light_projected
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light_projected is an internal point entity available in
VRAD++. A projected texture, which is baked into the lightmap. This entity is renamed to light_spot after compilation to allow dynamic toggling, leaving light_projected in an original_classname KV.
Keyvalues
- Texture Name (texturename) <texture>
- What texture to use, omitting the file extension. The light will be multiplied by the alpha channel (0 opacity = no light).
Keyvalues / Inputs / Outputs are same as light_spot.FGD Code
@PointClass base(light_spot) lightprop("models/editor/spot.mdl") lightcone() sphere(_fifty_percent_distance) sphere(_zero_percent_distance) = light_projected :
"An invisible and directional spotlight that projects a texture, similar to env_projectedtexture but lightmapped"
[
texturename(string) : "Texture Name" : "effects/flashlight001" : "Texture to project (VTF, not VMT!)"
]