect
dota_surrender_timeout 360 sv Delay after an entire team has disconnected before timing the game out.
dota_surrender_timeout_abandoner 30 sv Delay after an entire team has disconnected before timing the game out when someone has abandoned.
dota_surrender_timeout_all_abandoned 3 sv Delay after an entire team has officially left the game (not just disconnected from the server) before timing the game out.
dota_sv_ogs_itemevents 0 sv When enabled, this will handle logging to ogs of item events, otherwise it will omit this logging
dota_swap_mouse_spellcast 0 cl, a
dota_takeherophotos cmd Take a single full body shot of each hero.
dota_teamscore_enable 1 sv, rep
dota_test_achievement_toast cmd Create a toast for an achievement
dota_test_buyback cmd
dota_test_challenge cmd
dota_test_custom_game_save cmd Test custom game saving, only available from dota_launch_custom_game
dota_test_disconnect_icon cmd Test disconnect icon
dota_test_glyph cmd
dota_test_npc cmd Creates a testing npc
dota_test_quest cmd
dota_test_teamshowcase cmd
dota_test_tp_particle_team 0 sv, cheat
dota_ti8_teams_tp_effects 1 sv, cl
dota_ti_onstage_fake_team_0 0 cl
dota_ti_onstage_fake_team_1 0 cl
dota_ti_onstage_overlay 0 cl
dota_ti_onstage_pods 0 cl
dota_ti_onstage_pods_away_back 0 cl
dota_ti_onstage_pods_away_front 0 cl
dota_ti_onstage_pods_buyback 1 cl
dota_ti_onstage_pods_buyback_available 1 cl
dota_ti_onstage_pods_buyback_duration 5 cl
dota_ti_onstage_pods_during_draft 1 cl
dota_ti_onstage_pods_force_video_0 0 cl
dota_ti_onstage_pods_force_video_1 0 cl
dota_ti_onstage_pods_home_back 0 cl
dota_ti_onstage_pods_home_front 0 cl
dota_ti_onstage_pods_id 0 cl
dota_ti_onstage_pods_item_pickup 1 cl
dota_ti_onstage_pods_item_time 4 cl
dota_ti_onstage_pods_level_up_time 4 cl
dota_ti_onstage_pods_player_pics 1 cl
dota_ti_onstage_pods_rapier 1 cl
dota_ti_onstage_pods_reversed_seats 0 cl
dota_ti_onstage_pods_secret_info 1 cl
dota_ti_override_home_team 0 cl
dota_ti_podseats_data_file 0 cl, a
dota_ti_winners_data_file 0 cl, a
dota_time_of_day_rate 0 sv, rep, cheat Rate at which time of day changes relative to game seconds
dota_timed_hero_stats_initial_entry_time 120 sv The initial time offset before we get the values, this has the effect of not adding a 0 entry and adding an actual early game valid entry
dota_timed_hero_stats_interval 300 sv
dota_tod_slow_transition_speed 0 cl, cheat
dota_tod_transition_speed 1 cl, cheat
dota_toggle_assisted_camera_operator cmd Toggle assisted camera operator mode. This is a hybrid of Directed mode with operator control.
dota_toggle_autoattack cmd
dota_toggle_autoattack_automatically_during_orders false per-user
dota_toggle_broadcaster_cameraman cmd toggle cameraman
dota_toggle_combatlog cmd
dota_toggle_free_camera cmd Toggle free camera mode. Only available in DotaTV and replays.
dota_toggle_hero_movie_mode cmd Show item details pages with minimal UI, for recording hero movies
dota_trading_show_requests_from 1 per-user
dota_tree_try_to_make_solid cmd
dota_treerespawn cmd Respawns all trees on the map.
dota_trivia_autoplay_sounds 1 cl, a Determines whether or not to autoplay trivia sounds.
dota_trivia_chat_enabled 0 cl, a
dota_turbo_matches_played 22 per-user
dota_tutorial_actionpanel 1 sv, rep
dota_tutorial_camera_location_dist 500 sv, rep
dota_tutorial_debug 1 sv, rep
dota_tutorial_disable_bot_situational_items 0 sv, cheat
dota_tutorial_fadespeed 150 cl
dota_tutorial_force_bot_defend 0 sv, cheat
dota_tutorial_force_learn_ability -1 sv, rep
dota_tutorial_game 0 sv, rep
dota_tutorial_heroselection 1 sv, rep
dota_tutorial_move_location_dist 225 sv, rep
dota_tutorial_percent_bot_exp_decrease 0 sv, cheat
dota_tutorial_percent_damage_decrease 0 sv, cheat Percentage decrease to apply on damage on the player character.
dota_tutorial_prevent_exp_gain 0 sv, cheat
dota_tutorial_prevent_start 0 sv, cheat
dota_tutorial_see_enemy 1 sv
dota_tutorial_show_tower_damage 0 sv, cheat
dota_tutorial_skip_pregame 0 sv, cheat
dota_tutorial_start cmd
dota_tutorial_start_lesson 0 sv, rep
dota_tutorial_state_change_delay 2 sv, rep
dota_tutorial_stop_daynightcycle 0 sv, cheat
dota_tutorial_usemodifierforanim 1 sv
dota_ugc_binary 0 cl
dota_ui_armory_build_on_demand 1 cl
dota_ui_armory_is_category_view true per-user
dota_ui_armory_item_duplicate 1 cl
dota_ui_stats_chance 0 cl Chance of client tracking UI stats
dota_ui_stats_debug 0 cl Print debug spew for UI stat tracking
dota_unit_alert_radius 500 sv, cheat
dota_unit_alert_range 1800 sv, cheat
dota_unit_anger_cooldown 3 sv, cheat
dota_unit_anger_duration 2 sv, cheat
dota_unit_anger_radius 500 sv, cheat
dota_unit_blocked_angle_threshold 0 sv, cheat
dota_unit_blocked_look_ahead_angle_threshold 0 sv, cheat
dota_unit_blocked_wait_time 0 sv, cheat
dota_unit_blocked_wait_time_long 0 sv, cheat
dota_unit_blocked_wait_time_mid 0 sv, cheat
dota_unit_cache_npc_searches 1 sv, cheat Whether to reuse a unit's search cache every frame to avoid obstruction manager queries.
dota_unit_damage_event_window 2 sv, cheat Window (in seconds) that we track damage events for future health value extrapolation.
dota_unit_debug_acquisition_range 0 sv, cheat Shows the acquisition range for selected units (Green circle)
dota_unit_debug_attack 0 sv, cheat
dota_unit_debug_attack_range 0 sv, cheat Shows the attack range for selected units (Red circle)
dota_unit_debug_vision_range 0 sv, cheat Shows the vision range for selected units (Teal circle)
dota_unit_draw_paths 0 sv, cheat
dota_unit_health_bar_offset -1 cl
dota_unit_hero_glows 0 cl
dota_unit_interact_flash_duration 0 cl, a
dota_unit_lean_angle 90 sv, rep
dota_unit_lean_enable 1 sv, rep
dota_unit_lean_rate 3 sv, rep
-dota_unit_movetodirection cmd
+dota_unit_movetodirection cmd
dota_unit_short_path_search_debug 0 sv, cheat
dota_unit_show_bounding_radius 0 sv, cheat
dota_unit_show_collision_radius 0 sv, cheat
dota_unit_show_missing_selection_boxes 0 cl
dota_unit_show_selection_boxes 0 cl, cheat Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities.
dota_unit_sink_delay 4 cl
dota_unit_sink_speed 50 cl
dota_unit_use_player_color 1 cl
dota_unit_z_speed 200 cl
dota_unpause_countdown 3 sv, cheat
dota_unpause_mass_disconnect_cooldown 86400 sv, cheat
dota_update_connected_players_check_time 1 sv, cheat How often the server should check if it needs to update the GC in seconds
dota_update_connected_players_send_time 2 sv, cheat Minimum send interval: Don't check for lobby vs game state discrepancies if we've sent a message within N seconds
dota_update_connected_players_urgency_building_state 60 sv, cheat max send interval: tower state changed
dota_update_connected_players_urgency_connect 30 sv, cheat max send interval: player connect
dota_update_connected_players_urgency_disconnect_consequences 5 sv, cheat max send interval: player disconnects, relevant leaver actions are predicted
dota_update_connected_players_urgency_disconnect_noconsequences 30 sv, cheat max send interval: player disconnects, no relevant leaver actions predicted
dota_update_connected_players_urgency_gamestate_timeout 10 sv, cheat max send interval: We send a game state change, but lobby hasn't acknowledged it
dota_update_connected_players_urgency_heartbeat 1800 sv, cheat max send interval: nothing has changed and lobby appears to be accurate
dota_update_connected_players_urgency_herochanged 10 sv, cheat max send interval: player changer their hero
dota_update_connected_players_urgency_kills 60 sv, cheat max send interval: kill counts changed
dota_update_connected_players_urgency_mass_disconnect 3 sv, cheat max send interval: mass disconnection has been detected
dota_update_connected_players_urgency_spectator_count 60 sv, cheat max send interval: spectator count changed
dota_update_gc_connection_check_count 2 sv, cheat How many tries we check if the GC is still connected before terminating due to no response
dota_update_gc_connection_check_time 1200 sv, cheat How often the server should check the GC is still connected
dota_update_gc_server_info 600 sv, cheat How often the server should check if it needs to update the GC in seconds
dota_upload_item_purchase_history_duration_threshold 1200 sv, cheat match duration below which we will not upload item purchases
dota_upload_item_purchase_history_mmr_threshold 1000 sv, cheat MMR below which we will not upload item purchases
dota_upload_match_state_history_duration_threshold 900 sv, cheat match duration below which we will not upload item purchases
dota_upload_match_state_history_interval 300 sv, cheat interval in seconds that we track game states
dota_upload_match_state_history_mmr_threshold 2000 sv, cheat MMR below which we will not upload game state history
dota_upload_replay cmd Upload a replay file
dota_use_controller 0 cl
dota_use_heightmap 1 cheat Set to 0 to disable using heightmap when tracing vertical rays
dota_use_particle_fow 1 cl, cheat
dota_use_particle_fow_unbloated 1 cl, cheat
dota_view_store_item_details cmd <itemdef>
dota_vr_avatar_debug 0 cl Enable to broadcast an offset avatar position back to yourself
dota_vr_avatar_debug_offset 50 cl Amount to offset your own avatar
dota_vr_avatar_hat 0 cl, a Controls your appearance in a VR spectator lobby
dota_vr_avatar_hat_scale 0 cl Scale of head models in VR spectating
dota_vr_avatar_proximity_dist 20 cl Avatars within this dist of your HMD are hidden
dota_vr_avatar_velocity_scale 0 cl Scale velocity of other avatar movements
dota_vr_avatars_in_map 1 cl If enabled, shows VR avatars in the map as well as the lobby
dota_vr_center_camera_offset 0.000000 per-user
dota_vr_multitool_activate_on_touch 0 cl
dota_vr_multitool_hmd_look_angle_offset 15 cl how many degrees to look down from the hmd eye angles
dota_vr_multitool_hmd_look_start_offset 40 cl how many inches to start the effect from the HMD
dota_vr_multitool_hmd_targeting_mode 0 cl
dota_vr_multitool_tp_angle -100 cl angle to rotate teleport beam from controller
dota_vr_multitool_tp_arc_break 0 cl The amount of time in seconds between each segment of the teleport arc.
dota_vr_multitool_tp_arc_duration 3 cl The amount of time in seconds to predict the motion of the teleport arc.
dota_vr_multitool_tp_arc_gravity -800 cl The force of gravity applied to the teleport arc.
dota_vr_multitool_tp_arc_orient_gravity 1 cl Whether gravity is adjusted by controller pitch.
dota_vr_multitool_tp_arc_speed 0 cl The movement speed segments of the teleport arc.
dota_vr_multitool_tp_fade_time 0 cl Fade time for the vr teleport multitool when turning on and off.
dota_vr_multitool_tp_max_anchor_dist 864 cl Max distance from anchor you can teleport
dota_vr_multitool_tp_max_dist 3500 cl Max distance you can teleport
dota_vr_multitool_tp_speed 500 cl Multiplier on teleport arc speed
dota_vr_multitool_trackpad_teleport 1 cl Trackpad can be used to teleport.
dota_vr_popup_manager_height 162 cl
dota_vr_popup_manager_width 288 cl
dota_vr_popup_offset 130 cl
dota_vr_spectate_camera 0 cl If enabled, camera will automatically move to follow the directed camera when watching a replay
dota_vr_spectate_camera_angle -16777216 cl Angle applied to anchor when watching a replay
dota_vr_spectate_camera_interval 8 cl Interval between VR camera updates
dota_vr_spectate_camera_offset 0 cl VR anchor offset from directed camera
dota_vr_trackpad_left_angle -10528256 cl Set angle offset of VR trackpad panel relative to controller
dota_vr_trackpad_left_offset 0 cl Set position offset of VR trackpad panel relative to controller
dota_vr_trackpad_right_angle -10528256 cl Set angle offset of VR trackpad panel relative to controller
dota_vr_trackpad_right_offset 0 cl Set position offset of VR trackpad panel relative to controller
dota_wait_for_players_battle_cup_present_time 10 sv Time to stay after waiting for players succeeds when displaying battle cup winners
dota_wait_for_players_completed_delay 2 sv How long to stay at the waiting-for-players UI after all players have loaded
dota_wait_for_players_failed_delay 3 sv How long to stay at the waiting-for-players UI after all players have loaded
dota_wait_for_players_to_load 1 sv If set, hero picking will be delayed until all players have loaded.
dota_wait_for_players_to_load_streaming_timeout 30 sv Game will start after this time, even if all players haven't loaded yet
dota_wait_for_players_to_load_timeout 180 sv Game will start after this time, even if all players haven't loaded yet
dota_watch_bot_script_only 0 cl
dota_watch_live_friend_score_boost 500 cl, cheat Amount that friends in live games boost the game's sort score
dota_watch_live_friends_only 0 cl
dota_watch_live_hero_id 0 cl, cheat Hero ID for requested games
dota_watch_live_league_id 0 cl, cheat League ID for requested games
dota_watch_live_match_data_refresh_interval 1 cl
dota_watch_live_match_list_auto_refresh_interval 120 cl
dota_watch_live_match_list_refresh_interval 10 cl
dota_watch_live_request_period 30 cl, cheat Amount that friends in live games boost the game's sort score
dota_watch_special_list 0 cl
dota_wearables_clientside 0 sv, rep
dota_weekend_tourney_debug cmd Prints local weekend tourney object(s), if any
dota_weekend_tourney_selected_division 3 machine
dota_will_purchase_gold_remaining_max_remaining 1000 cl On the 'I will purchase <item>' alert, the maximum amount of gold remaining when showing the remaining gold cost
dota_will_purchase_gold_remaining_min_cost 2000 cl On the 'I will purchase <item>' alert, the minimum cost of an item to show the remaining gold cost
dota_winter_ambientfx 0 sv, rep
dota_workshoptest 0 sv, rep
dota_workshoptest_modelnew0 0 sv
dota_workshoptest_modelnew1 0 sv
dota_workshoptest_modelnew2 0 sv
dota_workshoptest_modelorg0 0 sv
dota_workshoptest_modelorg1 0 sv
dota_workshoptest_modelorg2 0 sv
dota_workshoptest_modelwearable0 0 sv
dota_workshoptest_modelwearable1 0 sv
dota_workshoptest_modelwearable10 0 sv
dota_workshoptest_modelwearable11 0 sv
dota_workshoptest_modelwearable12 0 sv
dota_workshoptest_modelwearable13 0 sv
dota_workshoptest_modelwearable14 0 sv
dota_workshoptest_modelwearable15 0 sv
dota_workshoptest_modelwearable2 0 sv
dota_workshoptest_modelwearable3 0 sv
dota_workshoptest_modelwearable4 0 sv
dota_workshoptest_modelwearable5 0 sv
dota_workshoptest_modelwearable6 0 sv
dota_workshoptest_modelwearable7 0 sv
dota_workshoptest_modelwearable8 0 sv
dota_workshoptest_modelwearable9 0 sv
dotadev_bind cmd For development: Bind a key to in dota (ALT+key) allowed.
dotadev_binds_show cmd For development: List all developer binds.
dotadev_unbind cmd For development: Unbind a key to in dota (ALT+key) allowed.
dp_drag 0 sv, cheat
dp_pull 0 sv, cheat
dp_radius 100 sv, cheat
dp_spirits 0 sv, cheat
drawcross cmd Draws a cross at the given location Arguments: x y z
drawline cmd Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic 0 demo
dsp_db_min 80 demo
dsp_db_mixdrop 0 demo
dsp_dist_max 1440 cheat, demo
dsp_dist_min 0 cheat, demo
dsp_mix_max 0 demo
dsp_mix_min 0 demo
dsp_off 0 cheat
dsp_vol_2ch 1 demo
dsp_vol_4ch 0 demo
dsp_vol_5ch 0 demo
dsp_volume 0 a, demo
dti_report_stddev_threshold 1 release For network encoding stats, provide a notes field if field change count is above this many standard deviations for the average field change counts for the serializer.
+duck cmd
-duck cmd
dump_client_projectiles cmd Spews a list of all client-side projectiles
dump_globals cmd Dump all global entities/states
dump_localization_files cmd List all loaded localization files.
dump_modifier_list cmd Dumps all modifiers that exist in the game
dump_panorama_css_properties cmd Prints out all valid panorama CSS properties and their documentation
dump_panorama_events cmd print panorama event types and their documentation
dump_panorama_render_command_stats cmd
dump_secondary_scene_worlds cmd Lists secondary scene worlds and ref counts
dump_visible_buffs cmd Print out non-hidden buffs.
dumpparticlelist cmd Print out information on existing particle systems
dumpparticleperf cmd Write a spreadheeet describing particle performance to particle_profile.csv
dumpsavedir cmd List the contents of the save directory in memory
dumpstringtable cmd Usage: dumpstringtable tablename <sv | cl> <verbose> Print string tables to console, verbose to dump data.

E

Command Default Value Flags Description
echoln cmd Echo the command arguments on the console
econ_show_items_with_tag cmd Lists the item definitions that have a specified tag.
enable_boneflex 1 cl, a
endmovie cmd Stop recording movie frames.
engine_experimental_drop_frame_ticks 1 Experimental feature to skip ticks when the client is catching up in low frame rate situations.
engine_max_resource_system_update_time 5
engine_no_focus_sleep 20 a
engine_no_focus_sleep_vconsole_suppress 1 When VConsole is in the foreground, don't trigger engine_no_focus_sleep behavior
engine_platform_name_extended 0 Platform the engine is running on.
engine_rendersystem_init 0 Rendersystem option requested (changing this does not change the rendersystem).
engine_rendersystem_used 0 Rendersystem option in use (changing this does not change the rendersystem).
engine_show_frame_multiple_ticks 0
engine_show_frame_pacing 0
engine_show_frame_ticks 0
english 1 cl, user If set to 1, running the english language set of assets.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_animgraph_debug cmd Displays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_animgraph_record cmd Toggles recording of animgraph replay of the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_animgraph_setvar cmd Sets a variable on the animgraph of the given entity(s) Arguments: <varname>=<value> {entity_name} / {class_name} / no argument picks what player is looking at
ent_attachments cmd Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim cmd Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_call cmd ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
ent_cancelpendingentfires cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_characterize cmd Spew PVS debug info for entity
ent_clear_debug_overlays cmd Clears all debug overlays
ent_create cmd Creates an entity of the given type where the player is looking.
ent_debug_anim cmd Use the specified entity for animation debugging.
ent_debugkeys 0 sv
ent_find cmd Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
ent_find_index cmd Display data for entity matching specified index. Format: find_ent_index <index>
ent_fire cmd Usage: ent_fire <target> [action] [value] [delay]
ent_grab cmd grabs the object in front of the player. Options: -loose -multiple -toggle
ent_hitbox cmd Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_info cmd Usage: ent_info <class name>
ent_joint_axis_size 4 sv
ent_joint_names 1 sv
ent_joint_only_ik_joints 0 sv
ent_joints cmd Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw 0 sv, rep, cheat Visualizes all entity input/output activity.
ent_name cmd Displays the entity name
ent_orient cmd Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
ent_picker cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ent_pivot cmd Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_pivot_size 20 sv, a, cheat
ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove cmd Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_revert_dormancy_change 0 cl
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_scale cmd Scales entities. Arguments: <scale factor> {entity_name} / {class_name} / no argument picks what player is looking at
ent_scale_hack 0 sv, rep
ent_script_dump cmd Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_select cmd Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_setang cmd Set entity angles
ent_setname cmd Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_setpos cmd Move entity to position
ent_show_contexts 0 sv, cheat Show entity contexts in ent_text display
ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_skeleton cmd Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_skeleton_only_ik_joints 0 sv
ent_steadystate_batchsize 20 sv Max number of entities to transmit to player
ent_steadystate_cooldown 5 sv Time in seconds after player state changes before steady state changes can occur.
ent_steadystate_delay 5 sv Time in seconds without network state changes until an entity is considered for trickle updates
ent_steadystate_enable 1 sv
ent_steadystate_interval 0 sv Rate at which entities can be trickled to players
ent_teleport cmd Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_test_interpolation 0 cl
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_text256 cmd Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_text_clear cmd Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_text_filter cmd Set which ent_text filters you want:
ent_text_flags_active -1 sv, a, cheat
ent_text_no_name_really_i_mean_it 0 sv, cheat
ent_text_radius cmd Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at}
ent_text_sticky_add cmd Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_text_sticky_clear cmd Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_text_sticky_dump cmd Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_text_sticky_remove cmd Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_ungrab cmd un-grabs all objects
ent_vcollide_wireframe cmd Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
entity_log_load_unserialize 0 Output unserialization of entities on map load. 0 - off, 1 - client/server, 2 - server, 3 - client
entity_lump_list cmd List all known entity lumps
entity_lump_spew cmd Dump the contents of an entity lump
entityreport cmd Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
entitysummary cmd Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
ents cmd List server entities, sorted by spawn group
escape cmd Escape key pressed.
event_points_activate_timeout 10 cl
exec cmd Execute a cfg file
exec_async cmd Execute a cfg file over time
execifexists cmd Execute a cfg file if file exists
execute_command_every_frame 0 cheat
explode cmd Kills the player with explosive damage
explodevector cmd Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

F

Command Default Value Flags Description
fade_debug_splitscreen_slot -1 cl
fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fake_account_disabled 0 cl
fake_account_disabled_duration_seconds 100 cl
fake_chat_members 0 cl Number of users in chat channel.
fake_low_pri 0 cl
fake_meta_xp cmd Fake meta xp values
filesystem_buffer_size 0 Size of per file buffers. 0 for none
filesystem_max_stdio_read 16
filesystem_native 1 Use native FS or STDIO
filesystem_report_buffered_io 0
filesystem_unbuffered_io 1
filter_live_games_by_hero 0 cl
filter_live_games_by_team_games 0 cl
find cmd Find concommands with the specified string in their name/help text.
findflags cmd Find concommands by flags. Available flags to search for:
  • DEVELOPMENTONLY
  • GAMEDLL
  • CLIENTDLL
  • PROTECTED
  • SPONLY
  • ARCHIVE
  • NOTIFY
  • USERINFO
  • PRINTABLEONLY
  • UNLOGGED
  • NEVER_AS_STRING
  • REPLICATED
  • CHEAT
  • SS
  • DEMO
  • DONTRECORD
  • SS_ADDED
  • RELEASE
  • RELOAD_MATERIALS
  • RELOAD_TEXTURES
  • NOT_CONNECTED
  • MATERIAL_SYSTEM_THREAD
  • ARCHIVE_XBOX
  • ACCESSIBLE_FROM_THREADS
  • LINKED_CONCOMMAND
  • VCONSOLE_FUZZY_MATCHING
  • SERVER_CAN_EXECUTE
  • SERVER_CANNOT_QUERY
  • VCONSOLE_SET_FOCUS
  • CLIENTCMD_CAN_EXECUTE
  • EXECUTE_PER_TICK
fire_absorbrate 3 sv
fire_dmgbase 1 sv
fire_dmginterval 1 sv
fire_dmgscale 0 sv
fire_extabsorb 5 sv
fire_extscale 12 sv
fire_growthrate 1 sv
fire_heatscale 1 sv
fire_incomingheatscale 0 sv
fire_maxabsorb 50 sv
firetarget cmd
firstperson cmd Switch to firstperson camera.
fish_debug 0 cl, cheat Show debug info for fish
fish_dormant 0 sv, rep, cheat Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_cycler_think_interval 0 sv
flex_expression 0 sv
flex_rules 1 cl Allow flex animation rules to run.
flex_smooth 1 cl Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0 sv
fog_color -1 cheat
fog_colorskybox -1 cl, cheat
fog_enable 1 cheat Enable fog
fog_enableskybox 1 cl, cheat
fog_end -1 cl, cheat
fog_endskybox -1 cl, cheat
fog_hdrcolorscale -1 cheat
fog_hdrcolorscaleskybox -1 cl, cheat
fog_maxdensity -1 cl, cheat
fog_maxdensityskybox -1 cl, cheat
fog_override 0 cheat Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_override_color cmd Sets the fog color override
fog_override_enable 0 cheat Use fog_override convars instead of world fog data
fog_override_end 3500 cheat
fog_override_exponent 2 cheat
fog_override_max_density 0 cheat
fog_override_start 1000 cheat
fog_start -1 cl, cheat
fog_startskybox -1 cl, cheat
fog_volume_debug 0 sv If enabled, prints diagnostic information about the current fog volume
footstep_debug 0 sv, rep
footstep_force_volume -1 sv, rep
force_centerview cmd
force_leave_game_button 0 cl
forceactivecontrollertype -1
-forward cmd
+forward cmd
fow_client_nofiltering 0 cl, cheat 0 = normal, 1 = off
fow_client_show_stats 0 cl, cheat
fow_client_stats cmd displays fog of war stats
fow_client_visibility 0 cl, cheat 0 = normal, 1 = off, 2 = never seen, 3 = seen
fow_debug_draw_height_override 0 sv, rep
fow_degree_fade_in_rate1 4 sv, rep, cheat FoW area fade in rate #1 (greater than 1 is faster)
fow_degree_fade_in_rate2 4 sv, rep, cheat FoW area fade in rate #2 (greater than 1 is faster)
fow_degree_fade_in_rate_midpoint 0 sv, rep, cheat FoW area fade out rate midpoint (0.0 - 1.0)
fow_degree_fade_out_rate1 4 sv, rep, cheat FoW area fade out rate #1 (greater than 1 is faster)
fow_degree_fade_out_rate2 4 sv, rep, cheat FoW area fade out rate #2 (greater than 1 is faster)
fow_degree_fade_out_rate_midpoint 0 sv, rep, cheat FoW area fade out rate (0.0 - 1.0)
fow_entity_reveal_unseen_radius 0 sv, rep Radius in world space to reveal around all viewers from unseen state, regardless of visibility.
fow_entity_reveal_unseen_time 0 sv, rep Seconds over which an unseen area is revealed by radius checks, 0 is instant.
fow_server_show_stats 0 sv, cheat
fow_server_stats cmd displays fog of war stats
fow_server_test_tempviewer cmd test a temp viewer
fow_simd_unseen 1 sv, rep
fow_tile_update_time 0 sv, rep, cheat FoW tile update time.
fp_trace cmd Toggle field path tracing to file
fps_max 120 a Frame rate limiter. 0=no limit. Does not apply to dedicated server.
freecamera_accel 5 cl Tweak this parameter to adjust Free Camera movement acceleration.
freecamera_fog_end 2500 cl Fog end for Free Camera.
freecamera_fog_start 1800 cl Fog start for Free Camera.
freecamera_max_speed 500 cl Tweak this parameter to adjust Free Camera movement max speed.
freecamera_rotation_mulitplier 10 cl Tweak this parameter to adjust Free Camera mouse rotation.
freecamera_zfar 4500 cl Fog start for Free Camera.
fs_clear_open_duplicate_times cmd Clear the list of files that have been opened.
fs_dump_open_duplicate_times cmd Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
fs_fake_read_delay_ms 0 Add N ms of delay to every low-level read operation, to simulate a slow disk
fs_monitor_read_from_pack 0 0:Off, 1:Any, 2:Sync only
fs_report_long_reads 0 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens 0 0:Off, 1:Always, 2:Not during load
fs_warning_mode 0 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 15 sv, a, rep
func_break_reduction_factor 0 sv
func_breakdmg_bullet 0 sv
func_breakdmg_club 1 sv
func_breakdmg_explosive 1 sv
func_nav_blocker_obstacle 0 sv, cheat If true, a func_nav_blocker will create a navigation avoidance obstacle.
fx_glass_velocity_cap 0 cl Maximum downwards speed of shattered glass particles

G

Command Default Value Flags Description
g_debug_angularsensor 0 sv, cheat
g_debug_constraint_sounds 0 sv, cheat Enable debug printing about constraint sounds.
g_debug_doors 0 sv
g_debug_npc_vehicle_roles 0 sv
g_debug_ragdoll_removal 0 sv, rep, cheat
g_debug_ragdoll_visualize 0 cl, cheat
g_debug_transitions 0 sv Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_vehiclebase 0 sv, cheat
g_debug_vehicleexit 0 sv, cheat
g_debug_vehiclesound 0 sv, cheat
g_Language 0 sv, rep
g_physics_use_block_solver 1 sv, cheat Use block solving for constraint entities
g_ragdoll_fadespeed 600 cl
g_ragdoll_important_maxcount 2 sv, rep
g_ragdoll_lvfadespeed 100 cl
g_ragdoll_maxcount 5 sv, rep
gameevents_showeventlisteners 0 Show listening addition/removals
gameevents_showevents 0 Dump game events to console. (1 = Show Signaling, 2 = Show Posting also).
gameinstructor_dump_open_lessons cmd Gives a list of all currently open lessons.
gameinstructor_enable 1 cl, a Display in game lessons that teach new players.
gameinstructor_find_errors 0 cl, cheat Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons cmd Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts cmd Resets all display and success counts to zero.
gameinstructor_start_sound_cooldown 4 cl Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose 0 cl, cheat Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 0 cl, cheat Display more verbose information for lessons have this name.
gamestats_file_output_directory 0 sv When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gc_finish_loading cmd tell whatever
gc_secret_key 0 sv, prot Secret key for authenticating with the GC
getpos cmd dump position and angles to the console
getpos_exact cmd dump origin and angles to the console
give cmd Give item to player. Arguments: <item_name>
givecurrentammo cmd Give a supply of ammo for current weapon..
gl_clear 1 cl
gl_clear_gray 0 cl, cheat Clear the back buffer to gray every frame.
gl_clear_randomcolor 0 cl, cheat Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable 1 cl, cheat Enable entity outline glow effects.
glow_outline_width 6 cl, cheat Width of glow outline effect in screen space.
glow_use_tolerance 0 cl, rep, cheat
god cmd Toggle by default, or 0 to disable and 1 to enable. Player becomes invulnerable.
gpu_level 3 cl GPU Level - Default: High
gpu_mem_level 2 cl Memory Level - Default: High
-grenade1 cmd
+grenade1 cmd
-grenade2 cmd
+grenade2 cmd
grep cmd grep line for pattern, print out matching lines only
groundik_enabled 1
groups cmd Show status of all spawn groups.
guidepanel_resetnag cmd Resets the nag count on the guide panel
guild_refresh cmd guild_force_refresh

H

Command Default Value Flags Description
handforce_inner 1 sv, rep, cheat
handforce_outer 8 sv, rep, cheat
handforce_scale 1 sv, rep, cheat
headforce_inner 8 sv, rep, cheat
headforce_outer 16 sv, rep, cheat
headforce_strength 10 sv, rep, cheat
help cmd Find help about a convar/concommand.
-herochatwheel cmd Executes the highlighted hero chatwheel menu item
+herochatwheel cmd Opens hero chatwheel menu while held
hide_sf_shop cmd hide shop
hideconsole cmd Hide the console.
hidehud 0 cl, cheat bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle
hint_panel_fadein 0 sv, rep, cheat
hint_panel_fadeout 0 sv, rep, cheat
hl2_episodic 0 sv, rep
hl_dissolve_all_dropped_weapons 0 sv, cheat
hmd_anchor_rotate cmd
host_force_frametime_to_equal_tick_interval 0
host_framerate 0 release Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_timescale 1 rep, cheat Prescale the clock by this amount.
host_timescale_dec cmd Decrement the timescale by one step
host_timescale_inc cmd Increment the timescale by one step
host_writeconfig cmd Saves out the user config values.
hostfile 0 sv, release The HOST file to load.
hostip 0 release Host game server ip
hostname 0 release Hostname for server.
hostport 27015 release Host game server port
http_cache_size 150
hud_drawhistory_time 5 cl
hud_fastswitch 0 cl, a
hud_max_minimap_distance 2600 cl
hud_river_vial_ui_expanded true per-user
hud_sticky_item_name 0 cl, a
hud_takesshots 0 cl, a Auto-save a scoreboard screenshot at the end of a map.
hud_toggle_visibility cmd Toggles the Hud on and off
hullivr_edge_merge_tan 0 Should we try to straighten two faces connected to this edge? (tangent)
hullivr_faceisland_merge_disp 0 Should we straighten face island if the displacement is this much? (inches)
hullivr_faceisland_merge_tan 0 Should we try to straighten an island of faces deviating from their average normal (tangent)?
hullivr_version 3
hurtme cmd Hurts the player. Arguments: <health to lose>

I

Command Default Value Flags Description
ic cmd interp entity count
ik_abs_origin_height_spring_strength_default 500 sv, rep
ik_constraints_enabled 1
ik_debug_2bone_soften 0
ik_debug_all_chains_post_solve 0
ik_debug_all_chains_pre_update 0
ik_debug_all_chains_pre_update_post_tilt 0
ik_debug_all_chains_unique_color_per_chain 0
ik_debug_build_transform_from_collision 0
ik_debug_build_transform_from_collision_noop 0
ik_debug_chain_to_filter_by 0
ik_debug_constraints -1
ik_debug_dogleg3bone 0
ik_debug_dogleg3bone_enabled 1
ik_debug_drawfixuprotation 0
ik_debug_fabrik_backwards_enabled 1
ik_debug_fabrik_backwards_iteration_toggle cmd
ik_debug_fabrik_backwards_iterations 0
ik_debug_fabrik_forwards_enabled 1
ik_debug_fabrik_forwards_iteration_toggle cmd
ik_debug_fabrik_forwards_iterations 0
ik_debug_groundrule 0
ik_debug_groundtrace_requests 0
ik_debug_hyperextension 0
ik_debug_lock_force_lock_rotation_alpha -1
ik_debug_locks 0
ik_debug_locks_breaks 0
ik_debug_perlin_solver 0
ik_debug_planetilt 0
ik_debug_targets 0
ik_debugrule_degreespeed 0
ik_debugrule_distance 100
ik_debugrule_forcedegree 87
ik_debugrule_offset_x 0
ik_debugrule_offset_y 0
ik_debugrule_offset_z 0
ik_debugrule_spin_axis -1
ik_debugrule_spin_radius 100
ik_debugrule_spin_speedscale 0
ik_enable_only_this_chain cmd Disables all chains except for the mentioned one on the selected entity(ies), by name of the chain. Arguments: {chain_name} [entity_name | {class_name} | no argument picks what player is looking at]
ik_fabrik_iterations 6
ik_force_lock_value -1
ik_force_masterblend_amount -1
ik_ground_rule_normalspring_strength 10
ik_ground_rule_zspring_strength 50
ik_groundrule_enabled 1
ik_groundrule_full_orienting_threshold 2
ik_groundrule_max_normal_degrees_from_up 30
ik_groundrule_no_orienting_threshold 12
ik_hinge_constraint_enable 1
ik_ignore_end_effector_target_bones 0
ik_locks_acquire_threshold 0
ik_locks_breaking_enabled 1
ik_locks_enabled 0
ik_locks_release_threshold 0
ik_move_debug_target cmd Offset the debug targets by x y z amount (space separated)
ik_planetilt_enable 1
ik_planetilt_spring_strength 5
ik_solve_enabled 1
ik_toggle_chain cmd Toggles on a chain in the selected entity(ies), by name of the chain. Arguments: {chain_name} [entity_name | {class_name} | no argument picks what player is looking at]
ime_hkl_info cmd Spew IME HKL info.
ime_info cmd Spew IME info.
ime_supported_info cmd Spew IME Supported info.
impulse cmd
incrementvar cmd Increment specified convar value.
input_button_code_is_scan_code 0 a Bind keys based on keyboard position instead of key name
input_downimpulsevalue 0.700000 application
input_filter_relative_analog_inputs false machine
input_forceuser -1 cheat Force user input to this split screen player.
input_upimpulsevalue 0.300000 application
inspectheroinworld cmd Zoom into a selected hero in the world for a closer view.
instant_replay 1 Enable instant replay recording.
instant_replay_goto_tick cmd Goto a direct timestamp of the replay
instant_replay_history_limit 120 Maximum amount of minutes to save history (0 is unlimited).
instant_replay_history_limit_low 10 Maximum amount of minutes to save history on low memory (32 bit) systems (0 is unlimited).
instant_replay_live cmd If in replay, jumps back to live
instant_replay_pause cmd Pauses instant replay.
instant_replay_resume cmd Resumes instant replay.
instant_replay_skip cmd Number of seconds to skip back to instant replay from current position
instant_replay_skip_live cmd Number of seconds to skip back to instant replay from live
instant_replay_timescale cmd Sets instant replay speed.
instant_replay_togglepause cmd Toggles instant replay.
+invaction cmd
-invaction cmd
invnext cmd
invnextselect cmd
invprev cmd
invprevselect cmd
ip 0 release Overrides IP for multihomed hosts
item_show_whitelistable_definitions cmd Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
items_game_use_gc_copy 0 sv, a, rep If set, items_game.txt will be stomped by the GC.
iv_debug cmd Spew interpolated var info for entity.
iv_debugbone 0 release Debug bone name for interpolation spew of CAnimationState.
iv_interp cmd Spew interpolated var info for entity.
iv_off cmd Turn off all interpolation variable spew.
iv_on cmd Spew both interpolated var debug info and history for entity.
iv_parallel_latch 1 cl
iv_parallel_restore 0 cl
iv_wrapped_parallel_latch 1 cl

J

Command Default Value Flags Description
-jlook cmd
+jlook cmd
jointeam cmd Join a team
joy_accel_filter 0.200000 application
joy_accelmax 1.000000 application
joy_accelscale 0.600000 application
joy_advanced 0 cl, a
joy_advaxisr 0 cl, a
joy_advaxisu 0 cl, a
joy_advaxisv 0 cl, a
joy_advaxisx 0 cl, a
joy_advaxisy 0 cl, a
joy_advaxisz 0 cl, a
joy_autoaimdampen 0 cl, a, user How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 0 cl, a The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 0 cl Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 0 a Analog axis range before a button press is registered.
joy_axisr_deadzone 0.150000 per-user
joy_axisr_relative false per-user
joy_axisu_deadzone 0.150000 per-user
joy_axisu_relative false per-user
joy_axisv_deadzone 0.150000 per-user
joy_axisv_relative false per-user
joy_axisx_deadzone 0.150000 per-user
joy_axisx_relative false per-user
joy_axisy_deadzone 0.150000 per-user
joy_axisy_relative false per-user
joy_axisz_deadzone 0.150000 per-user
joy_axisz_relative false per-user
joy_circle_correct true per-user
joy_deadzone_mode 0 per-user
joy_display_input 0 cl, a
joy_forward_sensitivity 1.000000 per-user
joy_forwardsensitivity -1 cl, a
joy_forwardthreshold 0 cl, a
joy_inverty 0 cl, a, ss, xbox_archive Whether to invert the Y axis of the joystick for looking.
joy_inverty2 0 cl, a, ss_added, xbox_archive Whether to invert the Y axis of the joystick for looking.
joy_legacy 0 cl, a, ss, xbox_archive Turn on/off 'Legacy' mapping for control sticks.
joy_legacy2 0 cl, a, ss_added, xbox_archive Turn on/off 'Legacy' mapping for control sticks.
joy_lookspin_default 0 cl
joy_lowend 1.000000 application
joy_lowmap 1.000000 application
joy_movement_stick 0 cl, a, ss, xbox_archive Which stick controls movement (0 is left stick)
joy_movement_stick2 0 cl, a, ss_added, xbox_archive Which stick controls movement (0 is left stick)
joy_name 0 cl, a
joy_pegged 0.750000 application
joy_pitch_sensitivity 3.000000 per-user
joy_pitchsensitivity 1 cl, a, ss, xbox_archive
joy_pitchsensitivity2 1 cl, a, ss_added, xbox_archive
joy_pitchthreshold 0 cl, a
joy_response_look 0 per-user
joy_response_move 9 per-user
joy_response_move_vehicle 6 cl
joy_sensitive_step0 0.100000 application
joy_sensitive_step1 0.400000 application
joy_sensitive_step2 0.900000 application
joy_side_sensitivity 1.000000 per-user
joy_sidesensitivity 1 cl, a
joy_sidethreshold 0 cl, a
joy_variable_frametime 1 cl
joy_vehicle_turn_lowend 0.700000 application
joy_vehicle_turn_lowmap 0.400000 application
joy_virtual_peg false application
joy_wingmanwarrior_centerhack 0 a Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 a Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 0 cl If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_yaw_sensitivity 3.000000 per-user
joy_yawsensitivity -1 cl, a, ss, xbox_archive
joy_yawsensitivity2 -1 cl, a, ss_added, xbox_archive
joy_yawthreshold 0 cl, a
joyadvancedupdate cmd
joystick 0 cl, a True if the joystick is enabled, false otherwise.
jpeg_quality 90 Set jpeg screenshot quality. [1..100]
jpeg_screenshot cmd Take a jpeg screenshot: jpeg_screenshot [filename] [quality 1-100].
+jump cmd
-jump cmd

K

Command Default Value Flags Description
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
kickid_hltv cmd Kick a player by userid or uniqueid, with a message.
kill cmd Kills the player with generic damage
killvector cmd Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
-klook cmd
+klook cmd

L

Command Default Value Flags Description
labelled_debug_helper_arc_segments 20
labelled_debug_helper_enabled 1
labelled_debug_helper_scale 1
labelled_debug_helper_show_position 0
labelled_debug_helper_show_text 1
labelled_debug_helper_skeleton_show_bone_names 1
language_fake_unsupported_primary 0 cl
lastinv cmd
+left cmd
-left cmd
light_priority_enabled 1
light_priority_max_lights 0
lightquery_debug_direct_lighting 1 sv, rep, cheat
lightquery_debug_indirect_lighting 1 sv, rep, cheat
lightquery_debug_indirect_lighting_fast 0 sv, rep, cheat 0 = standard sampling, 1 = fast sampling, 2 = ultra-fast sampling
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
load cmd Usage: load [save file name]
loadout_test_activity_modifiers 0 cl, cheat
log cmd Enables logging to file, console, and udp < on | off >.
log_color cmd Set the color of a logging channel.
log_dumpchannels cmd Dumps information about all logging channels.
log_flags cmd Set the flags on a logging channel.
log_level cmd Set the spew level of a logging channel.
log_verbosity cmd Set the verbosity of a logging channel.
logic_npc_counter_debug 0 sv, rep, cheat
+lookdown cmd
-lookdown cmd
+lookspin cmd
-lookspin cmd
lookstrafe 0 cl, a
-lookup cmd
+lookup cmd
loop_dump cmd Print the listeners of the current loop mode
lrucache_flush cmd Flushes the specified cache
lrucache_reset_stats cmd Resets stats for the specified CUtlLRUCaches (or all if none specified)
lrucache_set_size cmd Sets the specified cache to the specified size
lrucache_stats cmd Spews information about all CUtlLRUCaches
lservercfgfile 0 sv
lua_assert_on_error 0
lua_report_memory cmd

M

Command Default Value Flags Description
m_customaccel 0 cl, a Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
m_customaccel_exponent 1 cl, a Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 cl, a Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 cl, a Custom mouse acceleration value.
m_filter 0 cl, a, ss Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_filter2 0 cl, a, ss_added Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 cl, a Mouse forward factor.
m_mouseaccel1 0 cl, a Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 cl, a Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 cl, a Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
m_pitch 0 cl, a, ss Mouse pitch factor.
m_pitch2 0 cl, a, ss_added Mouse pitch factor.
m_rawinput 0 cl, a Use Raw Input for mouse input.
m_side 0 cl, a Mouse side factor.
m_yaw 0 cl, a Mouse yaw factor.
map cmd map <mapname> :Load a new map.
map_enable_background_maps cmd Enables/disables portrait background maps
mapcyclefile 0 sv Name of the .txt file used to cycle the maps on multiplayer servers
maps cmd Displays list of maps.
markup_group_ent_bbox cmd markup_group_ent_bbox <markup_group name> -> toggle ent_bbox for all members of the named markup group
markup_group_ent_text cmd markup_group_ent_text <markup_group name> -> toggle ent_text for all members of the named markup group
markup_group_spew cmd Spew all current markup groups and their members
markup_volume_ref_cone_angle 135 sv
mat_accelerate_adjust_exposure_down 3 cl, cheat
mat_bloom_scalefactor_scalar 1 cl, release
mat_bloomamount_rate 0 cl, cheat
mat_bloomscale 1 cl
mat_camerarendertargetoverlaysize 128 cl, cheat
mat_clearshadercache cmd Clears the shader cache used for dynamic shader compile.
mat_clipz 1 cl
mat_colcorrection_disableentities 0 cl Disable map color-correction entities
mat_colcorrection_editor 0 cl
mat_colcorrection_forceentitiesclientside 0 cl, cheat Forces color correction entities to be updated on the client
mat_debug_bloom 0 cl, cheat
mat_debug_postprocessing_effects 0 cl 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_depthbias_shadowmap 0 cl
mat_disable_bloom 0 cl
mat_disable_dynamic_shader_compile cmd Reloads all shaders from vcs files until the next time mat_reloadshaders is called
mat_dof_enabled 1 cl
mat_dof_far_blur_depth 1000 cl
mat_dof_far_blur_radius 5 cl
mat_dof_far_focus_depth 250 cl
mat_dof_near_blur_depth 20 cl
mat_dof_near_blur_radius 10 cl
mat_dof_near_focus_depth 100 cl
mat_dof_override 0 cl
mat_dof_quality 0 cl
mat_drawTexture 0 cl Enable debug view texture
mat_drawTextureScale 1 cl Debug view texture scale
mat_drawTitleSafe 0 Enable title safe overlay
mat_drawwater 1 cl, cheat
mat_dump_rts 0 cl
mat_exposure_center_region_x 0 cl, cheat
mat_exposure_center_region_y 0 cl, cheat
mat_force_bloom 0 cl, cheat
mat_framebuffercopyoverlaysize 128 cl
mat_fullbright 0 cheat
mat_grain_enable 0 cl
mat_hdr_level 2 cl
mat_hdr_manual_tonemap_rate 1 cl
mat_hdr_uncapexposure 0 cl, cheat
mat_hsv 0 cl, cheat
mat_local_contrast_enable 0 cl
mat_luxels 0 cheat
mat_material_frameupdate_limit 2 Maximum time in ms to spend initializing shaders for materials each frame.
mat_motion_blur_enabled 1 cl
mat_motion_blur_falling_intensity 1 cl
mat_motion_blur_falling_max 20 cl
mat_motion_blur_falling_min 10 cl
mat_motion_blur_forward_enabled 1 cl
mat_motion_blur_rotation_intensity 1 cl
mat_motion_blur_strength 1 cl
mat_overdraw 0 cheat Visualize overdraw
mat_overdraw_color 0 cheat
mat_print_dead_materials cmd Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi.
mat_print_error_materials cmd Print loaded materials that are using the error shader or material.
mat_print_expensive_materials cmd Print materials sorted by cost heuristic
mat_print_material_info cmd Print info about a specific material
mat_print_materials cmd Print loaded materials. Takes an optional substring as an argument.
mat_print_materials_last_frame cmd Print materials used last frame
mat_print_materials_unused cmd Print materials that have never been used
mat_print_modes cmd Print supported rendering modes.
mat_print_shader_info cmd Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument.
mat_print_shaders cmd Print loaded shaders. Takes a substring as an argument.
mat_print_textures cmd Print loaded textures in alphabetical order. Takes an optional substring as an argument.
mat_print_textures_size cmd Print loaded textures in ascending size order. Takes an optional substring as an argument.
mat_print_textures_size_in_memory cmd Print loaded textures in ascending size order as they are in memory. Takes an optional substring as an argument.
mat_reinitmaterials cmd Reinitializes all loaded materials, reloading their shaders.
mat_reloadmaterials cmd Reloads all materials. Takes an optional substring as an argument.
mat_reloadshaders cmd Reloads all shaders. Takes an optional substring as an argument.
mat_reset_material_costs cmd Reset material cost heuristic
mat_shading_complexity 0 cheat Visualize shading complexity
mat_shading_complexity_color 1 cheat
mat_shading_complexity_max_instruction_count 1024 cheat
mat_show_histogram 0 cl
mat_showcamerarendertarget 0 cl, cheat
mat_showframebuffertexture 0 cl, cheat
mat_showwatertextures 0 cl, cheat
mat_slopescaledepthbias_shadowmap 4 cl
mat_stub 0 cl, cheat
mat_tonemap_bloom_scale -1 cheat
mat_tonemap_bloom_start_value -1 cheat
mat_tonemap_debug 0
mat_tonemap_force_accelerate_exposure_down -1 cheat
mat_tonemap_force_average_lum_min -1 cheat Override. Old default was 3.0
mat_tonemap_force_log_lum_max -1 cheat
mat_tonemap_force_log_lum_min -1 cheat
mat_tonemap_force_max -1 cheat
mat_tonemap_force_min -1 cheat
mat_tonemap_force_percent_bright_pixels -1 cheat Override. Old value was 1.0
mat_tonemap_force_percent_target -1 cheat Override. Old default was 45.
mat_tonemap_force_rate -1 cheat
mat_tonemap_force_scale 0 cheat
mat_tonemap_force_use_alpha -1 cheat
mat_tonemap_uncap_exposure 0 cheat
mat_viewportscale 0 cl Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale 1 cl, cheat Scale the viewport back up
mat_wateroverlaysize 128 cl
mat_wireframe 0 cl, cheat
mat_yuv 0 cl, cheat
mem_compact cmd Compacts the heap
mem_dump cmd Dump memory stats to text file.
mem_incremental_compact cmd Incrementally compacts the heap
mem_incremental_compact_rate 0 cheat Rate at which to attempt internal heap compaction
mem_level 2 cl Memory Level - Default: High
mem_test cmd
mem_test_each_frame 0 Run heap check at end of every frame
mem_test_every_n_seconds 0 Run heap check at a specified interval
mem_test_quiet 0 Don't print stats when memtesting
memory cmd Print memory stats.
mesh_calculate_curvature_smooth_invert 1 cheat
mesh_calculate_curvature_smooth_pass_count 3 cheat
mesh_calculate_curvature_smooth_weight 1 cheat
mic_listen_while_nonfocused 0 cl, user Enables the ability for the mic to remain open if the window loses focus such as when a caster tabs out to adjust settings
midi_auto_connect_port -1 cl, a On init, attempt to connect to the device on this port
midi_connect_port cmd Attempt to open a connection on the passed port ( or 0 if not specfied ). Will close existing connection
-midi_note cmd
+midi_note cmd
midi_release cmd Release any connected MIDI device
midi_reset_notes cmd Send emergency Note OFF for all active notes on all channels
midi_status cmd Dump info about connected MIDI devices
midi_test_off cmd Send a test note OFF to the connected MIDI device
midi_test_on cmd Send a test note ON to the connected MIDI device
minimap_create cmd Does a bunch of work to create a minimap
mix_input cmd Set an input mix value
model_combiner_dumpstats cmd Dump the stats for the model combiner manager.
model_default_preview_sequence_name 0 a
model_dump_convert_info cmd Print model load-time conversion info
motdfile 0 sv, release The MOTD file to load.
mouse_disableinput 0 Set to disable mouse input
mouse_pitchyaw_sensitivity 50.000000 machine
+movedown cmd
-movedown cmd
-moveleft cmd
+moveleft cmd
-moveright cmd
+moveright cmd
-moveup cmd
+moveup cmd
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 1 sv, nf
mp_allowspectators 1 sv, rep toggles whether the server allows spectator mode or not
mp_autocrosshair 1 sv, nf
mp_bonusroundtime 15 cl, rep Time after round win until round restarts
mp_chattime 10 sv, rep amount of time players can chat after the game is over
mp_clan_ready_signal 0 sv Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0 sv If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam 0 sv
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_disable_respawn_times 0 cl, nf, rep
mp_fadetoblack 0 sv, nf, rep fade a player's screen to black when he dies
mp_falldamage 0 sv, nf
mp_feetyawrate_max 360 sv, rep How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw.
mp_flashlight 1 sv, nf
mp_footsteps 1 sv, nf
mp_forcecamera 0 sv, rep Restricts spectator modes for dead players
mp_forcerespawn 1 sv, nf
mp_fraglimit 0 sv, nf
mp_friendlyfire 0 sv, nf, rep Allows team members to injure other members of their team
mp_maxrounds 0 cl, nf, rep max number of rounds to play before server changes maps
mp_restartgame 0 sv If non-zero, game will restart in the specified number of seconds
mp_teamlist 0 sv, nf
mp_teamoverride 1 sv
mp_teamplay 0 sv, nf
mp_teams_unbalance_limit 1 cl, nf, rep Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 0 sv, nf, rep game time per map in minutes
mp_tournament 0 sv, nf, rep
mp_tournament_whitelist 0 sv Specifies the item whitelist file to use.
mp_usehwmmodels 0 cl Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 0 cl Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 0 sv Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 0 sv Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 0 sv WaitingForPlayers time length in seconds
mp_weaponstay 0 sv, nf
mp_winlimit 0 cl, nf, rep Max score one team can reach before server changes maps
multiunit_frame_tall 44 cl
multiunit_frame_tall_three_col 66 cl
multiunit_frame_tall_two_col 104 cl
multiunit_frame_wide 64 cl
multiunit_frame_wide_three_col 84 cl
multiunit_frame_wide_two_col 130 cl
multiunit_page_next cmd cycle to the next multiunit page
multiunit_page_prev cmd cycle to the previous multiunit page
multiunit_x_gap 1 cl
multiunit_x_gap_three_col 3 cl
multiunit_x_gap_two_col 1 cl
multiunit_x_start 0 cl
multiunit_y_gap 15 cl
multiunit_y_gap_three_col 17 cl
multiunit_y_gap_two_col 15 cl
multiunit_y_start 0 cl
multvar cmd Multiply specified convar value.
muzzle_flash_enable 1 sv, rep, cheat
muzzleflash_light 1 cl, a

N

Command Default Value Flags Description
name per-user
nav_add_to_selected_set cmd Add current area to the selected set.
nav_add_to_selected_set_by_id cmd Add specified area id to the selected set.
nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
nav_area_max_size 15 sv, cheat Max area size created in nav generation
nav_area_res 25 sv, cheat Standard nav area minimum size
nav_auto_build_area cmd Build out high-precision areas around the edit cursor and create them.
nav_avoid cmd Toggles the 'avoid this area when possible' flag used by the AI system.
nav_avoid_obstacles 1 sv, cheat
nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_begin_deselecting cmd Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd Start dragging a selection area.
nav_begin_drag_selecting cmd Start dragging a selection area.
nav_begin_selecting cmd Start continuously adding to the selected set.
nav_begin_shift_xy cmd Begin shifting the Selected Set.
nav_bfs_debug 0 sv, cheat
nav_blockers_can_affect_flow 1 cheat Set this convar to 0 if you want the 'affectsFlow' property of func_nav_blockers to be ignored
nav_build_ladder cmd Attempts to build a nav ladder on the climbable surface under the cursor.
nav_chop_selected cmd Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd Remove given nav attribute from all areas in the selected set.
nav_clear_attributes cmd Clear all nav attributes of selected area.
nav_clear_selected_set cmd Clear the selected set.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_coplanar_slope_limit 0 cheat
nav_corner_adjust_adjacent 18 cheat radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0 sv, cheat Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 0 sv, cheat If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_curve_alt 0 sv, cheat
nav_curve_iter 0 sv, cheat
nav_curve_lock -1 sv, cheat
nav_curve_max_step 10 sv, cheat
nav_curve_set -1 sv, cheat
nav_curve_step 0 sv, cheat
nav_debug_blocked 0 sv, cheat
nav_delete cmd Deletes the currently highlighted Area.
nav_delete_all_hull cmd Deletes all areas with given hull category.
nav_delete_marked cmd Deletes the currently marked Area (if any).
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_displacement_test 10000 sv, cheat Checks for nodes embedded in displacements (useful for in-development maps)
nav_drag_selection_volume_zmax_offset 32 sv, rep The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset 32 sv, rep The offset of the nav drag volume bottom from center
nav_draw_area_bgcolor 503316480 sv, cheat RGBA color to draw as the background color for nav areas while editing.
nav_draw_area_filled 0 sv, cheat
nav_draw_area_vert_order 0 sv, cheat
nav_draw_blocked 1 sv, cheat
nav_draw_blocked_connections 0 sv, cheat
nav_draw_connected_area_radius 1000 sv, cheat
nav_draw_connections 0 sv, cheat
nav_draw_hull_support 0 sv, cheat
nav_draw_indices 0 sv, cheat
nav_draw_inset_margin 0 sv, cheat
nav_draw_jump_links 0 sv, cheat
nav_draw_limit 300 sv, cheat The maximum number of areas to draw in edit mode
nav_draw_mesh 1 sv, cheat
nav_draw_mesh_grid 0 sv, cheat Draw the meshe's spatial grid structure around the edit cursor position.
nav_draw_mesh_offset 1 sv, cheat Vertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset from the physical ground
nav_draw_should_be_destroyed 0 sv, cheat
nav_draw_show_light_intensity 0 sv, cheat
nav_draw_split_by_obstacle_mgr 0 sv, cheat
nav_draw_vert_hotspots 0 sv, cheat
nav_edit 0 sv, cheat Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_edit_validate 0 sv, cheat Validate navmesh structures.
nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd Stop dragging a selection area.
nav_end_drag_selecting cmd Stop dragging a selection area.
nav_end_selecting cmd Stop continuously adding to the selected set.
nav_end_shift_xy cmd Finish shifting the Selected Set.
nav_flood_select cmd Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_add_jumps 1 rep, cheat
nav_gen_agent_radius_buffer 0 rep, cheat Buffer to add to agent radius before passing to nav gen
nav_gen_clip_max_edge_len 0 rep, cheat
nav_gen_clip_polys_to_clearance 1 rep, cheat
nav_gen_clip_polys_to_clearance_debug 0 rep, cheat
nav_gen_connect_angle 0 rep, cheat
nav_gen_connect_angle_ignore_z 1 rep, cheat
nav_gen_connect_dist_a 1 rep, cheat
nav_gen_connect_dist_b 1 rep, cheat
nav_gen_connect_overlap 0 rep, cheat
nav_gen_degen_limit 0 rep, cheat
nav_gen_false 0 rep, cheat Always false
nav_gen_island_removal 0 rep, cheat
nav_gen_island_removal_all_hulls 1 rep, cheat
nav_gen_markup_split_expand 2 rep, cheat
nav_gen_markup_split_tol_base 1 rep, cheat
nav_gen_markup_split_tol_nonav 1 rep, cheat
nav_gen_markup_split_tol_nonentity 8 rep, cheat
nav_gen_max_edge_len 144 rep, cheat
nav_gen_max_edge_len_split_tol 24 rep, cheat
nav_gen_opt_to_quads_2 1 rep, cheat
nav_gen_opt_to_quads_angle_limit_2 10 rep, cheat
nav_gen_opt_to_quads_num_steps 6 rep, cheat
nav_gen_opt_to_quads_se_limit_end 0 rep, cheat
nav_gen_opt_to_quads_se_limit_start 0 rep, cheat
nav_gen_opt_to_quads_weld_limit_end 0 rep, cheat
nav_gen_opt_to_quads_weld_limit_start 0 rep, cheat
nav_gen_remove_vertical_polys 1 rep, cheat
nav_gen_run_recast 1 rep, cheat
nav_gen_split_boundary_polys 0 rep, cheat
nav_gen_split_doors 0 rep, cheat
nav_gen_split_doors_tol 1 rep, cheat
nav_gen_tr_max_acceptable_cost_1 900 rep, cheat
nav_gen_tr_max_acceptable_cost_2 900 rep, cheat
nav_gen_tri_reduce_all 0 rep, cheat
nav_gen_true 1 rep, cheat Always true
nav_gen_vertical_limit 88 rep, cheat
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_compute_lighting 0 sv, cheat If true, compute lighting for this area. Otherwise, just set to 1/2.
nav_generate_fencetops 1 sv, cheat Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 sv, cheat Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 2000 sv, cheat
nav_generate_incremental_tolerance 0 sv, cheat Z tolerance for adding new nav areas.
nav_generate_no_restart 0 sv
nav_generate_remove_jump_areas 1 sv
nav_genrt_debug 0 sv, cheat
nav_genrt_no_splice 0 sv, cheat
nav_genrt_no_split 0 sv, cheat
nav_genrt_step -1 sv, cheat
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd Flips the selected ladder's direction.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_load_aaquad cmd Loads the Navigation Mesh for the current map.
nav_load_polyclip cmd Loads the Navigation Mesh for the current map.
nav_load_recast cmd Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd Lower the bottom of the drag select volume.
nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd Set nav attribute for all areas in the selected set.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_max_auto_area_size 16384 sv, cheat Max size in x/y of any auto-generated nav area
nav_max_view_distance 0 sv, cheat Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 cheat
nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_merge_mesh cmd Merges a saved selected set into the current mesh.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_obstacle_genrt 0 sv, cheat
nav_obstacle_keep_inside_poly 1 sv, cheat
nav_obstacle_split2 0 sv, cheat
nav_obstacle_stats 0 sv, cheat
nav_obstacle_validate 0 sv, cheat
nav_obstruction_draw 0 sv, cheat
nav_path_debug 0 sv, cheat
nav_path_debug_compute_with_open_goal 0 sv, cheat
nav_path_debug_jump_segments 0 sv, cheat
nav_path_draw_areas 0 sv, cheat
nav_path_draw_arrow 1 sv, cheat
nav_path_draw_climb_segments 1 sv, cheat
nav_path_draw_connected_areas 0 sv, cheat
nav_path_draw_ground_segments 1 sv, cheat
nav_path_draw_jump_segments 1 sv, cheat
nav_path_draw_ladder_segments 1 sv, cheat
nav_path_draw_tick 0 sv, cheat
nav_path_fixup_climb_up_segments 0 sv, cheat
nav_path_fixup_gap_segments 0 sv, cheat
nav_path_fixup_portal_violation_segments 0 sv, cheat
nav_path_jump_process_debug 0 sv, cheat
nav_path_optimize_enable 1 sv, cheat
nav_path_optimize_portal_positions 1 sv, cheat
nav_path_optimizer_debug 0 sv, cheat
nav_path_record_draw_last_fail 0 sv, cheat
nav_path_record_enable 1 sv, cheat
nav_pathfind_debug_draw 0 sv, cheat
nav_pathfind_debug_draw_costs 0 sv, cheat
nav_pathfind_debug_draw_errors 0 sv, cheat
nav_pathfind_debug_draw_total_costs 0 sv, cheat
nav_pathfind_debug_log 0 sv, cheat
nav_pathfind_inadmissable_heuristic_factor 1 sv, cheat
nav_pathfind_use_area_center 0 sv, cheat
nav_potentially_visible_dot_tolerance 0 sv, cheat
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 1 sv, cheat Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max cmd Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd Raise the bottom of the drag select volume.
nav_recall_selected_set cmd Re-selects the stored selected set.
nav_remove_from_selected_set cmd Remove current area from the selected set.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_save_history 10 Keep this many backup copies of nav files.
nav_save_selected cmd Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_search_lattice_initial_scale 3 sv
nav_search_lattice_progressive_scale 1 sv
nav_select_allow_blocked 1 sv, cheat When selecting an area under nav_edit, allow area marked as blocked.
nav_select_arc 0 sv, cheat Set to change selection trace to be an arc instead of a line. Value 1 should give a reasonable arc.
nav_select_blocked_areas cmd Adds all blocked areas to the selected set
nav_select_half_space cmd Selects any areas that intersect the given half-space.
nav_select_hull_category -1 sv, cheat Restrict area selection to areas that can support a hull of the given category
nav_select_hull_height -1 sv, cheat Restrict area selection to areas that can support a hull of given height
nav_select_hull_radius -1 sv, cheat Restrict area selection to areas that can support a hull of given radius
nav_select_obstructed_areas cmd Adds all obstructed areas to the selected set
nav_select_radius cmd Adds all areas in a radius to the selection set
nav_select_stairs cmd Adds all stairway areas to the selected set
nav_select_with_attribute cmd Selects areas with the given attribute.
nav_set_place_mode cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd Shifts the selected areas by the specified amount
nav_show_area_connections 0 sv, cheat Show connections to selected area when true
nav_show_area_info -1 sv, cheat Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide)
nav_show_area_info_font 0 sv, cheat
nav_show_area_info_font_size -1 sv, cheat
nav_show_area_info_font_voffset -11 sv, cheat
nav_show_clearance 0 cheat Show the clearance for each area.
nav_show_compass 0 sv, cheat
nav_show_connectionblockers 0 sv, cheat Debug: Show connection blocker models.
nav_show_edit_pos 1 sv, cheat
nav_show_node_grid 0 sv, cheat
nav_show_node_id 0 sv, cheat
nav_show_nodes 0 sv, cheat
nav_show_player_counts 0 cheat Show current player counts in each area.
nav_show_potentially_visible 0 cheat Show areas that are potentially visible from the current nav area
nav_simplify_selected cmd Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 0 sv, cheat The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0 sv, cheat The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_smooth_calc_z 1 sv, cheat
nav_smooth_constrain_results 1 sv, cheat
nav_smooth_constrain_results_relax 0 sv, cheat
nav_smooth_constrain_spring 2 sv, cheat
nav_smooth_constrain_spring_relax 0 sv, cheat
nav_smooth_draw_accel 0 sv, cheat
nav_smooth_draw_boundary 0 sv, cheat
nav_smooth_draw_calc 0 sv, cheat
nav_smooth_draw_constraint_spline 0 sv, cheat
nav_smooth_draw_constraint_spring 0 sv, cheat
nav_smooth_draw_speed 0 sv, cheat
nav_smooth_separating_dist_override 0 sv, cheat
nav_smooth_spring_const_override -1 sv, cheat
nav_smooth_spring_factor_deriv 0 sv, cheat
nav_smooth_spring_factor_dist 0 sv, cheat
nav_smooth_spring_factor_speed 0 sv, cheat
nav_smooth_spring_forward_dist_base 50 sv, cheat
nav_smooth_spring_forward_dist_time_limit 1 sv, cheat
nav_smooth_spring_max_dist 36 sv, cheat
nav_smooth_spring_tension_max_override -1 sv, cheat
nav_smooth_spring_timestep_factor_accel 100 sv
nav_smooth_spring_timestep_factor_speed 100 sv
nav_smooth_spring_timestep_max 1 sv
nav_smooth_spring_timestep_min 0 sv
nav_smooth_use_opt 0 sv, cheat
nav_snap_to_grid 0 cheat Snap to the nav generation grid when creating new nav areas
nav_solid_props 0 sv, cheat Make props solid to nav generation/editing
nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_aa cmd To split an area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0 cheat If true, nav areas will be placed flush with the ground when split.
nav_split_show_aa 0 sv, cheat Show the axis-aligned split line.
nav_split_show_free 0 sv, cheat Show the free split line.
nav_store_selected_set cmd Stores the current selected set for later retrieval.
nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide cmd Subdivides all selected areas.
nav_switch cmd Switches to navmesh for the specified spawngroup
nav_test_bfs_lattice -1 sv, cheat
nav_test_boundary_zone_circle 0 sv, cheat
nav_test_boundary_zone_path 0 sv, cheat
nav_test_boundary_zone_rays 100 sv, cheat
nav_test_curve_opt 1 sv, cheat
nav_test_find_nearest 0 sv, cheat Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull_*.
nav_test_find_nearest_clear 0 sv, cheat Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull_*.
nav_test_find_random_connected 0 sv, cheat Demonstrates finding random points that are connected in the nav mesh to the start point.
nav_test_find_random_connected_dist_max 1000 sv, cheat
nav_test_find_random_connected_dist_min 100 sv, cheat
nav_test_find_z 0 sv, cheat
nav_test_force_npc_repath 0 sv, cheat
nav_test_genrt 0 sv, cheat
nav_test_genrt_place 0 sv, cheat
nav_test_level_hull cmd Find entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while.
nav_test_level_hull_move cmd
nav_test_node 0 sv, cheat
nav_test_node_crouch 0 sv, cheat
nav_test_node_crouch_dir 4 sv, cheat
nav_test_path 0 sv, cheat Calculate and draw a path from player/camera position to the test position.
nav_test_path_expansion_search 0 sv, cheat Extend nav_tes_path by doing an expansion search on that path. Convar value defines dist.
nav_test_path_lock_goal 0 sv, cheat Lock the pathfinding goal to the current intersection point.
nav_test_path_lock_start 0 sv, cheat Lock the pathfinding start to the current intersection point.
nav_test_path_max_climb_up -1 sv, cheat
nav_test_path_max_drop_down -1 sv, cheat
nav_test_path_move 0 sv, cheat
nav_test_path_opt 1 sv, cheat Enable path optimization for nav_edit_path paths.
nav_test_path_opt_transitions 0 sv, cheat
nav_test_pos_name 0 sv
nav_test_pos_place -1 sv
nav_test_rays 0 sv, cheat
nav_test_search_lattice 0 sv, cheat Demonstrates searching hexagonal lattice over nav mesh.
nav_test_smooth 0 sv, cheat
nav_test_smooth_extern_push 30 sv, cheat
nav_test_smooth_in_speed 120 sv, cheat
nav_test_smooth_in_yaw 0 sv, cheat
nav_test_smooth_path_speed -1 sv, cheat
nav_test_smooth_separating_dist -1 sv, cheat
nav_test_smooth_spring_const -1 sv, cheat
nav_test_smooth_spring_tension_max -1 sv, cheat
nav_test_spline 0 sv, cheat
nav_test_split_obstacle 0 sv, cheat
nav_test_split_obstacle_dirty 0 sv, cheat
nav_test_split_obstacle_leave 0 sv, cheat
nav_test_split_obstacle_update_pos 1 sv, cheat
nav_test_test_ray_to_mesh cmd Test CNavMesh::TestRayToMesh(). Args: nNumrays, flRayLength, flRadialOffset
nav_toggle_deselecting cmd Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd Remove current area from the selected set.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_selected_set cmd Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd Start or stop continuously adding to the selected set.
nav_try_load_nav2 0 Try loading the new nav mesh file (.nav2_legacy), which is the new nav mesh system saved to the legacy nav file format.
nav_unmark cmd Clears the marked Area or Ladder.
nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_validate 0 cheat Level of validation for nav system. Higher will be slower.
nav_volume_debug 0 sv, cheat Draw or print debug information about nav volume queries.
nav_warp_to_mark cmd Warps the player to the marked area.
nav_world_center cmd Centers the nav mesh in the world
nb_command cmd Sends a command string to all bots
nb_debug cmd Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_filter cmd Add items to the NextBot debug filter. Items can be entindexes or part of the identifier of one or more bots.
nb_debug_history 0 sv, release If true, each bot keeps a history of debug output in memory
nb_delete_all cmd Delete all non-player NextBot entities. Equivalent to script 'NextBotManager.DeleteAll(...)'
nb_dump_debug_history cmd Dumps debug history for the bot under the cursor to the blackbox
nb_force_look_at cmd Force selected bot to look at the local player's position
nb_freeze 0 sv, rep, cheat Stop all NextBots from moving only
nb_locomotion_acceleration_max 500 sv, cheat
nb_locomotion_debug_climb 0 sv, cheat
nb_locomotion_friction_forward 0 sv, cheat
nb_locomotion_friction_sideways 3 sv, cheat
nb_locomotion_gravity 1000 sv, cheat
nb_locomotion_lean_forward_accel 100 sv, cheat
nb_locomotion_lean_sideways_max_angle 30 sv, cheat
nb_locomotion_lean_sideways_rate 3 sv, cheat
nb_locomotion_yaw_rate_max 250 sv, cheat
nb_lod_0_limit 12 sv, cheat
nb_lod_0_range 1500 sv, cheat
nb_lod_1_limit 25 sv, cheat
nb_lod_1_range 2500 sv, cheat
nb_lod_debug 0 sv, cheat
nb_lod_stats 0 sv, cheat
nb_move_to_cursor cmd Tell all NextBots to move to the cursor position
nb_select cmd Select the bot you are aiming at for further debug operations.
nb_shadow_blobby_dist 400 cl
nb_shadow_cull_dist 1600 cl
nb_stop 0 sv, rep, cheat Stop all NextBots
nb_update_debug 0 sv, cheat
nb_update_framelimit 15 sv, cheat
nb_update_frequency 0 sv, cheat
nb_update_maxslide 2 sv, cheat
nb_warp_selected_here cmd Teleport the selected bot to your cursor position
net_channels cmd Shows net channel info
net_compressvoice 0 Attempt to compress out of band voice payloads (360 only).
net_connections_stats cmd Print detailed network statistics for each network connection
net_debug_to_file 0 sv
net_detailed_canpacket_log 0
net_force_steamdatagram false machine
net_listallmessages cmd List all registered net messages
net_log_processing 0 Log network processing
net_max_foreign_packets 1000 Maximum amount of foreign packets (no established connection) allowed per frame before we discard
net_maxcleartime 4 Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxroutable 1200 a, user Requested max packet size before packets are 'split'.
net_messageinfo cmd Display info about a message (by classname or id)
net_p2p_client_to_client_messages 1 Enable P2P via ISteamNetworkingMessages.
net_p2p_listen_dedicated 0 Should dedicated server listen for new-style P2P?
net_p2pconnection_linger_time 120 How long p2p connection requests should linger before we completely ignore them
net_port_try 150 If unable to bind to initial port, how many more to try binding.
net_public_adr 0 release For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' )
net_qospacketloss_percentage_threshold 5 Spew a warning if packet loss percentage is above this threshold
net_restrict_showmsg_socket 0 If set, only net_showmsg spew for data inbound on this socket name e.g. client, server, etc.
net_serializedentitymemory cmd Spew CSerializedEntity memory
net_showdrop 0 Show dropped packets in console
net_showeventlisteners 0 sv Show listening addition/removals
net_showevents 0 sv Dump game events to console (1=client only, 2=all).
net_showfragments 0 Show netchannel fragments
net_showmsg 0 Show incoming message: <0|1|2|name> where 1 == all and 2 == all except net_NOP
net_showoob 0 Show connectionless UDP traffic.
net_showpeaks 0 Show messages for large packets only: <size>
net_showreliable 0 Like net_showmsg, but only spew reliable messages
net_showudp 0 release Dump UDP packets summary to console
net_showudp_remoteonly 1 release Dump non-loopback udp only
net_showusercmd 0 cl Show user command encoding
net_spewcounts cmd Spew serializer counts
net_splitpacket_minimum_ack_rtt_msecs 750 release After sending last chunk of split packet payload, wait at least this many msecs after last activity before giving up
net_splitpacket_require_acks_threshold 24 release If a splitpacket has more than this many fragments, use the reliable/ack based protocol
net_splitpacket_resend_time_msecs 100 release Wait this many msecs before checking whether to send resend requests.
net_splitpacket_success_ack_count 3 release If we get a completed splitpacket requesting acks, send the final 'success' ack this many times
net_stats_json cmd Output server networking statistics in json format
net_status cmd Shows current network status
net_usesocketsforloopback 0 Use network sockets layer even for listen server local player's packets (multiplayer only).
net_validatemessages cmd Activates/deactivates net message validation
next_weapon_timer 1 cl, a
nextdemo cmd Play next demo in sequence.
nextlevel 0 sv, nf If set to a valid map name, will change to this map during the next changelevel
nian_fight_duration 1500 sv, rep, cheat
nian_ingot_conversion 40 sv, rep, cheat
noclip cmd Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup 1 sv, cheat
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_destroy cmd Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_kill cmd Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_select cmd Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_vphysics 0 sv
npcsolve_attract_draw 0 sv
npcsolve_constraint_nav 1 sv
npcsolve_constraint_npc 1 sv
npcsolve_drag_linear 0 sv
npcsolve_forward 1 sv
npcsolve_forward_const 30000 sv
npcsolve_forward_dist 200 sv
npcsolve_forward_margin 5 sv
npcsolve_path_close_const 0 sv
npcsolve_path_close_max_tension 100 sv
npcsolve_path_lookahead_const 4 sv
npcsolve_path_lookahead_dist 100 sv
npcsolve_path_vel_const 0 sv
npcsolve_separation 1 sv
npcsolve_separation_const 10000 sv
npcsolve_separation_dist 5 sv
npcsolve_separation_draw 0 sv
npcsolve_separation_jitter 0 sv
npcsolve_separation_r2 0 sv

O

Command Default Value Flags Description
open_asset cmd Opens an asset in it's primary editor of choice. Specify the full path to the asset from the mod directory.
openshop_category cmd opens shop from clicks on the world shop model, specific tab request

P

Command Default Value Flags Description
p2p_listpeers cmd List currently known peers.
p2p_lockdown_dota_lobby_trust_everyone_in_assembled_lobbies -1 cl, a Allow direct peer to peer connectivity with anyone in an assembled lobby. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_dota_lobby_trust_everyone_in_matchmade_lobbies -1 cl, a Allow direct peer to peer connectivity with anyone in a matchmade lobby. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_dota_lobby_trust_friends -1 cl, a Allow direct peer to peer connectivity with steam friends in any lobby. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_dota_lobby_trust_lobby_leader_in_assembled_lobbies -1 cl, a Allow direct peer to peer connectivity with lobby leaders while in an assembled lobby. And everyone in an assembled lobby if you're the leader. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_dota_party_trust_everyone -1 cl, a Allow direct peer to peer connectivity with anyone in your party. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_dota_party_trust_friends -1 cl, a Allow direct peer to peer connectivity with your friends in a party. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_dota_party_trust_party_leader -1 cl, a Allow direct peer to peer connectivity with the party leader. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_game_server_trust_everyone -1 cl, a Allow direct peer to peer connectivity with any players on the same game server. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_game_server_trust_friends -1 cl, a Allow direct peer to peer connectivity with any steam friends on the same game server. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_game_server_trust_listenserver_host -1 cl, a Allow direct peer to peer connectivity with the player running a listenserver you're connected to. And everyone connected to a listenserver you're running yourself. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_global_trust_everyone -1 a Global level peer to peer control to trust everyone. Still requires a peer group handler to trust the user as well. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_lockdown_global_trust_friends -1 a Global level peer to peer control to trust steam friends. Still requires a peer group handler to trust the user as well. [0 = force off, 1 = force on, -1 = Engine Controlled]
p2p_ping cmd Ping a peer.
p2p_relay_maxhops 4 a
panel_test_title_safe 0 cheat Test vgui panel positioning with title safe indentation
panorama_focus_world_panels false machine
particle_end_profile cmd End profiling particle system performance
particle_start_profile cmd Begin profiling particle system performance
particle_system_start cmd start the specified particle system
particle_system_stop cmd stop the specified particle system
particle_test_attach_attachment 0 sv, cheat Attachment index for attachment mode
particle_test_attach_mode 0 sv, cheat Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 0 sv, cheat Name of the particle system to dynamically spawn
particle_test_start cmd Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
particle_test_stop cmd Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
particles_multiplier 1 cheat Multiply # of rendered particles by this for perf testing
password -2147483648 a, norecord, server_cant_query Current server access password
path cmd Show the filesystem path.
pause cmd Toggle the server pause state.
perfvisualbenchmark cmd
perfvisualbenchmark_abort cmd
phonemedelay 0 cl Phoneme delay to account for sound system latency.
phonemefilter 0 cl Time duration of box filter to pass over phonemes.
phonemesnap 2 cl Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys2_contact_debug_draw_size 2
phys2_debug_broadphase 0
phys_active 1 sv
phys_build_bounds 0
phys_build_mass 0
phys_continuous_kinematic_update 0 sv, rep
phys_debug_draw cmd Set up debug-draw of physics internal state
phys_drag_multiplier 1 nf, rep Multiply air drag
phys_dump_intersection_controller cmd Dump intersection controller status
phys_dynamic_scaling 1 sv, rep, cheat
phys_explode_new 0 sv
phys_fast_report_contacts 1 when 1, fast path for collision reporting is implemented making triggers faster in some cases
phys_impactforcescale 1 sv
phys_implicit_integarator 1 nf, rep Use implicit integrator for gyroscopic forces
phys_jiggle_bone_enable 1
phys_list cmd List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources)
phys_log_updaters 0 sv, rep
phys_log_updaters_exclude 0 sv, rep
phys_log_updaters_include 0 sv, rep
phys_mark_debug cmd Mark object for debug
phys_old_contact_draw 0
phys_position_iterations 2
phys_pushscale 1 sv, rep
phys_ragdoll_force_magnitude 0 sv, rep
phys_reload_immediately 0 Set to 1 to reload resources and reconstruct physics of entities on the fly. May unexpectedly change behavior or crash the game, because game code is generally unaware of underlying resource reloads and may hold references to physics that may become invalid during resource reload. It is inherently harder for physics to deal with resource reloads because of persistent nature of objects being simulated (textures can be easily reloaded on the fly; if an entity holds a handle to a ragdoll body part, it may expect that handle to stay valid while the ragdoll exists)
phys_shoot cmd Shoots a phys object.
phys_shoot_speed 250 sv
phys_shoot_torque 100000000 sv
phys_show_stats 0 sv, rep
phys_sleep cmd Put all physics in all the worlds to sleep
phys_soft_contacts_enabled 0
phys_soft_contacts_max_mass_ratio 1
phys_specialized_linear_sweep 1 sv, rep, cheat
phys_sphere_cast_version 1
phys_step_threaded 1
phys_stressbodyweights 5 sv
phys_timescale 1 sv Scale time for physics
phys_traceline_radius 0 sv, rep
phys_tracker 0 sv, rep
phys_upimpactforcescale 0 sv
phys_validate 0
phys_velocity_iterations 8
phys_visualize_traces 0 sv, rep, cheat
phys_wakeup cmd Wake all physics objects in the Main physics up
physics_add_test cmd add test object
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects. 0 : un-highlight.
physics_remove_test cmd remove test object
physics_report_active cmd Lists all active physics objects -more : extra info
physicsshadowupdate_render 0 sv
pickup_check_period 0 sv
pitchyaw_customaccel false per-user
pitchyaw_customaccel_exponent 1.000000 per-user
pitchyaw_customaccel_max 0.000000 per-user
pitchyaw_customaccel_scale 0.040000 per-user
pixelvis_debug cmd Dump debug info
play cmd Play a sound.
playdemo cmd Play a recorded demo file (.dem ).
playdemo_scripted cmd Play a demo with an associated markup script.
player0_using_joystick 0 machine
player_debug_off_nav 0 sv, cheat
player_debug_print_damage 0 sv, cheat When true, print amount and type of all damage received by player to console.
player_incap_use_radius 96 sv, rep, cheat
player_input_motor_jerk 6 rep
player_item_merge_dots_dist 32 cl
player_item_y_offset 5 cl
player_level_graph_style 0 cl
player_old_armor 0 sv
player_use_radius 80 sv, rep, cheat
playsound cmd playsound <soundname>
playsoundscape cmd Forces a soundscape to play
playvol cmd Play a sound at a specified volume.
pop_var_values cmd Restore previously pushed convars and config values
population_distribution_debug 0 sv, rep
portrait_red 200 cl
practice_password 0 cl Password used to filter private practice lobbies.
print_occlusion_depth 0 cheat
progress_enable cmd
projection_reload_ability_data cmd Reload ability_projection.txt
prop_active_gib_limit 999999 sv
prop_active_gib_max_fade_time 999999 sv
prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_debug_vr_collision 0 sv, cheat Highlights props based on their collision group: COLLISION_GROUP_PROPS(white), COLLISION_GROUP_PROPS_VR_INTERACTIVE_DEBRIS(green), COLLISION_GROUP_PROPS_VR_DEBRIS and will return to COLLISION_GROUP_PROPS_VR_INTERACTIVE_DEBRIS on sleeping(bright red), COLLISION_GROUP_PROPS_VR_DEBRIS permanently (dark red), COLLISION_GROUP_DEBRIS(blue), OTHER(grey)
prop_dynamic_create cmd Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}
prop_physics_create cmd Creates a physics prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}
props_break_max_pieces_perframe 16 sv, rep Maximum prop breakable piece count per frame (-1 = model default)
purchase_battle_pass_levels_activate_timeout 10 cl
purchase_in_html 0 cl
push_var_values cmd Save convars and config values
pvs_debugentity -1 sv, release Verbose spew for this entity when doing IsInPVS computation.
pvs_flowtype 0 sv, release Flow through spawn groups for vis (0 == default, 1 == always visible, 2 == never visible.
pwatchent -1 cl, cheat Entity to watch for prediction system changes.
pwatchvar 0 cl, cheat Entity variable to watch in prediction system for changes.

Q

Command Default Value Flags Description
+query cmd
-query cmd
quit cmd Quit the game

R

Command Default Value Flags Description
r_AirboatViewDampenDamp 1 sv, nf, rep, cheat
r_AirboatViewDampenFreq 7 sv, nf, rep, cheat
r_AirboatViewZHeight 0 sv, nf, rep, cheat
r_allow_all_objects_to_refract 0 cl, cheat
r_allow_morph_batching_on_base 0
r_allow_refracted_particles 1 cl, cheat
r_always_render_all_windows 0 Always force all engine & tools to render
r_aspectratio 0
r_bloom_compute 1 Use compute shaders for bloom on Vulkan
r_bloom_offset 0
r_bloom_scale 1
r_cacheSequenceData 1 sv, rep
r_camerapos cmd Prints out the current camera position + orientation to the console
r_cleardecals cmd Clears all decals
r_cubemap_debug_colors 0 cheat
r_cubemap_takesnapshot cmd Take a cube map snapshot at the current camera location
r_dashboard_render_quality 0 cl
r_debug_precipitation 0 cl, cheat Show precipitation volumes
r_debug_rendering_in_vr_headset 1
r_debugcheapwater 0 cl, cheat
r_decals 2048 cl
r_decals_default_fade_duration 0 cl, rep
r_decals_default_start_fade 10 cl, rep
r_deferred_additive_pass 0 cl
r_deferred_cubemap_diffuse 0
r_deferred_debugvis 0
r_deferred_height_fog 0 cl
r_deferred_simple_light 0 cl 0=off, 1=on, 2=debug visualization
r_deferred_specular 0 cl
r_deferred_specular_bloom 0 cl
r_depthoverlay 0 cl, cheat Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_directlighting 1 cheat Set to use direct lighting
r_dither_scale 1
r_dopixelvisibility 1 cheat
r_dota_allow_colorwarp 1 cl
r_dota_allow_parallax_mapping 0 cl
r_dota_allow_particle_only_portraits 1 cl
r_dota_allow_wind_on_trees 0 cl
r_dota_always_reflect_refract 0 cl, cheat 1 = force setup of refrect / refact pipelines even when using cheap water
r_dota_bloom_compute_shader 0 cl Use compute shader for Bloom downsample
r_dota_caustic_fog_exclusion_radius 3000 cl
r_dota_caustic_fog_plane_min -128 cl
r_dota_clouds 1 cl, cheat
r_dota_color_correction 1 cl
r_dota_debug_reflection_rects 0 cl, cheat
r_dota_depthbias 0 cl, cheat
r_dota_disable_portrait_world_renderer 0 cl
r_dota_draw_overlays 1 cl, cheat
r_dota_draw_water 1 cl, cheat
r_dota_draw_world_texture_blend 2 cl, cheat
r_dota_enabled_3d_skybox_postprocess 1 cl
r_dota_framebuffer_refraction 1 cl, cheat
r_dota_fxaa 0 cl
r_dota_height_fog_exclusion_radius 2200 cl
r_dota_height_fog_plane_height 128 cl
r_dota_highlight_particle_only_portraits 0 cl
r_dota_local_light_compute 0 cl
r_dota_lowend_objects 1 cl, cheat 0 = Force disable, 1 = use video settings, 2 = force enable
r_dota_normal_maps 0 cl
r_dota_particle_bloom 0 cl
r_dota_particle_bloom_overbright 1 cl
r_dota_reflection_min_far_plane 5000 cl, cheat
r_dota_refract_heroes 1 cl, a
r_dota_render_2d_skybox 1 cl
r_dota_render_3d_skybox 1 cl
r_dota_shadows 1 cl, cheat
r_dota_shadows_debug 0 cl, cheat
r_dota_shadows_scissor 1 cl
r_dota_slopescaledepthbias 4 cl, cheat
r_dota_tools_full_renderer 1 cl, cheat
r_dota_ultra_slopescaledepthbias 4 cl, cheat
r_dota_unseen_fow 1 cl, cheat
r_dota_water_reflection 1 cl, cheat
r_dota_water_refraction 1 cl, cheat
r_dota_white_skybox 0 cl, cheat
r_dota_wind_min_high_freq_strength 25 cl
r_DotaSpecificCullingToggle cmd Toggle Dota specific culling
r_draw3dskybox 1 cl
r_draw_animatables 1 cheat
r_draw_first_tri_only 0 cheat
r_draw_instances 1 cheat
r_draw_particle_children_with_parents -1 cheat Draw particle children with parents (-1=use gameinfo, 0=no, 1=yes)
r_draw_selected_ring 1 cl, a hides the selected_ring particle
r_drawblankworld 0 cheat Render blank instead of the game world
r_drawdecals 1 cheat Set to render decals
r_drawdevvisualizers 0 cl, cheat Render dev visualizers
r_drawgameui 1 cheat Enable the rendering of gameui
r_drawmodeldecals 1 cl
r_drawpanorama 1 cheat Enable the rendering of panorama UI
r_drawparticles 1 cheat Enable/disable particle rendering
r_DrawRain 1 cl, cheat Enable/disable rain rendering.
r_drawrenderboxes 0 cl, cheat
r_drawropes 1 cl, cheat
r_drawskybox 1 cheat Render the 2d skybox.
r_drawsprites 1 cl, cheat
r_drawtracers 1 cl, cheat
r_drawtracers_firstperson 1 cl
r_drawvgui 1 cheat Enable the rendering of vgui panels
r_drawviewmodel 1 cheat Render view model
r_drawworld 1 cheat Render the world.
r_dx11_software_cmd_lists 1 Enable Software Command lists for DX11 (Avoid using deferred contexts)
r_entpos cmd Moves the camera position + orientation to the named entity
r_expensive_draws_last 1
r_experimental_lag_limiter 0
r_extra_render_frames 0 cheat
r_eyewaterepsilon 7 cl, cheat
r_fade360style 1 cl
r_fallback_texture_lod_scale 2 cheat Scale factor for requested texture size (texture streaming) - used for geo that doesn't have a precomputed UV density measure
r_farplane 6000 cheat Set far plane for rendering
r_farz -1 cl, cheat Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_flashlight_topdown 0 cl
r_flashlightambient 0 cl, cheat
r_flashlightbacktraceoffset 0 cl, cheat
r_flashlightbrightness 1 cl, rep, cheat
r_flashlightconstant 0 cl, rep, cheat
r_flashlightfar 1500 cl, rep, cheat
r_flashlightfov 53 cl, rep, cheat
r_flashlightladderdist 40 cl, cheat
r_flashlightlinear 100 cl, rep, cheat
r_flashlightlockposition 0 cl, cheat
r_flashlightmuzzleflashfov 120 cl, cheat
r_flashlightnear 4 cl, rep, cheat
r_flashlightnearoffsetscale 1 cl, cheat
r_flashlightoffsetforward 0 cl, rep, cheat
r_flashlightoffsetright 5 cl, rep, cheat
r_flashlightoffsetup -5 cl, rep, cheat
r_flashlightquadratic 0 cl, rep, cheat
r_flashlightshadowatten 0 cl, cheat
r_flashlighttracedistcutoff 128 cl, cheat
r_flashlighttracedistwatercutoff 80 cl, cheat
r_flashlightvisualizetrace 0 cl, cheat
r_force_engine_render_frame cmd Force a single render of the engine viewport.
r_force_zprepass -1 cheat 0: Force z prepass off. 1: Force on. -1: Don't force
r_ForceWaterLeaf 1 cl Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frame_sync_enable 1
r_freeze_sceneobjects 0 cl
r_freezeparticles 0 cheat Pause particle simulation
r_fullscreen_gamma 2 a Screen Gamma (only in fullscreen modes)
r_gpu_driver_high 1638421
r_gpu_driver_low 919395
r_gpu_mem_stats cmd Display GPU memory usage.
r_grass_allow_flattening 0
r_grass_alpha_test 0
r_grass_density_mode 0 0 = Density corresponds to blade existance, 1 = Density corresponds to blade height, 2 = Both 0 and 1
r_grass_end_fade 3000
r_grass_max_brightness_change 75
r_grass_quality 0 0 = Off, 1 = Low, 2 = Med, 3 = high, 4 = ultra
r_grass_start_fade 2000
r_grass_vertex_lighting 0
r_hdr_bloom 1
r_hero_debug_render_mode 0 cl, cheat Hero Debug Rendering: 0-off, 2-Grayscale full specular without normal maps, 3-Grayscale full specular with normal maps, 4-Grayscale with normal maps, 5-Desaturated, 6-Wireframe, 7-Shaded wireframe, 8-Wireframe overlay
r_hlvr_old_tonemapping_curve 0
r_impacts_alt_orientation 1 cl
r_incrementlodscale cmd Modifies the LOD scale
r_indirect_specular_force_scale -1 cheat
r_indirectlighting 1 cheat Set to use indirect lighting
r_JeepFOV 90 sv, rep, cheat
r_JeepViewBlendTo 1 cl, cheat
r_JeepViewBlendToScale 0 cl, cheat
r_JeepViewBlendToTime 1 cl, cheat
r_JeepViewDampenDamp 1 sv, nf, rep, cheat
r_JeepViewDampenFreq 7 sv, nf, rep, cheat
r_JeepViewZHeight 10 sv, nf, rep, cheat
r_jiggle_bones 1 cl
r_light_probe_volume_debug_colors 0 cheat
r_lightBinnerFarPlane 4096 cheat
r_mapextents 1444 cl, cheat Set the max dimension for the map. This determines the far clipping plane
r_max_texture_pool_size 0 Upper limit on texture pool size.
r_monitor_3dskybox 1 cl
r_morphing_enabled 1 cheat
r_multigpu_num_gpus_found 1
r_multigpu_num_gpus_used 1
r_muzzleflashbrightness 0 cl, rep, cheat
r_muzzleflashlinear 0 cl, rep, cheat
r_nearz -1 cl, cheat Override the near clipping plane. -1 means use the default.
r_occluder_overlay 0 cheat Show the occluder depth buffer mip level. 0=off, 1=1st mip, 2=2nd mip, etc...
r_occlusion_culling 1 cheat Enable or disable occlusion culling
r_paint_post 0
r_particle_debug_force_simulation 0 -1 for all asleep, 1 for all awake
r_particle_min_timestep 0 A minimum on particle simulation time, particle simulation happening more frequently than this will lerp.
r_particle_render_test 0 render particles 100 times and show perf
r_particle_timescale 1
r_PhysPropStaticLighting 1 cl
r_pipeline_stats_command_flush 0 Experimental: Set to 1 to enable full GPU pipeline flushing after each command list.
r_pipeline_stats_flush_before_sleeping 0 Experimental: Set to 1 to enable GPU pipeline flushes right before the render thread sleeps to wait for more work.
r_pipeline_stats_present_flush 0 Experimental: Set to 1 to enable full GPU pipeline flushing after each present.
r_pipeline_stats_use_flush_api 1 Experimental: Set to 1 to use the ID3D11DeviceContext11::Flush() to flush the GPU pipeline instead of queries.
r_pixelvisibility_partial 1 cheat
r_pixelvisibility_spew 0 cheat
r_point_light_shadows_in_game 1 cheat
r_point_light_shadows_in_tools 1 cheat
r_post_bloom 1
r_post_bloom_kawase_steps 4
r_post_bloom_strength -1
r_post_colorcorrection 0
r_post_film_grain 0
r_post_fxaa 0
r_post_vignette 0
r_print_texture_stats cmd Texture stats
r_printdecalinfo cmd Prints info about decals currently in the scene
r_propsmaxdist 1200 cl Maximum visible distance
r_RainAllowInSplitScreen 0 cl Allows rain in splitscreen
r_rainalpha 0 cl, cheat
r_rainalphapow 0 cl, cheat
r_RainCheck 0 cl, cheat Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration 0 cl, cheat Shows rain tracelines for this many seconds (0 disables)
r_raindensity 0 cl, cheat
r_RainHack 0 cl, cheat
r_rainlength 0 cl, cheat
r_RainParticleDensity 1 cl Density of Particle Rain 0-1
r_RainProfile 0 cl, cheat Enable/disable rain profiling.
r_RainRadius 1500 cl, cheat
r_RainSideVel 130 cl, cheat How much sideways velocity rain gets.
r_RainSimulate 1 cl, cheat Enable/disable rain simulation.
r_rainspeed 600 cl, cheat
r_RainSplashPercentage 20 cl, cheat
r_rainwidth 0 cl, cheat
r_render_coordination_state cmd Prints out the current render coordination state.
r_render_world_node_bounds 0 cheat Render world node bounds
r_rendersun 1 cheat Render sun lighting
r_reset_character_decals 0
r_retinaburn_capture_next_frame 0
r_ropetranslucent 1 cl
r_screen_size_expansion 0
r_screenoverlay cmd Draw specified material as an overlay
r_setpos cmd Moves the camera position + orientation to the specified position
r_shadows 1 cheat
r_show_hipoly_draw_calls 0 cheat Transparent wireframe overlay for draw calls with triangle count higher than specified number
r_show_occluders 0 cheat Show occluder
r_show_skymap 0 cheat Draw the sky map
r_show_ssao 0 cheat Draw the SSAO occlusion buffer
r_show_zprepass_depth 0 cheat Draw the depth from the depth pre-pass
r_show_zprepass_normals 0 cheat Draw the normals from the depth pre-pass
r_showdebugoverlays 0 cheat Set to render debug overlays
r_showdebugrendertarget 0 cheat Set the debug render target to show, 0 == disable
r_showsceneobjectbounds 0 cheat Show scenesystem object bounding boxes
r_showsunshadowdebugrendertargets 0 cheat Set to render sun shadow render targets
r_showsunshadowdebugsplitvis 0 cheat Set to render sun shadow split visibility debugger
r_size_cull_threshold 0.400000 application
r_size_cull_threshold_shadow 0 cheat Threshold of sun shadow map size percentage below which objects get culled
r_skinning_enabled 1 cheat
r_skip_particle_light_bounds_in_forward 1 cl
r_skip_precache_validation_check 1
r_SnowColorBlue 200 cl, cheat Snow.
r_SnowColorGreen 175 cl, cheat Snow.
r_SnowColorRed 150 cl, cheat Snow.
r_SnowDebugBox 0 cl, cheat Snow Debug Boxes.
r_SnowEnable 1 cl, cheat Snow Enable
r_SnowEndAlpha 255 cl, cheat Snow.
r_SnowEndSize 0 cl, cheat Snow.
r_SnowFallSpeed 1 cl, cheat Snow fall speed scale.
r_SnowInsideRadius 256 cl, cheat Snow.
r_SnowOutsideRadius 1024 cl, cheat Snow.
r_SnowParticles 500 cl, cheat Snow.
r_SnowPosScale 1 cl, cheat Snow.
r_SnowRayEnable 1 cl, cheat Snow.
r_SnowRayLength 8192 cl, cheat Snow.
r_SnowRayRadius 256 cl, cheat Snow.
r_SnowSpeedScale 1 cl, cheat Snow.
r_SnowStartAlpha 25 cl, cheat Snow.
r_SnowStartSize 1 cl, cheat Snow.
r_SnowWindScale 0 cl, cheat Snow.
r_SnowZoomOffset 384 cl, cheat Snow.
r_SnowZoomRadius 512 cl, cheat Snow.
r_ssao 0 Set to use screen-space ambient occlusion
r_ssao_bias 0
r_ssao_blur 1
r_ssao_radius 30
r_ssao_strength 1
r_ssr 0 a Enable or disable screenspace reflections
r_stereo_convergence 0 Sets the focal plane that is aligned with the monitor's surface
r_stereo_eye_separation 5 Wider eye separation results in greater depth perception
r_stereo_mode_anaglyph 0 Requires -stereo on the command line
r_stereo_mode_crossed 0 Requires -stereo on the command line
r_stereo_mode_parallel 0 Requires -stereo on the command line
r_strip_invisible_during_sceneobject_update 0 cl
r_swingflashlight 1 cl, cheat
r_test_econ_item_isolate_view 0 cl
r_texture_eager_eviction 0
r_texture_lod_scale 1 cheat Scale factor for requested texture size (texture streaming)
r_texture_pool_size 1585 Total size of the texture pool in MB
r_texture_stream_debug_spew 0
r_texture_stream_mip_bias 2 Biases the mip level the texture streaming system choses to stream for each texture.
r_texture_stream_throttle_amount 10
r_texture_stream_throttle_count 3
r_texture_streaming_timesliced 1
r_texturefilteringquality 0 a 0: Bilinear, 1: Trilinear, 2: Aniso 2x, 3: Aniso 4x, 4: Aniso 8x, 5: Aniso 16x
r_textures_evict_all cmd Evict all resident texture.
r_threaded_particles 1
r_threaded_scene_object_mincost 10 cl
r_threaded_scene_object_update 1 cl
r_threaded_update_animgraph_animations 1 cl
r_timestamp_query_multiplier 1 Set the TIMESTAMP query cycle multiplier, for drivers that lie
r_toggleviewportsize cmd Toggles viewport size between small + full window.
r_translucent 1 cheat Enable rendering of translucent geometry
r_transmissive_lighting 1
r_updaterefracttexture 1 cl, cheat
r_validate_texture_streaming 0
r_vconsole_foregroundforcerender 1 When VConsole is in the foreground, force all engine & tools to render
r_vehicleBrakeRate 1 sv, cheat
r_VehicleViewClamp 1 cl, cheat
r_VehicleViewDampen 1 sv, nf, rep, cheat
r_viewport cmd Slams viewport size to a specified value.
r_vignette 1
r_visualizeproplightcaching 0 cl
r_vr_3d_skybox 1
r_vr_overtop_menu 1
r_wait_on_present 0
r_WaterDrawReflection 1 cl Enable water reflection
r_WaterDrawRefraction 1 cl Enable water refraction
r_waterforcereflectentities 0 cl
r_wireframe 0 cheat 0=Off, 1=Surface Wireframe, 2=Transparent Wireframe
r_world_allow_bindless_desc 1
r_world_frame_load_threshold_ms 10
r_world_wind_dir 0
r_world_wind_frequency_grass 0
r_world_wind_frequency_trees 0
r_world_wind_offset_speed 0
r_world_wind_smooth_time 2
r_world_wind_strength 40
r_worldlod 1 cheat Set to enable world LOD
r_zprepass_normals 0 cheat 0: Use normals reconstructed from depth. 1: Output correct normals in z prepass.
ragdoll_impact_strength 500 cl
ragdoll_prop_settle 1 sv, rep Enable more aggressive ragdoll settling
ragdoll_prop_sleepaftertime 4 sv, rep After this many seconds of being basically stationary, the ragdoll will go to sleep.
ragdoll_sleepaftertime 5 sv, rep After this many seconds of being basically stationary, the ragdoll will go to sleep.
rangefinder cmd Measures distance along a ray
rate 80000 a, user Min bytes/sec the host can receive data
ray_bench cmd Load the rays and run the benchmark
rcon_address 0 norecord, server_cant_query Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0 norecord, release, server_cant_query remote console password.
recast_mark_overhang 1 rep, cheat Enable/disable overhang detection
recast_partitioning 0 rep, cheat 0 = watershed, 1 = monotone, 2 = layers
record cmd Record a demo.
-reload cmd
+reload cmd
reload cmd Reload the most recent saved game.
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
report_cliententitysim 0 cl, cheat List all clientside simulations and time - will report and turn itself off.
report_clientthinklist 0 cl, cheat List all clientside entities thinking and time - will report and turn itself off.
report_connection_failure_percentage 0
report_soundpatch cmd reports sound patch count
reset_gameconvars cmd Reset game convars to default values
resource_dump cmd Dump known resources to console.
resource_leaks cmd resource_leaks <resource_name>: Show resource leaks for the named resource
resource_repeated_reload cmd resource_repeated_reload <count> <resource_name> (<resource name> ...): Load and unload the specified resource(s)
respawn_entities cmd Respawn all the entities in the map.
respawn_player cmd Respawns the player from death!
restart cmd Poor man's restart: reload the current map from disk.
+right cmd
-right cmd
rope_averagelight 1 cl Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 cl Collide rope with the world
rope_rendersolid 1 cl
rope_shake 0 cl
rope_smooth 1 cl Do an antialiasing effect on ropes
rope_smooth_enlarge 1 cl How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0 cl Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1 cl
rope_smooth_minalpha 0 cl Alpha for rope antialiasing effect
rope_smooth_minwidth 0 cl When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 1 cl
rope_solid_maxwidth 1 cl
rope_solid_minalpha 0 cl
rope_solid_minwidth 0 cl
rope_subdiv 2 cl, render_thread Rope subdivision amount
rope_wind_dist 1000 cl Don't use CPU applying small wind gusts to ropes when they're past this distance.
rpg_particle_camera_cull_distance 3200 cl, cheat
rpg_particle_off_camera_simrate 0 cl, cheat
rpg_use_particle_fow 1 cl
rr_debugclassname 0 sv, rep If set, rr_debugclassname will print only response tests where 'classname' corresponds to this variable. Use to filter for a specific character.
rr_debugresponseconcept 0 sv, rep If set, rr_debugresponseconcept will print only responses testing for the specified concept
rr_debugresponses 0 sv, rep Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
rr_debugrule 0 sv, rep If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_discrepancycheck 0 sv Set 0 to disable the [RESPONSELIB] warning messages.
rr_dumpresponses 0 sv, rep Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist 1800 sv, cheat 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept cmd fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:value2,...' criteria values are optional.
rr_reloadresponsesystems cmd Reload all response system scripts. Note: This won't work unless you run with -rr_allow_reload.
rr_remarkables_enabled 0 sv, cheat If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop 0 sv, a, cheat When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
rs_submit_twice 0
rubikon_joint_deepdebugging 0
run_perftest cmd Execute perftest.cfg

S

Command Default Value Flags Description
save cmd Save Game
save_animgraph_recording cmd Saves all active animgraph recordings to disk
save_async 1 sv
save_finish_async cmd
save_history_count 1 sv Keep this many old copies in history of autosaves and quicksaves.
save_screenshot 2 sv 0 = none, 1 = non-autosave, 2 = always
save_showelapsedtime cmd display up-to-date elapsed play time
save_spew 0 sv
say cmd Display player message
say_team cmd Display player message to team
sc_allow_dynamic_constant_batching 1
sc_allow_secondary_contexts 1
sc_allow_shadow_only_draws 1
sc_animatable_disable_materials 0 cheat
sc_animatable_fastpath_always_bind_materials 0 cheat
sc_animatable_fastpath_enable_sort 1 cheat
sc_aux_cameras_enabled 1
sc_aux_cameras_single_submit 0
sc_batch_cb_updates_for_view 0 cheat
sc_batch_layer_cb_updates 1
sc_check_world 0 cheat
sc_disable_dynamic_sky_lighting 0 cheat
sc_disable_procedural_layer_rendering 0 cheat
sc_disable_shadow_fastpath 0 cheat
sc_disable_shadow_materials 0 cheat
sc_disable_spotlight_shadows 0 cheat
sc_disable_world_materials 0 cheat
sc_disableThreading 0 cheat
sc_double_submit 0 cheat
sc_dump_lists 0 cheat
sc_dumpworld cmd Dump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>)
sc_dumpworld3d cmd Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>)
sc_dupe_simple_meshes_count 1 cheat
sc_dynamic_job_scheduling 1 cheat
sc_enable_discard 1
sc_extended_stats 0 cheat
sc_fast_object_reject 0 cheat
sc_force_camera 0 cheat
sc_force_lod_level -1 cheat
sc_force_materials_batchable 0 cheat
sc_force_push_constant_update_every_draw 0
sc_force_single_display_list_per_layer 0
sc_force_submit_count 0
sc_ground_fog_depth 0
sc_ground_fog_top 0
sc_keep_all_layers 0
sc_list_extradata_allocations cmd Prints out the overall extra data allocation counts
sc_listworlds cmd List all the active sceneworlds
sc_lod_distance_scale_override -1 cheat
sc_log_stats 0 cheat
sc_log_submits 0 cheat Log out display list submits from scenesystem
sc_max_framebuffer_copies_per_layer 1
sc_multithread_sorted_layers 1
sc_new_morph_atlasing 1
sc_only_render_opaque 0 cheat
sc_only_render_shadowcasters 0 cheat
sc_optimize_partitions_every_frame 0 cheat
sc_optimizepartitions cmd Optimize the partition assignment of objects based on the next frame's render
sc_override_shadow_fade_max_dist -1 cheat
sc_override_shadow_fade_min_dist -1 cheat
sc_partitions_per_job 1 cheat
sc_queue_reflection_views_to_layers 1
sc_reject_all_objects 0 cheat
sc_rr_partitions_to_jobs 0 cheat
sc_schedule_fullsort_early 1
sc_setclassflags cmd Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value>
sc_setfloatattr cmd Set a float attribute which will be visible to all rendering (Usage: sc_setfloatattr <attrname> <value>)
sc_setintattr cmd Set an integer attribute which will be visible to all rendering (Usage: sc_setintattr <attrname> <value>)
sc_show_rejected_objects 0
sc_show_rejected_objects_range -1
sc_showclasses cmd List the object class names known by scenesystem
sc_skip_identical_rt_binds 0
sc_skip_traversal 0 cheat
sc_spew_cmt_usage 0
sc_throw_away_all_layers 0
sc_use_clear_subrect 0
sc_use_fullsort_for_opaque 1 cheat
scene_clientflex 1 sv, rep Do client side flex animation.
scene_clientplayback 1 sv Play all vcds on the clients.
scene_flush cmd Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 sv When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200 sv Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd cmd Play the given VCD as an instanced scripted scene.
scene_print 0 sv, rep When playing back a scene, print timing and event info to console.
scene_showlook 0 sv, a When playing back, show the directions of look events.
scene_showmoveto 0 sv, a When moving, show the end location.
scene_showunlock 0 sv, a Show when a vcd is playing but normal AI is running.
scene_vcdautosave 0 cl Create a savegame before VCD playback
-score cmd
+score cmd
screenmessage_notifytime 8 sv How long to display screen message text
screenmessage_show -1 cheat Enable display of console messages on screen. 1 = Enabled, 0 = Disabled, -1 = Enabled if vgui is not present
screenshot cmd Take a screenshot: screenshot [filename]
screenshot_prefix 0 Set the screenshot auto naming prefix.
screenshot_subdir 0 Set the screenshot directory.
script_add_debug_filter cmd Add a filter to the game debug overlay
script_add_watch cmd Add a watch to the game debug overlay
script_add_watch_pattern cmd Add a watch to the game debug overlay
script_attach_debugger cmd Connect the vscript VM to the script debugger
script_attach_debugger_at_startup 0 sv
script_break_in_native_debugger_on_error 0 sv
script_clear_watches cmd Clear all watches from the game debug overlay
script_debug cmd Toggle the in-game script debug features
script_dump_all cmd Dump the state of the VM to the console
script_find cmd Find a key in the VM
script_help cmd Output help for script functions
script_help2 cmd Output help for script functions suitable for auto-completion
script_reload cmd Reload scripts
script_reload_code cmd Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code cmd Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_remove_debug_filter cmd Remove a filter from the game debug overlay
script_remove_watch cmd Remove a watch from the game debug overlay
script_remove_watch_pattern cmd Remove a watch from the game debug overlay
script_resurrect_unreachable cmd Use the garbage collector to track down reference cycles
script_trace_disable cmd Turn off a particular trace output by file or function name
script_trace_disable_all cmd Turn off all trace output
script_trace_disable_key cmd Turn off a particular trace output by table/instance
script_trace_enable cmd Turn on a particular trace output by file or function name
script_trace_enable_all cmd Turn on all trace output
script_trace_enable_key cmd Turn on a particular trace output by table/instance
scripted_demo_restart cmd Play a demo with an associated markup script.
sdr cmd SteamDatagram Network Configuration
-secondary cmd
+secondary cmd
sensitivity 3 cl, a Mouse sensitivity.
server_game_time cmd Gives the game time in seconds (server's curtime)
server_gc_status cmd Check status of connection to the GC
servercfgfile 0 sv
setang cmd Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact cmd Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo cmd Adds a new user info value
setmodel cmd Changes's player's model
setpause cmd Set the pause state of the server.
setpos cmd Move player to specified origin (must have sv_cheats).
setpos_exact cmd Move player to an exact specified origin (must have sv_cheats).
setpos_player cmd Move specified player to specified origin (must have sv_cheats).
sf_loadout_rotate_drag 0 cl
sf_loadout_rotate_frametime_multiplier 8 cl
sf_loadout_rotate_grab_scale 0 cl
sf_loadout_rotate_scale 2 cl
shader_roughness_cone 1 cheat
shader_roughness_ellipse 1 cheat
shake cmd Shake the screen.
shake_show 0 cl Displays a list of the active screen shakes.
shake_stop cmd Stops all active screen shakes.
shake_testpunch cmd Test a punch-style screen shake.
shatterglass_break cmd
shatterglass_cleanup 1 sv, rep, cheat
shatterglass_cleanup_max 150 sv, rep, cheat
shatterglass_debug 0 sv, rep, cheat
shatterglass_distort 1 sv, rep, cheat
shatterglass_edge_uv_scale 0 sv, rep, cheat
shatterglass_hit_tolerance 2 sv, rep, cheat
shatterglass_restore cmd
shatterglass_shard_lifetime 15 sv, rep, cheat
shatterglass_subdiv_size 1 sv, rep, cheat
shatterglass_voronoi_size 15 sv, rep, cheat
shootbullet cmd
shop_nav_to_search cmd with the shop open, makes the search box active
shop_nav_to_tab cmd switch to a particular shop tab ( 0 - 12 )
shop_select_itemrow cmd buy ( or set quickbuy with shift held ) a particular displayed row
show_sf_shop cmd show shop
showconsole cmd Show the console.
-showitems cmd
+showitems cmd
showmainmenu cmd
showparticlecounts 0 cl Display number of particles drawn per frame
+showscores cmd
-showscores cmd
showtriggers 0 sv, cheat Shows trigger brushes
showtriggers_toggle cmd Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
sk_autoaim_mode 1 sv, a, rep
sk_crowbar_lead_time 0 sv
sk_player_arm 1 sv
sk_player_chest 1 sv
sk_player_head 2 sv
sk_player_leg 1 sv
sk_player_stomach 1 sv
skel_constraints_enable 1 rep, cheat
skel_debug 0 sv, rep
skeleton_instance_smear_boneflags 0 sv, cheat Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent.
skill 1 sv, a, ss, xbox_archive Game skill level (1-3).
skill2 1 sv, a, ss_added, xbox_archive Game skill level (1-3).
slot0 cmd
slot1 cmd
slot10 cmd
slot2 cmd
slot3 cmd
slot4 cmd
slot5 cmd
slot6 cmd
slot7 cmd
slot8 cmd
slot9 cmd
smoothstairs 1 sv, rep Smooth player eye z coordinate when traversing stairs.
snapto cmd
snd_arrangement_start cmd Starts the specified arrangement.
snd_async_flush cmd Flush all unlocked async audio data
snd_async_showmem cmd Show async memory stats
snd_async_showmem_music cmd Show async memory stats for just non-streamed music
snd_async_showmem_summary cmd Show brief async memory stats
snd_async_spew_blocking 0 Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail 0 Spew stream pool failures.
snd_async_stream_spew 0 Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_autodetect_latency 1 a Enable automatic buffer latency detection (requires driver support)
snd_compare_KV_convert 0
snd_compare_soundevents cmd Compare the compiled and loaded contents of 2 soundevents.
snd_delay_sound_shift 0
snd_disable_mixer_duck 0 cheat
snd_disable_mixer_solo 0 cheat
snd_duckerattacktime 0 a
snd_duckerreleasetime 2 a
snd_duckerthreshold 0 a
snd_ducktovolume 0 a
snd_dump_filepaths cmd
snd_envelope_rate 0
snd_filter 0 cheat
snd_foliage_db_loss 0 sv, cheat foliage dB loss per 1200 units
snd_front_headphone_position cmd Specifies the position (in degrees) of the virtual front left/right headphones.
snd_front_stereo_speaker_position cmd Specifies the position (in degrees) of the virtual front left/right speakers.
snd_front_surround_speaker_position cmd Specifies the position (in degrees) of the virtual front left/right speakers.
snd_gain 1 cheat
snd_gain_max 1 cheat
snd_gain_min 0 cheat
snd_gamevoicevolume 0 a, user, xbox_archive Game v.o. volume
snd_gamevolume 0 a, user, xbox_archive Game volume
snd_headphone_pan_exponent cmd Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
snd_headphone_pan_radial_weight cmd Apply cos(angle) * weight before pan law
snd_list 0 cheat
snd_list_soundevents cmd List all available soundevents
snd_list_soundevents_by_stack cmd List all available soundevents using specified stack name
snd_max_same_sounds 4 cheat
snd_max_same_weapon_sounds 3 cheat
snd_mergemethod 1 Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_minframetime 0
snd_mixahead 0 a
snd_mixer_master_dsp 1 cheat
snd_mixer_master_level 1 cheat
snd_moviefix 1 Defer sound recording until next tick when laying off movies.
snd_musicvolume 0 a, user Music volume
snd_mute_losefocus 0 a
snd_new_visualize 0 sv, cheat Displays soundevent name played at it's 3d position
snd_occlusion_debug 0 cheat
snd_op_test_convar 720 cheat
snd_opvar_set_point_debug 0 sv, rep, cheat
snd_print_arrangements cmd List all available sequence arrangments
snd_print_current_mixer_mixgroup cmd Get data related to mix group matching string
snd_print_samplers cmd List all available samplers
snd_print_sequences cmd List all available midi sequences
snd_rear_headphone_position cmd Specifies the position (in degrees) of the virtual rear left/right headphones.
snd_rear_stereo_speaker_position cmd Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rear_surround_speaker_position cmd Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_refdb 60 cheat Reference dB at snd_refdist
snd_refdist 36 cheat Reference distance for snd_refdb
snd_remove_all_soundevents cmd Remove all soundevents
snd_remove_soundevent cmd Remove the specified soundevent
snd_report_stop_sound 0 cheat If set to 1, report all sounds stopped with S_StopSound().
snd_report_verbose_error 0 cheat If set to 1, report more error found when playing sounds.
snd_samplers_play_note cmd Play a note from a specified sampler
snd_samplers_stop_note cmd Stop a note from a specified sampler
snd_sequence_set_track_bpm cmd Sets the tempo of the specified track
snd_sequence_set_track_transpose cmd Sets the transposition of the specified track
snd_sequence_start cmd Start the specified sequence
snd_sequence_stop_all_tracks cmd Stops all currently playing sequences
snd_sequence_stop_track cmd Stops the specified track
snd_sequencer_show_events 0 cheat
snd_sequencer_show_quantize_queue 0 cheat
snd_setmixer cmd Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer cmd Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_showclassname 0 cheat
snd_showstart 0 cheat
snd_sos_block_global_stack 0 cheat
snd_sos_cl_soundevent_pause_last cmd Test
snd_sos_cl_soundevent_start cmd Test
snd_sos_cl_soundevent_stop_last cmd Test
snd_sos_cl_soundevent_unpause_last cmd Test
snd_sos_debug_trigger_opvar 0 sv
snd_sos_default_update_stack 0
snd_sos_flush_operators cmd Flush and re-parse the sound operator system
snd_sos_get_operator_field_info cmd Currently gets info for a single operator field
snd_sos_list_operator_updates 0 cheat
snd_sos_max_event_base_depth 4
snd_sos_opvar_debug 0 cheat
snd_sos_print_class_sizes cmd Prints the sizes of relevant sos classes.
snd_sos_print_field_references 0 cheat
snd_sos_print_full_field_info 0 cheat
snd_sos_print_groups cmd Prints the current state of the groups system
snd_sos_print_operator_stack cmd Prints a master list of currently exposed variables
snd_sos_print_operators cmd Prints a list of currently available operators
snd_sos_print_stack_exec_list cmd Prints the current stack execution list
snd_sos_print_stack_list cmd Prints a list of currently available stacks
snd_sos_print_strings cmd Prints a list of currently cached strings
snd_sos_print_tool_properties cmd Prints the current state of tool properties.
snd_sos_resolve_execute_operator cmd Resolve the inputs and execute one specified operator from a specified stack
snd_sos_set_operator_field cmd Currently sets a single float operator field
snd_sos_set_operator_field_by_guid cmd Currently sets a single float operator field
snd_sos_show_block_debug 0 cheat Spew data about the list of block entries.
snd_sos_show_client_rcv 0
snd_sos_show_client_xmit 0 cl, cheat
snd_sos_show_entry_match_free 0
snd_sos_show_groups_debug 0 cheat Spew data about the list of block entries.
snd_sos_show_groups_match_free 0
snd_sos_show_operator_event_and_stack 1 cheat
snd_sos_show_operator_event_filter 0 cheat
snd_sos_show_operator_field_filter 0 cheat
snd_sos_show_operator_init 0 cheat
snd_sos_show_operator_not_executing 1 cheat
snd_sos_show_operator_operator_filter 0 cheat
snd_sos_show_operator_parse 0 cheat
snd_sos_show_operator_pause_entry 0 cheat
snd_sos_show_operator_prestart 0 cheat
snd_sos_show_operator_shutdown 0 cheat
snd_sos_show_operator_start 0 cheat
snd_sos_show_operator_stop_entry 0 cheat
snd_sos_show_operator_updates 0 cheat
snd_sos_show_opvar_updates 0 cheat
snd_sos_show_opvar_updates_filter 0 cheat
snd_sos_show_parameter_overwrite_warnings 0
snd_sos_show_queuetotrack 0 cheat
snd_sos_show_server_xmit 0 sv, cheat
snd_sos_show_soundevent_param_overwrite 0 cheat
snd_sos_show_track_list 0
snd_sos_soundevent_filter 0 cheat
snd_sos_start_soundevent cmd Starts a specified soundevent
snd_sos_stop_all_soundevents cmd Stops all soundevents currently on the execution list
snd_sos_stop_soundevent_guid cmd Stops a specified soundevent
snd_sos_stop_soundevent_index cmd Stops a specified soundevent
snd_sos_sv_soundevent_pause_last cmd Test
snd_sos_sv_soundevent_start cmd Test
snd_sos_sv_soundevent_stop_last cmd Test
snd_sos_sv_soundevent_unpause_last cmd Test
snd_sos_sv_test_gender cmd Test
snd_sos_test_soundmessage cmd test
snd_sos_use_case_sensitive_soundevents 0
snd_soundmixer 0
snd_soundmixer_flush cmd Reload soundmixers.txt file.
snd_soundmixer_list_mix_groups cmd List all mix groups to dev console.
snd_soundmixer_list_mix_layers cmd List all mix layers to dev console.
snd_soundmixer_list_mixers cmd List all mixers to dev console.
snd_soundmixer_set_trigger_factor cmd Set named mix layer / mix group, trigger amount.
snd_soundmixer_setmixlayer_amount cmd Set named mix layer mix amount.
snd_soundmixer_version 2
snd_spew_particle_sound_names 0 cl, cheat Display the names of sounds events fired from PlaySoundFromParticleEffectName.
snd_steamaudio_export_scene cmd Exports scene currently used by Steam Audio as an OBJ file.
snd_steamaudio_set_reverb_level cmd Set reverb level for Steam Audio Reverb. Suggested values from [.0f, 10.0f]. Setting it to zero disables all simulation for reverb calculation as well.
snd_stereo_speaker_pan_exponent cmd Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_stereo_speaker_pan_radial_weight cmd Apply cos(angle) * weight before pan law
snd_store_filepaths 0
snd_surround_speaker_pan_exponent cmd Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_surround_speaker_pan_radial_weight cmd Apply cos(angle) * weight before pan law
snd_toolvolume 1 a Volume of sounds in tools (e.g. Hammer, SFM)
snd_visualize 0 cheat Show sounds location in world
snd_vmix_show_input_updates 0 cheat If set to 1, show all incoming updates to vmix inputs.
snd_voipvolume 0 a, user, xbox_archive Voice volume
sndplaydelay cmd
sos_debug_emit 0 sv, rep
sound_device_override {0.0.0.00000000}.{c1c7ff04-fa7c-401b-830d-57b0edcfe595} machine
soundinfo cmd Describe the current sound device.
soundlist cmd List all known sounds.
soundpatch_captionlength 2 sv, rep How long looping soundpatch captions should display for.
soundscape_debug 0 sv, cheat When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_dumpclient cmd Dumps the client's soundscape data.
soundscape_fadetime 3 cl, cheat Time to crossfade sound effects between soundscapes
soundscape_flush cmd Flushes the server & client side soundscapes
soundscape_message 0 cl
soundscape_radius_debug 0 cl, cheat Prints current volume of radius sounds
spawn_group_activate cmd Activate specified spawngroup.
spawn_group_list cmd List all spawn groups
spawn_group_load cmd Load named spawn group.
spawn_group_unload cmd Unload named spawn group.
spawngroup_ignore_timeouts 0
speaker_config 2 machine
spec_autodirector 1 cl, clientcmd_can_execute Auto-director chooses best view modes while spectating
spec_centerchasecam 0 cl, a Looks at the target player's center, instead of his eye position, in chase came mode
spec_chasedistance 96 cl Chase cam's ideal distance from target
spec_chasedistancestep 10 cl, a Amount to adjust the chase cam's distance on a zoom request
spec_freeze_distance_max 200 cl, cheat Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 96 cl, cheat Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 4 sv, rep, cheat Time spend frozen in observer freeze cam.
spec_freeze_traveltime 0 sv, rep, cheat Time taken to zoom in to frame a target in observer freeze cam.
spec_pos cmd dump position and angles to the console
spec_track 0 cl Tracks an entity in spec mode
-speed cmd
+speed cmd
spew_fonts cmd Spew information about font manager fonts
splitscreen_mode 0 machine
ss_add cmd Adds a splitscreen user.
ss_remove cmd Removes a splitscreen user.
ss_voice_hearpartner 0 Route voice between splitscreen players on same system.
startdemos cmd Play demos in demo sequence.
startmovie cmd Start recording movie frames.
stash_grab_all cmd grab all items from the stash
stat_dropdown cmd Select a category in the spectator stats dropdown
stat_dropdown_cycle cmd Cycle through the stat dropdown categories in a specified direction (-1 = back, 1 = forward)
stat_dropdown_sort cmd Cycle through the stat dropdown sort methods
stats cmd Prints server performance variables
stats_display 0 Displays perf statistics information
stats_highlight_interval 10 cl Interval between hightlight screens in the transition stats panel
stats_print cmd Prints out perf statistics to the console, clears perf history
status cmd Print connection status
steamcontroller_flow_interval 7000
steamcontroller_flow_sensitivity 0
steamcontroller_haptic_intensity 320
step_spline 0 sv
stop cmd Finish recording demo.
stopdemos cmd Stop looping demos (current demo will complete).
stopsound cmd
stopsoundscape cmd Stops all soundscape processing and fades current looping sounds
+strafe cmd
-strafe cmd
suitvolume 0 sv, a
surfaceprop cmd Reports the surface properties at the cursor
sv_allchat 1 sv, nf Players can receive all other players' text chat, no death restrictions
sv_allow_lobby_connect_only 0 release If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_wait_command 1 rep, release Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0 sv, nf, release Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 0 sp, release If set, server only simulates entities on even numbered ticks.
sv_always_full_flush 0 cheat
sv_anim_queue_changes 1 sv
sv_autosave 1 sv, rep Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_banid_dev_enabled 0
sv_banid_enabled 1 release Whether server supports banid command
sv_bonus_challenge 0 sv, rep Set to values other than 0 to select a bonus map challenge type.
sv_can_quit_from_script 0 sv, rep, cheat
sv_cheats 0 nf, rep, release Allow cheats on server
sv_clearhinthistory cmd Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 20 rep cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
sv_client_max_interp_ratio 5 sv, rep This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
sv_client_min_interp_ratio -1 sv, rep This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
sv_client_predict -1 rep This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1
sv_clockcorrection_msecs 60 sv The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_cluster 0 release Data center cluster this server lives in.
sv_consistency 0 rep, release Whether the server enforces file consistency for critical files
sv_contact 0 nf, release Contact email for server sysop
sv_debug_player_use 0 sv, rep Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_dota_auto_save_interval 300 sv
sv_dota_auto_save_min_players 10 sv minimum number of players in the game to allow saves
sv_dota_auto_save_test_interval 120 sv
sv_dota_auto_save_test_interval_futz 30 sv
sv_dota_crash_sentinel_filename 0 sv Filename of crash detection sentinel
sv_dota_custom_game_cache_download_stuck_mb 1 sv We must download N megabytes within sv_dota_custom_game_cache_download_stuck_timeout seconds, or else we'll assume the download is stuck and give up
sv_dota_custom_game_cache_download_stuck_timeout 30 sv Every N seconds, we must make download progress of at least sv_dota_custom_game_cache_download_stuck_mb megabytes, or else we'll assume the download is stuck and give up
sv_dota_custom_game_cache_download_timeout_total 300 sv If we cannot finish downloading after N seconds, give up
sv_dota_custom_game_cache_lock_file_timeout 30 sv If we cannot acquire lock on shared cache in N seconds, give up and fail UGC install
sv_dota_custom_game_cache_shared_folder 0 sv Shared cache for downloaded custom game data. (Dedicated server only)
sv_dota_custom_game_cache_test_download cmd <custom game ID> [<expected_timestamp>]. Test code to cache UGC to dedicated server
sv_dota_dump_econ_item_stringtable cmd sv_dota_dump_econ_item_stringtable
sv_dota_dump_modifier_stringtable cmd sv_dota_dump_modifier_stringtable
sv_dota_league_auto_save_interval 30 sv
sv_dota_save_games 0 sv Enable save game code
sv_dota_speech_announcer_networking 1 sv, cheat Set to 0 to prevent announcer speech from being matched on the client; match it on the server instead, like the old way.
sv_downloadurl 0 rep, release Location from which clients can download missing files
sv_enable_delta_packing 1 When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
sv_ent_showonlyattachment 0 sv, cheat
sv_ent_showonlyhitbox -1 sv, cheat
sv_extra_client_connect_time 15 Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban 1 Set packet filtering by IP mode
sv_footstepinterval 0 sv, rep, cheat
sv_forcepreload 1 a Force server side preloading.
sv_fullupdate cmd Force a full update for all clients.
sv_gameinstructor_disable 0 cl, rep Force all clients to disable their game instructors.
sv_gravity 800 sv, nf, rep World gravity.
sv_hibernate_postgame_delay 5 # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty 1 Puts the server into extremely low CPU usage mode when no clients connected
sv_hitbox_debug 0 sv
sv_ik_enable 1 cheat Enable IK.
sv_infinite_ammo 0 sv, rep, cheat Player's active weapon will never run out of ammo
sv_infinite_clips 0 sv, rep, cheat Player's backpack will never run out of clips
sv_ladder_slack_z_mult 0 sv, rep, cheat Difference in Z increases toward the middle of the slack ladder.
sv_lagcompensationforcerestore 1 sv, cheat Don't test validity of a lag comp restore, just do it.
sv_lan 0 release Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_lightquery_debug 0 sv, cheat
sv_log_onefile 0 a Log server information to only one file.
sv_logbans 0 a Log server bans in the server logs.
sv_logblocks 0 If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 0
sv_logecho 1 a Echo log information to the console.
sv_logfile 0 a Log server information in the log file.
sv_logflush 0 a Flush the log file to disk on each write (slow).
sv_logsdir 0 a Folder in the game directory where server logs will be stored.
sv_massreport 0 sv
sv_max_queries_sec 3 Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 60 Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 Window over which to average queries per second averages.
sv_max_unreliable_delta_size 8192 Maximum allowable entity delta size over unreliable delivery.
sv_maxclientframes 128
sv_maxcmdrate 40 rep, release (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 rep, release Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 0 Maximum replay time in seconds
sv_maxroutable 1200 Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate 60 rep Maximum updates per second that the server will allow
sv_memlimit 0 cheat If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate 0 rep, release This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 5000 rep, release Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10 rep Minimum updates per second that the server will allow
sv_mover_maxslope 0 sv, nf, rep The maximum slope the player can overcome [-]
sv_mover_pogodampingratio 2 sv, nf, rep The capsule pogo stick damping ratio [-]
sv_mover_pogoextension 5 sv, nf, rep The capsule pogo stick extension to keep the player better grounded [%]
sv_mover_pogofrequency 8 sv, nf, rep The capsule pogo stick frequency [hz].
sv_mover_usecapsule 1 sv, nf, rep Should the mover proxy be a capsule shape?
sv_networkvar_perfieldtracking 1 release Track individual field offset changes, rather than a single dirty flag for the whole entity.
sv_networkvar_validate 0 release Validate each StateChanged against known offsets.
sv_noclipaccelerate 5 sv, a, nf, rep
sv_noclipduringpause 0 sv, rep, cheat If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipfriction 4 sv, a, nf, rep Friction during noclip move.
sv_noclipspeed 5 sv, a, nf, rep
sv_noclipspeed_min 1 sv, a, nf, rep Noclip speeds less than this will be clamped to zero.
sv_packstats cmd Show entity packing stats, pass 'clear' as argument to reset counts.
sv_parallel_packentities 2 Set to 1 to use threading snapshot sending on listen servers, 2 for dedicated servers.
sv_password 0 prot, nf, norecord, release Server password for entry into multiplayer games
sv_pausable 0 release Is the server pausable.
sv_pause_on_console_open 0 a 1 = Pause the game when pressing ~ to open the console. CTRL+~ opens the console without pause.
sv_phys_animated_hierarchy 1 sv
sv_phys_debug_callback_entities 0 sv, cheat Print all entities that get touch callbacks. Each entity is printed only once.
sv_phys_sleep_enable 1 sv, cheat Enable sleeping for dynamic physics bodies.
sv_phys_stop_at_collision 0 sv, cheat
sv_phys_visualize_awake 0 sv
sv_player_search_range 64 sv, rep
sv_player_stuck_tolerance 10 sv, cheat
sv_prop_door_max_close_attempts 8 sv, cheat Number of times blocked doors will try to close before becoming non-solid and forcing a close.
sv_pure cmd Show user data.
sv_pure_kick_clients 1 release If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0 release If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvs_entity -1 sv If set, only allows this ent index to network (other than players and things that force sending).
sv_pvs_random 0 sv If set, objects blink in/out of pvs randomly.
sv_querycache_stats cmd Display status of the query cache (client only)
sv_radial_vis 0 sv Use Radial vis for networking PVS checks.
sv_rcon_banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 Enable/disable rcon logging.
sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 Number of seconds to track failed rcon authentications
sv_regeneration_force_on 0 sv, cheat Cheat to test regenerative health systems
sv_regeneration_wait_time 1 sv, rep
sv_region -1 release The region of the world to report this server in.
sv_remapper_loopsoundfix 0 sv, rep
sv_remapper_range_multiplier 1 sv, rep
sv_replaysdir 0 Directory to store replays in
sv_reservation_grace 5 Time in seconds given for a lobby reservation.
sv_reservation_timeout 120 release Time in seconds before lobby reservation expires.
sv_reserve_slots_for_reconnecting_players 0 Reserve slots for reconnecting human players.
sv_save_session_persisters cmd Saves session persister data immediately.
sv_script_profile 0 sv
sv_script_think_interval 0 sv, rep
sv_search_key 0 release
sv_sequence_debug -1 sv
sv_sequence_debug2 -1 sv
sv_sequence_debug_verbose 1 sv
sv_sequence_model_substring 0 sv
sv_session_persister_mode 0 sv 0 = OFF, 1 = ON, 2 = w/SPAWN MANAGER, 3 = w/PLAYER & WEAPONS
sv_shared_team_pvs 1 sv PVS is shared between teams
sv_showfootsteps 0 sv, rep, cheat Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
sv_showladders 0 sv Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 0 sv, cheat Show lag compensated hitboxes whenever a player is lag compensated.
sv_showtags cmd Describe current gametags.
sv_shutdown cmd Sets the server to shutdown when all games have completed
sv_skyname 0 sv, a, rep Current name of the skybox texture
sv_snapshot_unlimited 0 rep, release For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume. You may run out of memory of course...
sv_soundemitter_trace -1 sv, rep Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
sv_soundscape_printdebuginfo cmd print soundscapes
sv_specaccelerate 5 sv, a, nf, rep
sv_specnoclip 1 sv, a, nf, rep
sv_specspeed 3 sv, a, nf, rep
sv_stats 1 Collect CPU usage stats
sv_steamgroup 0 nf, release The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_steamgroup_exclusive 0 release If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_strict_notarget 0 sv If set, notarget will cause entities to never think they are in the pvs
sv_sync_anims_spawn 0 sv, cheat
sv_sync_client_updates 0 (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
sv_tags 0 nf, release Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_temp_baseline_string_table_buffer_size 524288 Buffer size for writing string table baselnes
sv_timeout 20 After this many seconds without a message from fully connected client, the client is dropped
sv_timeout_when_fully_connected 15 sv Once fully connected, player will be kicked if he doesn't send a network message within this interval.
sv_timeout_when_fully_connected_customgame 30 sv Once fully connected in a custom game game, player will be kicked if they don't send a network message within this interval.
sv_timeout_when_fully_connected_event 60 sv Once fully connected in an event game, player will be kicked if they don't send a network message within this interval.
sv_timeout_when_fully_connected_tournament 5 sv Once fully connected in a tournament game, player will be kicked if he doesn't send a network message within this interval.
sv_tracereffects_limit_general 15 sv, rep Limits the number of visible tracers per frame
sv_turbophysics 1 sv, rep Turns on turbo physics
sv_unlockedchapters 1 a Highest unlocked game chapter.
sv_update_master_server 1 release Should we update the master server.
sv_usenetworkvars 1 Use networkvar system.
sv_usercmd_queue_spew_threshold 10 sv, release Spew warning if command queue has grown above this many backlogged commands.
sv_vehicle_autoaim_scale 8 sv
sv_visiblemaxplayers -1 release Overrides the max players reported to prospective clients
sv_voicecodec 0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1 a, nf, release
sv_watchtransmit -2 sv, release Watch NetworkStateChanged info for this entity index.
sys_info cmd Print system information to the console
sys_minidumpexpandedspew 1
sys_minidumpspewlines 2000 release Lines of crash dump console spew to keep.

T

Command Default Value Flags Description
target_scan_use_query_cache 1 sv
tauntfrequency 1 sv, nf
template_debug 0 sv, cheat
tenfoot_match cmd [prefix]: matches a string prefix
tenfoot_pickle_dictionaries cmd compiles daisy wheel input dictionaries to more performant form
tenfoot_pickle_single_dictionary cmd [language] compiles one daisy wheel input dictionary
tenfoot_text_hotspots cmd find text autosuggest hot spots
test_arcana_initial_info 0 cl, a
test_compendium_endgame_stats cmd test_compendium_endgame_stats
test_compendium_stats cmd test_compendium_stats
Test_CreateEntity cmd
test_dispatcheffect cmd Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Test_EHandle cmd
test_entity_blocker cmd Test command that drops an entity blocker out in front of the player.
Test_ExitProcess cmd Test_ExitProcess <exit code> - immediately kill the process.
test_gameend cmd
Test_InitRandomEntitySpawner cmd
Test_Loop cmd Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount cmd Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds cmd Test_LoopForNumSeconds <loop name>
test_prediction_results cmd
Test_RandomChance cmd Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS cmd
Test_RandomPlayerPosition cmd
Test_RemoveAllRandomEntities cmd
test_restoreonnewmodel 0 sv, rep
Test_SpawnRandomEntities cmd
Test_StartLoop cmd Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript cmd Start a test script running..
testscript_debug 0 Debug test scripts.
tf_arena_max_streak 5 cl, nf, rep Teams will be scrambled if one team reaches this streak
tf_arena_preround_time 10 cl, nf, rep Length of the Pre-Round time
tf_escort_score_rate 1 sv, cheat Score for escorting the train, in points per second
tf_server_client_connect_timeout_s 4 sv
tf_server_client_read_timeout_s 4 sv
tf_server_client_write_timeout_s 4 sv
tf_server_idle_timeout_s 600 sv
tf_server_num_servers 1 sv
tf_server_read_timeout_s 1 sv
tf_server_stats_spew_interval_s 60 sv
tf_server_stats_spew_local 0 sv
tf_server_write_timeout_s 1 sv
think_limit 0 sv, rep, release Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson cmd Switch to thirdperson camera.
thirdperson_mayamode cmd Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 0 cl Player will aim in the direction they are moving.
thirdperson_screenspace 0 cl Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulder cmd Switch to thirdperson-shoulder camera.
threaded_occluder_rasterization 1 cheat
timedemo cmd Play a demo and report performance info.
timedemo_end -1 Ends timedemo on given tick.
timedemo_start -1 Starts timedemo on given tick.
timedemo_vprofrecord cmd Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit cmd Play a demo, report performance info, and then exit
toggle cmd Toggles specified convar value on and off.
toggleconsole cmd Show/hide the console.
toggleshoppanel cmd toggles shop
top_bar_message cmd test top bar status message. usage: top_bar_message ['message here'] [scary: 0/1]
tr_do_reduce 1 rep, cheat
tr_epsilon_t_junction 0.010 rep, cheat
tr_max_acceptable_edge_length 10000 rep, cheat
tr_openedge_penalty 10 rep, cheat
treasure_escalating_rares_popup_seen true per-user
treasure_opening_particle_emission_max 2 cl
treasure_opening_particle_emission_min 0 cl
treasure_opening_particle_emissionB_max 1 cl
treasure_opening_particle_emissionB_min 0 cl
treasure_opening_particle_velocity_max 2 cl
treasure_opening_particle_velocity_min 0 cl
truesight_force_ended 0 cl
truesight_force_live 0 cl
tutorial_cleanup_post cmd
tutorial_experience_closed cmd
tutorial_speech_end cmd
tutorial_start_lesson cmd Jump to the passed tutorial lesson
tutorial_testui cmd
tutorial_tip_dismissed cmd
tv_allow_camera_man 1 sv Auto director allows spectators to become camera man
tv_allow_static_shots 1 sv Auto director uses fixed level cameras for shots
tv_autorecord 0 Automatically records all games as SourceTV demos.
tv_autoretry 1 Relay proxies retry connection after network timeout
tv_chatgroupsize 0 Set the default chat group size
tv_chattimelimit 0 Limits spectators to chat only every n seconds
tv_clients cmd Shows list of connected SourceTV clients.
tv_debug 0 SourceTV debug info.
tv_delay 120 sv SourceTV broadcast delay in seconds
tv_deltacache 2 Enable delta entity bit stream cache
tv_demo_starttick 0
tv_dispatchmode 1 Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_dota_auto_record 0 sv If enabled, a demo will automatically be recorded for every game
tv_dota_auto_record_stressbots 0 sv If enabled, a demo will automatically be recorded for stressbot games
tv_enable 0 nf Activates SourceTV on server.
tv_enable_delta_frames 1 Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
tv_extended_logging 0
tv_grouprelaydatareliable 0 When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays
tv_grouprelaydataunreliable 0 When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays
tv_grouprelaydatavoice 0 Similar to tv_grouprelaydata, but controls whether or not the voice channels should be routed into the grouped data for the relays
tv_instant_replay_full_frame 1 Send embedded full frames
tv_instant_replay_full_frame_build_threaded 0 Build the full frames on a seperate job thread
tv_instant_replay_full_frame_time 30 Seconds between full frame embeddeds
tv_listen_voice_indices 0 cl, user Bitfield of entindices to listen to voice messages from when connected to SourceTV, default is none
tv_log_director_events 0 sv Log game events being considered by the director
tv_maxclients 128 Maximum client number on SourceTV server.
tv_maxrate 0 Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg cmd Send a screen message to all clients.
tv_name 0 SourceTV host name
tv_nochat 1 a, user Don't receive chat messages from other SourceTV spectators
tv_overridemaster 0 Overrides the SourceTV master root address.
tv_password 0 prot, nf, norecord SourceTV password for all clients
tv_port 27020 release Host SourceTV port
tv_rate_multiplier 2 Multiply requested rate by this value to adjust Dota TV send rate
tv_record cmd Starts SourceTV demo recording.
tv_relay cmd Connect to SourceTV server and relay broadcast.
tv_relay_quit_after_game 1 Quit after a game has been relayed, do not hibernate
tv_relay_rate 500000 default rate for relays
tv_relay_secret_code 1 prot When enabled, this will use a uniquely generated server code to authenticate relay to relay connections. This code is coordinated via the GC or some external means rather than by clients directly
tv_relaypassword 0 prot, nf, norecord SourceTV password for relay proxies
tv_relayvoice 1 Relay voice data: 0=off, 1=on
tv_retry cmd Reconnects the SourceTV relay proxy.
tv_secret_code 1 prot When enabled, this will use a uniquely generated server code to authenticate relay connections. This code is coordinated via the GC or some external means rather than by clients directly
tv_show_allchat 1 sv, release
tv_snapshotrate 20 Snapshots broadcasted per second
tv_status cmd Show SourceTV server status.
tv_stop cmd Stops the SourceTV broadcast.
tv_stoprecord cmd Stops SourceTV demo recording.
tv_timeout 20 SourceTV connection timeout in seconds.
tv_title 0 Set title for SourceTV spectator UI
tv_transmitall 0 rep Transmit all entities (not only director view)
tv_window_size 16 Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system

U

Command Default Value Flags Description
unbind cmd Unbind a key.
unbindall cmd Unbind all keys.
unpause cmd Clear the pause state of the server.
unsubscribe_all_game_modes cmd Unsubscribes from all custom games. They will be uninstalled by the Steam client when you close Dota 2.
unsubscribe_custom_game cmd Stops subscribing to a specific custom game. It will be uninstalled when you exit Dota 2.
UpdateBinarySizes cmd Dumps the binary sizes to use for the game in loadaddress.vpc
url_execute cmd Executes url-based commands, used for incoming commands from url-based launches when the game's already running.
-use cmd
+use cmd
use cmd Use a particular weapon Arguments: <weapon_name>
use_item_client cmd Use the item in the indicated slot. <hero name> <slot name>
use_new_damage_system 0 sv
users cmd Show user info for players on server.

V

Command Default Value Flags Description
vcon_pipe_dump cmd Dumps the state of all existing VConsole pipes
vehicle_flushscript cmd Flush and reload all vehicle scripts
versus_stats_highlight_interval 5 cl Interval between hightlight screens in the transition stats panel for versus mode
vgui_drawfocus 0 Report which panel is under the mouse.
vgui_drawkeyfocus 0 Report which panel has keyboard focus.
vgui_dump_panels cmd vgui_dump_panels [visible]
vgui_togglepanel cmd show/hide vgui panel by name.
video_mode_screenshots cmd dump screenshots at all supported video modes
viewanim_addkeyframe cmd
viewanim_create cmd viewanim_create
viewanim_load cmd load animation from file
viewanim_reset cmd reset view angles!
viewanim_save cmd Save current animation to file
viewanim_test cmd test view animation
viewmodel_fov 54 cl, cheat
viewmodel_offset_x 0 sv, cl, a, rep
viewmodel_offset_y 0 sv, cl, a, rep
viewmodel_offset_z 0 sv, cl, a, rep
violence_ablood 1 a Draw alien blood
violence_agibs 1 a Show alien gib entities
violence_hblood 1 a Draw human blood
violence_hgibs 1 a Show human gib entities
vis_debug_currentcluster cmd Show the current cluster number
vis_debug_drawcluster cmd Add cluster # to visualization, (-1) to clear
vis_debug_dumpvisibleclusters cmd Show the list of visible clusters
vis_debug_find_los cmd Find or clear the vis LOS to here
vis_debug_lock cmd Lock vis LOS origin to current
vis_debug_outside cmd Show outside space vis volumes
vis_debug_record_start cmd Record a path to debug vis
vis_debug_record_stop cmd Record a path to debug vis
vis_debug_show cmd Show/hide the vis debug visualization
vis_debug_tracelos cmd Trace rays and check vis from the current camera
vis_enable 1 Toggle static visibility
vis_force 0 sv, cheat
vismon_poll_frequency 0 sv, cheat
vismon_trace_limit 12 sv, cheat
vm_camera 1 cl
vm_camera_interp_speed 8 cl
vm_camera_no_roll 0 cl
vm_camera_scale 1 cl
vm_debug 0 sv, rep
vm_draw_always 0 cl
vm_fade 1 sv, rep
voice_all_icons 0 cl Draw all players' voice icons
voice_always_sample_mic 0 a For systems experiencing a hang/stall when using voice chat.
voice_chat_bubble_show_volume 1 cl, a Visualize the volume transmitted with the icon displaying speech.
voice_chat_bubbles 1 cl, a Whether to draw chat bubbles int the UI or not
voice_clientdebug 0 cl
voice_debugfeedbackfrom 0
voice_fadeouttime 0
voice_head_icon_height 20 cl Voice icons are this many inches over player eye positions
voice_head_icon_size 6 cl Size of voice icon over player heads in inches
voice_initial_buffer_ms 200
voice_local_icon 0 cl Draw local player's voice icon
voice_loopback 0 user
voice_min_buffer_ms 100
voice_minimum_gain 3
voice_modenable 1 cl, a, clientcmd_can_execute Enable/disable voice in this mod.
voice_player_speaking_delay_threshold 0 sv, cheat
voice_scale 1 a
voice_sequence_maximum_wait_time 0 When receiving packets out of sequence, wait this many seconds for missing sequences to arrive
voice_serverdebug 0 sv
voice_stall_ms 250
voice_threshold 3348 cl, a
voice_threshold_delay 0
voice_vox 0 per-user
voice_vox_current_peak 0 cl Current peak value (out of 64k) of the incoming voice stream
voice_xsend_debug 0
-voicerecord cmd
+voicerecord cmd
volume 0 a Sound volume
volume_fog_clipmap_update 1 cheat
volume_fog_clipmaps_enabled 1 cheat
volume_fog_disable 0 cheat
volume_fog_dither_scale 3 cheat
volume_fog_enable_jitter 1 cheat
volume_fog_enable_shadow_display 0 cheat
volume_fog_enable_stereo 1 cheat
volume_fog_enlarge_frusta 2 cheat
volume_fog_single_pass 0 cheat
vphys2_angular_damping 0
vphys2_angular_damping_in_water 0
vphys2_artificial_acceleration 0
vphys2_buoyancy_damping 0
vphys2_buoyancy_version 0
vphys2_default_max_velocity 2000 cheat max object velocity, in/s
vphys2_enable_buoyancy 1
vphys2_enable_variable_timestep 1
vphys2_expensive_sync_warning 320000
vphys2_linear_damping 0
vphys2_linear_damping_in_water 0
vphys2_ragdoll_joint_or 1
vphys2_solver_batch_size 16
vphys2_water_density_multiplier 1
vphysics_force_apply_magnitude 1
vprof_counters 0
vprof_counters_show_minmax 0
vprof_dump_counters cmd Dump vprof counters to the console
vprof_generate_report cmd Generate a report to the console.
vprof_generate_report_budget cmd Generate a report to the console based on budget group.
vprof_generate_report_hierarchy cmd Generate a report to the console.
vprof_off cmd Disable vprof
vprof_on cmd Enable vprof
vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd Stop an existing remote VProf data request
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks cmd Reset just the peak time in VProf profiler
vprof_scope_entity_clientthink 0 cl Set to 1 to generate individual VPROF nodes for each client entity's think function.
vprof_scope_entity_gamephys 0 sv
vprof_scope_entity_thinks 0 sv, rep
vprof_think_limit 0 sv
vprof_vtrace cmd Toggle whether vprof data is sent to VTrace
vr_allow_zero_tracking 0 sv, rep
vr_always_teleport_player 1 sv, rep
vr_ambient_occlusion_strength_diffuse 1
vr_anchor_allow_non_up_floor 0 sv, rep, cheat Allows anchor teleportation onto walls and ceiling. NOTE: WIP, mostly broken!
vr_aoproxy_debug 0
vr_aoproxy_enable 0
vr_chaperone_enable 0 cl
vr_chaperone_fade_dist 30 cl, a
vr_chaperone_hardbounds_disabled 1 cl
vr_chaperone_max_x 87 cl, a
vr_chaperone_max_y 100 cl, a
vr_chaperone_max_z 105 cl, a
vr_chaperone_min_x -64 cl, a
vr_chaperone_min_y -112 cl, a
vr_chaperone_min_z 0 cl, a
vr_custom_msaa_resolve 1
vr_debug_actions 0 cl Debug digital action data.
vr_debug_overlay 0 cl
vr_debug_velocity 0 sv, rep
vr_decal_debug 0
vr_depth_prepass 1
vr_depth_prepass_alphatested 0
vr_depth_prepass_cull_threshold 60
vr_depth_submit 0
vr_drag_scale -4 cl
vr_dump_lights 0
vr_enable_glows 1
vr_enable_lights 1
vr_enable_tonemapping 1
vr_enable_translucent_screen_space 1
vr_enable_volume_fog 1
vr_expand_cull_frustum 2 degrees to add to fov to compensate for just-in-time HMD
vr_fakebind_force_threshold 0 cl
vr_fakebind_hand0_AX_dn 0 cl
vr_fakebind_hand0_AX_up 0 cl
vr_fakebind_hand0_grip_press 0 cl
vr_fakebind_hand0_grip_release 0 cl
vr_fakebind_hand0_gripanalog_press 0 cl
vr_fakebind_hand0_gripanalog_release 0 cl
vr_fakebind_hand0_menu_dn 0 cl
vr_fakebind_hand0_menu_up 0 cl
vr_fakebind_hand0_pad_down_press 0 cl
vr_fakebind_hand0_pad_down_release 0 cl
vr_fakebind_hand0_pad_left_press 0 cl
vr_fakebind_hand0_pad_left_release 0 cl
vr_fakebind_hand0_pad_press 0 cl
vr_fakebind_hand0_pad_release 0 cl
vr_fakebind_hand0_pad_right_press 0 cl
vr_fakebind_hand0_pad_right_release 0 cl
vr_fakebind_hand0_pad_touch_press 0 cl
vr_fakebind_hand0_pad_up_press 0 cl
vr_fakebind_hand0_pad_up_release 0 cl
vr_fakebind_hand0_touch_pad_release 0 cl
vr_fakebind_hand0_trigger_press 0 cl
vr_fakebind_hand0_trigger_release 0 cl
vr_fakebind_hand1_AX_dn 0 cl
vr_fakebind_hand1_AX_up 0 cl
vr_fakebind_hand1_grip_press 0 cl
vr_fakebind_hand1_grip_release 0 cl
vr_fakebind_hand1_gripanalog_press 0 cl
vr_fakebind_hand1_gripanalog_release 0 cl
vr_fakebind_hand1_menu_dn 0 cl
vr_fakebind_hand1_menu_up 0 cl
vr_fakebind_hand1_pad_down_press 0 cl
vr_fakebind_hand1_pad_down_release 0 cl
vr_fakebind_hand1_pad_left_press 0 cl
vr_fakebind_hand1_pad_left_release 0 cl
vr_fakebind_hand1_pad_press 0 cl
vr_fakebind_hand1_pad_release 0 cl
vr_fakebind_hand1_pad_right_press 0 cl
vr_fakebind_hand1_pad_right_release 0 cl
vr_fakebind_hand1_pad_up_press 0 cl
vr_fakebind_hand1_pad_up_release 0 cl
vr_fakebind_hand1_touch_pad_press 0 cl
vr_fakebind_hand1_touch_pad_release 0 cl
vr_fakebind_hand1_trigger_press 0 cl
vr_fakebind_hand1_trigger_release 0 cl
vr_fakebind_quadrant_threshold 0 cl
vr_fakebind_spew_pad 0 cl
vr_fakebind_trigger_threshold 0 cl
vr_fakehands_rotate_x 240 cl, rep
vr_fakehands_rotate_y 0 cl, rep
vr_fakehands_rotate_z 180 cl, rep
vr_fakemove_mlook_speed 0 cl
vr_fakemove_speed 10 cl
vr_fakevr_lockhands 0 cl Lock Hands to current world position
vr_flush_on_timer 1
vr_flush_shadow_cache 0
vr_hack_cont_postx 0 cl
vr_hack_cont_posty 0 cl
vr_hack_cont_postz 0 cl
vr_hack_cont_prex 0 cl
vr_hack_cont_prey 0 cl
vr_hack_cont_prez -2 cl
vr_hack_cont_rotx 0 cl
vr_hack_cont_roty 90 cl
vr_hack_cont_rotz 180 cl
vr_hand_debug 0 sv, rep
vr_hand_disable_item_pickup_events 0 sv, rep
vr_hand_knuckles_use_grip 1 sv, rep
vr_hand_left_attachment_rotation -16777216 sv, rep Rotation offset from the base Attachment point (for testing)
vr_hand_model 1 sv, rep
vr_hand_right_attachment_offset -16777216 sv, rep Rotation offset from the base Attachment point (for testing)
vr_hand_use_compression_locally 0 sv, rep
vr_hand_velocity_window 0 sv, rep
vr_handinfo_history_ignore_size 0 sv, rep
vr_handinfo_history_size 5 sv, rep
vr_haptic_pulse_light 200 cl
vr_haptic_pulse_medium 1500 cl
vr_haptic_pulse_strong 3000 cl
vr_hide_viewmodel 0 sv, rep, cheat
vr_hmd_positions_debug 0 sv, rep, cheat Makes local player HMD avatar visible slightly in front of its actual position.
vr_hmd_tracking_passthrough 0 sv, rep
vr_hud_dist 24 cl, rep distance from the player to the hud
vr_interaction_anglediff 35 sv, rep
vr_interaction_debug 0 sv, rep
vr_interaction_deltaspeed 5 sv, rep
vr_interaction_dist_break 5 sv, rep
vr_interaction_dist_search 8 sv, rep
vr_interaction_dist_start 5 sv, rep
vr_lesson_highlight_override_enabled 0 cl, cheat
vr_lesson_highlight_override_pos_x 0 cl, cheat
vr_lesson_highlight_override_pos_y 0 cl, cheat
vr_lesson_highlight_override_pos_z 0 cl, cheat
vr_msaa_submit 0
vr_multigpu_skip_semaphores 0
vr_multigpu_skip_transfers 0
vr_multitool_hmd_targeting_mode false machine
vr_panel_view_focus_max_distance 200 sv, rep
vr_proto_overlay 1 sv, rep
vr_readonly_depth_stencil_enable 1
vr_render_decals 1
vr_render_dynamic_objects 1
vr_render_opaque 1
vr_render_opaque_notzprepassed 1
vr_render_overlays 1
vr_render_refaction 1
vr_render_to_cubemap_debug 0
vr_render_translucent 1
vr_replay_props_visible cmd Set replay props visible or not
vr_screenshake_scale 1 cl
vr_shadows_debug 0
vr_spawn_at_player_start 0 sv, cheat Whether to spawn the player or the anchor at the info_player_start. (0 = Honor the info_player_start spawnflags, 1 = spawn at the info_player_start position)
vr_stencil_debug 0 0=Off, 1=DebugWireframe, 2=DebugSolidBlink
vr_swap_logical_hands cmd Swaps which hand is considered 'primary' and 'secondary' (ie. dominant/off-hand)
vr_text_handattach_offset -16252928 cl, rep
vr_text_hmdattach_offset -16777201 cl, rep
vr_throw_ang_scale 1 sv, rep
vr_throw_calculation_debug 0 sv, rep
vr_throw_velocity_scale 1 sv, rep
vr_throw_velocity_scale_debug 0 cl, rep
vr_throw_velocity_type 0 sv, rep
vr_track_lost_hand_bug_debug 0 sv, rep
vr_tracked_object_client_can_be_authoritative_for_transform 1 sv, rep, cheat
vr_tracked_object_positions_debug -1 sv, rep, cheat
vr_tracked_object_post_projection 1 sv, rep, cheat
vr_tracked_objects_solid 1 sv, rep, cheat
vr_unlit_shadow_color -7896451
vr_use_absolute_tracking 1 sv, rep
vr_use_invalid_bubble 1
vr_vrfly_does_noclip cmd VRFly also is noclip
vr_world_scale 1 sv, rep
vtune cmd Controls VTune's sampling.

W

Command Default Value Flags Description
-walk cmd
+walk cmd
watch_server cmd Watch a server steam id
weapon_debug_muzzles 0 sv
weapon_showproficiency 0 sv
workshop_download_debug 0 cl Test different custom game download states
world_dump_loaded_worlds cmd Dump all of the worlds that we know about
world_layer_list cmd List all world layers
world_layer_set_visible cmd Show or hide the specified world layer
writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd Save the ban list to banned_ip.cfg.
writekeybindings cmd Saves current key bindings to disk.

X

Command Default Value Flags Description
xbox_autothrottle 1 sv, a
xbox_steering_deadzone 0 sv
xbox_throttlebias 100 sv, a
xbox_throttlespoof 200 sv, a
xc_crouch_debounce 0 sv
xlook cmd
xmove cmd

Y

N/A

Z

Command Default Value Flags Description
+zoom cmd
-zoom cmd
zoom_sensitivity_ratio 1 cl Additional mouse sensitivity scale factor applied when FOV is zoomed in.

(4889 total convars/concommands)

See also

External links